Little England
Smash Master
This is by far Jigglypuff's hardest matchup in this game. In order to beat him you have to mindgame the hell out of him. Seriously. You will not win against a Metaknight who knows what they're doing by fighting him strait up. Along with spacing very nicely, there are some things that can really help.
USE TEH POUNND!! Jigg's pound will go through quite a few of Meta's standard attacks. Throw out some pounds once in a while when they least expect it and connect some uairs. Some people forget about this move, but it is very useful, especially in this matchup.
CONTROL YOUR NAIRSS!! Seriously, Jigg's nair fails hard in this matchup except when tech chasing. Tech chase using the nair to get off a nice little f-smash or grab.
DAIR IS YOUR FRIEN=D!! This is her most reliable aerial IMO. It has went through Meta's uair for me in many cases and is great for edge guarding because it will push them down and back. Edge hog when they seem far enough and they've lost their jumps..
UAIR!! Not much to say. If you can get it off on him in the air it is glorious. I get the same feeling as when I uair a peach in melee.
Everyone knows about the fair...
ROLLOUT!! ROLLOUT!! ROLLOUT!! Don't spam it, but DEFINITELY get more friendly with it. Punish his tornado all of the time by using the rollout or the rest because this is your best opportunity to attack.
RECOVER FROM ABOVE!! You really don't want to recover horizontally if you can help it. DI up when you are hit and fall safely. Take your time getting back to the stage. If he starts coming with uairs then dair or airdodge.
COUNTERPICK STAGESS!!
Yoshi Story: Big stages are always good!
Rainbow Cruise: Because he sucks on this stage more than you do.
Eldin Bridge: Camp him and wear him out. It'll take forever for you to die. Perfect for rollout too =]
FD: Flat and big = goood!
BASIC RESTING..just like any other character, remember your basic resting skills. Dair to rest. Techroll into rest(especially useful with platforms). Rolling dodge into rest, etc. you guys know them. Don't be too afraid to use it. Metaknight can't punish it too well. The most he can do is charge a f-smash, in which case you know to DI up of course.
USE TEH POUNND!! Jigg's pound will go through quite a few of Meta's standard attacks. Throw out some pounds once in a while when they least expect it and connect some uairs. Some people forget about this move, but it is very useful, especially in this matchup.
CONTROL YOUR NAIRSS!! Seriously, Jigg's nair fails hard in this matchup except when tech chasing. Tech chase using the nair to get off a nice little f-smash or grab.
DAIR IS YOUR FRIEN=D!! This is her most reliable aerial IMO. It has went through Meta's uair for me in many cases and is great for edge guarding because it will push them down and back. Edge hog when they seem far enough and they've lost their jumps..
UAIR!! Not much to say. If you can get it off on him in the air it is glorious. I get the same feeling as when I uair a peach in melee.
Everyone knows about the fair...
ROLLOUT!! ROLLOUT!! ROLLOUT!! Don't spam it, but DEFINITELY get more friendly with it. Punish his tornado all of the time by using the rollout or the rest because this is your best opportunity to attack.
RECOVER FROM ABOVE!! You really don't want to recover horizontally if you can help it. DI up when you are hit and fall safely. Take your time getting back to the stage. If he starts coming with uairs then dair or airdodge.
COUNTERPICK STAGESS!!
Yoshi Story: Big stages are always good!
Rainbow Cruise: Because he sucks on this stage more than you do.
Eldin Bridge: Camp him and wear him out. It'll take forever for you to die. Perfect for rollout too =]
FD: Flat and big = goood!
BASIC RESTING..just like any other character, remember your basic resting skills. Dair to rest. Techroll into rest(especially useful with platforms). Rolling dodge into rest, etc. you guys know them. Don't be too afraid to use it. Metaknight can't punish it too well. The most he can do is charge a f-smash, in which case you know to DI up of course.