MrEh... why aren't you a Smash Researcher, yet? :\
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No one likes me. XDMrEh... why aren't you a Smash Researcher, yet? :\
You have to do more than this to become 1. I might become 1 at the end of my frame data. Thats how much I'd have to do.No one likes me. XD
Oh, and btw. I tested Wario's grabs. Turns out his dashing grab has more range then his standing grab. His pivot grab is about the same range as his dashing grab, making it pretty good. ^^
Yeah but the name looks cool. Thats the color I want for my name.They haven't done anything in there yet you're not missing out.
u dont like the pink? it matches with your jiggsYeah but the name looks cool. Thats the color I want for my name.
Nice, great stuff. I'll be adding it to the guide.Got my computer running again. I don't know how long it'll work before it craps out again, so I updated as quick as possible.
All three grabs are up. Note that I sort of guessed about the height of the hitboxes, but I know that's not really important, since I'm 100% sure about the horizontal distance of the hitboxes. And that's the important part anyway. ^^
Pivot grab is freakishly good. It's even longer then her dash grab. O_O
Haha, no worries. I would never steal anything. Credit will always be given where credit is due. ^^lol I was going WTF steal my idea moar, but saw the credit at the end
Let's just say that many Sandbags, Peaches, and Shadow Moses walls died for the cause. ^^You never asked for any detailed help on how i actually did it, did you have any troubles? I didnt explain the finer details in my thread since it will just confuse everyone but it seems you figured it out pretty well yourself
Thanks for the info, I'll keep that in mind.Also i should mention, and you should add to the OP, Just because a hitbox does not actually consist of a body part (see uair), does not make it disjointed. There are numerous attacks in the game which show no noticeable disjoint (kirby/DDD bair are by far the most obvious) but thier feet are actually either invulnerable, or there is simply no hurtbox attached to specific body parts during some attacks. Determining disjoints is extremely difficult and you shouldnt rely on this method of hitbox testing to try and figure out which attacks are more disjointed, its only good for range testing, or determining whether approaching is actually viable with certain attacks, such a G&W nair being able to hit well infront and behind him
Working on it mah boi. ^^wheres usmash =(
to the chat cave! or the chatango since pple are actually thereWorking on it mah boi. ^^
No go.to the chat cave! or the chatango since pple are actually there
have mah babies!Ask and it shall be done.
Eventually. >>
Good joke.Illinialex has sexy jiggles.
/thread.
I like her pivot grab. It's so awesome.Good job! The grab boxes look amazing.
Haha Dtilt. XDAnd d-tilt please
D-tilt is the best idea ever. Mabey even better an idea than tripping.I like her pivot grab. It's so awesome.
Haha Dtilt. XD
I took those pictures. I needed a stage where I could control the existence of the ledge. That was the best way to test it.Why did alex take the grab pictures on yoshi's island? Nothing against that, just wondering why.
Okay.I took those pictures. I needed a stage where I could control the existence of the ledge. That was the best way to test it.
Oh god.Okay.
Here's an idea: Ledge grab boxes for sing. The range is a little larger than a normal ledge grab, and It would be interesting to see where the sing cancel occurs.
Well try it out first and see what results you get.Oh god.
This will be a nightmare. XD
he wishesis that really Dtilts hitbox? 0.O
fix'd lols.He wishes badly. That's only half its normal range.
It's not half. Half of that is still too large. The actual hitbox dissjoints from the top of the foot to the ground. The rest of it overlaps a little more than halfway through jigglypuff.fix'd lols.
then again, if dtilt could do that, jiggs could betop tierjust below MK.