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Japanese Falcon Combo Video

Thino

Smash Master
Joined
Apr 7, 2006
Messages
4,845
Location
Mountain View, CA
Tusukuru(sp?) with his combos involving hazard/items weren't bad too.
And I loved Falcon dashdancing on big blue's theme
 

greenblob

Smash Lord
Joined
May 17, 2006
Messages
1,632
Location
SF Bay Area
Hey, didn't I recall that Ant-D say that forward b-air's were "beyond the skill of a human player"?

Prince was my fave, but the backwards f-airs were amazing.
Inhuman as in it requires the person being combo'd to DI a certain way, in most cases. However, there's a small hitbox that will do it too.
 

M3tr01D

Smash Lord
Joined
Sep 7, 2005
Messages
1,345
Location
Olympia, WA
combo #12 what was that wierd black trail of smoke following kirby? that confused me a lot.

Reverse fair/bair looks nice, I'll have to work on that.
 

Wenbobular

Smash Hero
Joined
May 26, 2006
Messages
5,744
It's emulator smoke. It has something to do with either the graphics card or the graphics plugin being used...I think it's the plugin. Anyways, older versions give you black smoke and crappy graphics glitches, like shields looking weird, charge shots looking weird, etc.
And the combo on Samus against the bottom of Dreamland was...too good.
 

Lord Kirby

Smash Journeyman
Joined
Nov 4, 2006
Messages
255
another adition to my "play that guy well" list
Kirby
Mario
Link
Yoshi
Fox
Samus
*NEW*Cpt. Falcon

To all that inspired me, thanks(partially for ruining my life o_____o)

oh and all the black effects are from a (J) ROM.
 

Zantetsu

Smash Master
Joined
Sep 1, 2006
Messages
4,413
Location
Springfield, MO
One of the people who did this was a guy named "king" Is that king from DBR? I need to know my pros T_T

Also. XP > Vista For emu's. XP look alike vista > Vista for everything =D
 

cF=)

Smash Lord
Joined
Aug 22, 2005
Messages
1,909
What's the real difference between japanese and US ssb; is it knockback or it's DI wise ?
 

malva00

Smash Master
Joined
Mar 1, 2002
Messages
3,864
Location
54th and 5th
Mario: Little shorter, lower up B, fireball does more stun but is 1% weaker, fireball goes farther, shorter roll
Luigi: higher jump and double jump, little shorter, lower up b, fireball has more stun but is 1% weaker, up b sends opponent a tad higher and makes opponent fly up and more to the side, fireball goes farther, shorter roll, forward throw is 12% back is 16% LOL in our version it's 16% forward 12% back, forward throw sends opponent farther and back throw sends opponent not as far LOL
Fox: Down tilt is 2% weaker, Up B has invincible frames in the beginning, is 3% weaker, and knocks opponent way more horizontally, can do special japanese only dash slide, laser is 1% weaker but knocks opponent back farther, down smash knocks opponent away much more vertically, reflected attacks do different amount of damage, reflector pushes opponent away faster and down-away more by 2 frames
Kirby: forward throw knocks opponent away more horizontally, up b goes a little higher, can do special japanese only dash slide, down smash/up smash are 2% stronger, up air is 2% stronger for beginning of attack, 1% stronger hitting a little after you've started it, same strength for ending of the attack, down B is 2% stronger, roll is a tad longer.
Pikachu: Pikachu B spark goes farther, forward smash has shorter hitbox, dash attack has less knock back.
Link: Up tilt is 5% stronger/down air 2% stronger/up smash 2% stronger total(goes 8-12-24), higher jump/double jump/up b, boomerang goes farther, bomb doesn't make opponent flip over unless they are at higher damage, his sword looks a little longer, I think his up b/forward air does 1% more damage in combos sometimes, bomb is 2% stronger from every angle except only 1% stronger when thrown from above the opponent, nair doesn't knock the opponent away as far but a little more downwards, first kick of bair is 1 frame faster and second kick sends opponent more downwards and away
Yoshi: little higher first jump, travels more slowly through the air horizontally, down smash is 1% weaker
Jiggly: down B is 6% weaker, can do special japanese only dash slide, down smash has shorter hitbox
Falcon: Higher jump/double jump/up B, forward tilt is 1% stronger, runs slower
DK: can do japanese only special dash slide
Ness: less lag after landing with up B body attack, up B body attack hitbox lasts longer and is 5% stronger, up tilt is 1% stronger but makes the opponent fly lower, up air is 2% stronger, fire B attack is 9% weaker total, all smash attacks are 2% stronger -___-
Samus: when standing next to tall characters and facing them, up smash only hits with one attack. in the american version up smash hits with the first two attacks in that situation

Differences for all characters: Much less DI, Less attack stun for ATTACKING player.
 

cF=)

Smash Lord
Joined
Aug 22, 2005
Messages
1,909
Useful input, thanks :D

Why are these 2 versions so different though? If I recall correctly, SSBM PAL and NSTC aren't so contrasting except for some attacks and chainthrow reduced.
 

JBSC

Smash Journeyman
Joined
Apr 18, 2006
Messages
205
sure thing and dont forget that jigglypuff its purin
 
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