edde
Smash Ace
Background info on how joker's neutral special works:
-hold B to fire bullets repeatedly
-tap multiple times to fire bullets repeatedly faster than by just holding
-if you move the left stick sideways joker will dash and keep firing bullets if youre pressing or tapping b (works in the air)
-joker can dash up to 5 times, each time he dashes the dashes become laggier similar to the roll mechanic
-if you're pressing/tapping b and you imput a jump, joker will jump to the direction you're poitning with your left stick and shoot multiple bullets downwards
-if you jump, press special and press the stick downwards joker will shoot downwards similar to what i mentioned above
-if you jump, press special and press the stick upwards joker will shoot like bayo's held up-air
-while jumping you can only dash twice in the air (instead of 5 times)... your second jump wont cancel dashes you havent used and you can dash twice either before or after the second jump... or dash, jump, dash
The Technique:
Now that we broke down joker's neutral B, I noticed that if you short hop, instantly press B to special and press the stick towards any side, joker will short hop, shoot and slide to the direction you input. Doing this from such a low height cancel's the second bullet that would have been shot due to the dash imput and grants joker the ability to do really jong slides without any sort of end lag (you can follow up with grabs/attacks/etc)
It is possible that if you do a full hop, calculate your height before you hit the ground, you press special and you dash will make you perform the technique explained above
The first time i noticed this I don't recall if i did it from a short hop or a full hop, but I am 100% certain that I was doing the upwards held shooting imput (the bayo-uair-like movement) and proceeded to cancel into a waveland, which not only did about 8-12% to my opponent, but it also allowed me to follow up with a grab.
NOTES:
-This technique works with B reversals (allows you to have great mobility for mindgames/mixups/followups)
-The waveland slide is always longer towards joker's front... the retreating waveland is a bit shorter, but it can be done
I'm uploading a 1min long video of this technique in action, my phone says it will be up in about an hour... god bless my third world country internet speed
Edit: added the video
https://www.youtube.com/watch?v=Ggh5TzneKxY
-hold B to fire bullets repeatedly
-tap multiple times to fire bullets repeatedly faster than by just holding
-if you move the left stick sideways joker will dash and keep firing bullets if youre pressing or tapping b (works in the air)
-joker can dash up to 5 times, each time he dashes the dashes become laggier similar to the roll mechanic
-if you're pressing/tapping b and you imput a jump, joker will jump to the direction you're poitning with your left stick and shoot multiple bullets downwards
-if you jump, press special and press the stick downwards joker will shoot downwards similar to what i mentioned above
-if you jump, press special and press the stick upwards joker will shoot like bayo's held up-air
-while jumping you can only dash twice in the air (instead of 5 times)... your second jump wont cancel dashes you havent used and you can dash twice either before or after the second jump... or dash, jump, dash
The Technique:
Now that we broke down joker's neutral B, I noticed that if you short hop, instantly press B to special and press the stick towards any side, joker will short hop, shoot and slide to the direction you input. Doing this from such a low height cancel's the second bullet that would have been shot due to the dash imput and grants joker the ability to do really jong slides without any sort of end lag (you can follow up with grabs/attacks/etc)
It is possible that if you do a full hop, calculate your height before you hit the ground, you press special and you dash will make you perform the technique explained above
The first time i noticed this I don't recall if i did it from a short hop or a full hop, but I am 100% certain that I was doing the upwards held shooting imput (the bayo-uair-like movement) and proceeded to cancel into a waveland, which not only did about 8-12% to my opponent, but it also allowed me to follow up with a grab.
NOTES:
-This technique works with B reversals (allows you to have great mobility for mindgames/mixups/followups)
-The waveland slide is always longer towards joker's front... the retreating waveland is a bit shorter, but it can be done
I'm uploading a 1min long video of this technique in action, my phone says it will be up in about an hour... god bless my third world country internet speed
Edit: added the video
https://www.youtube.com/watch?v=Ggh5TzneKxY
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