Seagull Joe
Smash Legend
wolf has a potent and useful jab cancel in my opinion. it can lead into many things.
here is a list of useful of possibilities for jab cancels that wolf can use:
Jab>grab>throw
Jab>jab>grab
jab>reflector>dsmash (if the opponent shields the reflector the dsmash hits more often)
jab>jab>reflector
jab>roll>jab>roll(continuous sequence till opponent figures out what ur doin)
jab>ftilt (very useful)
jab>jab>ftilt
jab>dtilt (not expected, but good because dtilt has tripping properties so sometimes more can be done after dtilt)
jab>jab>dtilt
jab>fsmash (not very effective.situational at best)
jab>dsmash (works sometimes for finishing)
jab>usmash (never tried and cant see someone getting hit by this.to much lag afterwards)
jab>grab>pummel to grab release>aaa
here is a list of useful of possibilities for jab cancels that wolf can use:
Jab>grab>throw
Jab>jab>grab
jab>reflector>dsmash (if the opponent shields the reflector the dsmash hits more often)
jab>jab>reflector
jab>roll>jab>roll(continuous sequence till opponent figures out what ur doin)
jab>ftilt (very useful)
jab>jab>ftilt
jab>dtilt (not expected, but good because dtilt has tripping properties so sometimes more can be done after dtilt)
jab>jab>dtilt
jab>fsmash (not very effective.situational at best)
jab>dsmash (works sometimes for finishing)
jab>usmash (never tried and cant see someone getting hit by this.to much lag afterwards)
jab>grab>pummel to grab release>aaa