Arcansi
Smash Champion
I have never been able to play street fighter 4 in any version, as of right now.I think Arcansi would enjoy Street Fighter :3
And yet I do love the game.
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I have never been able to play street fighter 4 in any version, as of right now.I think Arcansi would enjoy Street Fighter :3
WAIT JUST A GOSH DARN MINUTEI would very much like for this locality to run a side event, letting Arcansi TO said event.
Hey, declare victory if you want, but don't mention me any more in the future, k? Thanks.kinda like how Aisight ragequit my thread when I was completly willing to change the way I was arguing based on his local ruleset...
l WANT PROOF1. Difficulty of something that is garaunteed doesn't matter, because you make rules for high level play and as long as something is reasonably doable, it is assumed it is done correctly. Good ic's will kill you once they get a grab, landon will very rarely if ever mess up one of his chaingrabs, etc.
Gimps have a messed difficulty ratio. Grabs have a messed reward ratio.
Ability to gimp would seem to be a programmed facet of the character that would be considered in relation to the rest of the characters features in order to make them somewhat balanced.
chaingrabs certainly aren't.
also, chaingrabs are a lot easier to limit then gimps, and rules complexity matters.
I can see and understand this. I don't see how it would actually make anything unfamiliar, given the following.1. If we use a different ruleset than other areas, when we travel to their tournaments, we are now using an unfamiliar ruleset and will be unprepared and be destroyed.
1. How can you assume my skill level? What basis do you have to do this?2. At high level play, getting a grab is much harder. Low level players are dead easy to grab. Yet at high and mid-high level play, a grab is much harder to get. I rarely get grabbed by any Ice Climbers I faced (Grimice grabs me maybe once a game on average, while in my match vs Busy, he only grabbed me once, but Nana was not there for a chaingrab, so he never chaingrabbed me). So although chaingrabs still retain their similar reward at all levels, at high level play, getting a grab is much harder, and high level players can easily punish grabs well, making it a much bigger risk to the same reward. Don't be offended, but you are still a low level player, and like most low level players, are much easier to grab than higher level players, and therefore, you get chaingrabbed way more often.
You...you don't even know what my rule is? This offends me greatly, Rob.3. The rules you are inserting completely ruin several characters. At first glance, it may look like no chaingrabbing allowed doesn't change much, but it changes everything. If Pikachu can't chaingrab anybody, then there is no need to worry about getting grabbed. Fox, among several other characters, will become more aggressive, giving Pikachu a MUCH harder time. Ice Climbers you state are unaffected. I just lol'd at that. Ice Climbers will become low tier. The only thing that Ice Climbers had going for them was their chaingrab. If they can't do that, any aggression at all and they are dead. And then you have tons of other chaingrab characters. Basically, my point for this point is, removing chaingrabs completely changes the entire way the matchup is played, and for some characters, makes them no longer viable in tournament play.
3 Regrabs into usmash, although not as good as an infinite, is still really good. It would probably go to +2, which is suitable for a counterpick matchup. As long as it overall balances the game, it actually does more than it's job. (Because it also makes the game more competitive by definition, you see.)4. Some matchups are even or worse even with a chaingrab. As I already stated, Yoshi with the infinite on Wario is still a Wario advantage with the infinite. You remove the infinite, and now it's even more in Wario's favour, possibly a +3 matchup instead of 0 or +1. While some matchups may be more even, you are making other matchups more impossible, completely countering your entire goal of balancing the game. There are other matchups, some which I said in a previous post, and many others as well, where removing the chaingrab makes a bad matchup even worse.
Ease of implementation, lack of rules complexity, and a large amount of other factors you seem to have forgotten about.5. You are removing one low risk high reward factor from the game. Yet, there are tons of other low risk high reward factors that you are not removing. Characters camping, (Falco, Pikachu, Pit and Snake, for example), is a low risk, high reward for that character. Not only does it deal free damage to the other character, it also forces them to approach. Remove the free damage and the forcing of the other character to approach, and you have a completely different matchup. There are other factors like this that completely change a matchup which you are leaving un-changed (planking, gimping, non-grab infinites, etc). You are taking away one specific factor, yet leaving tons of other factors in. Why should this one factor be removed while the others are not?
You seem to think I care about true balance. What reasoning leads you to this utterly false conclusion?6. It was said as a joke earlier, but it is a viable reason. Some smashes do 6% damage, while others do 20% damage. How do you balance this? On the same token, Snake has huge range on his tilts. Mario's tilts have no range. Marth has huge range on almost all of his moves. Jigglypuff's range is pitiful for all her moves. How do you balance this? Jigglypuff dies at 1% from a move, Bowser dies at 999% (exaggerating, but you get the idea). How do you balance this? Ike kills characters at 20%. Jigglypuff has no kill moves. How do you balance this? You get the idea. The only way to truly balance the game is to have Dittos only. Therefore, no matter how hard you try, the game will never be truly balanced.
This isn't a point.7. As you stated before, some people are happy with the current ruleset and don't want to change it. Very few people are completely opposed to any change what-so-ever. However, seeing as a few do exist, and I was missing one point to get 9 points, I'm putting this in as well.
Personal preference actually doesn't matter. Coin battles can be logically and irrefutably argued against quite easily because they don't test the skills we want too, and test other ones we don't want tested.8. Some people simply do not like your rules and prefer the current ruleset. It is called a personal preference. Everybody here is open to new ideas for rules, but that doesn't mean we must accept every rule that comes into play. You complain that we do not want to use your rules. What if some new person shows up and says we must do coin matches only? Do we have to accept these rules and use them? Most people will not want to do a coin match, as they prefer to do stock matches instead. People have a personal preference, and regardless of their reasoning, logical or illogical, their personal preference is their personal preference. And this point leads to the next, last, and possibly most important point:
9. Majority rules. It doesn't matter what the situation is, if the majority wants a certain ruleset, then that is the ruleset that will be used. I'm sure over half the people here have a problem with parts of the ruleset. Yet, due to the majority wanting that particular rule the way it is, they have to deal with it and adapt. I, for example, have several problems with the ruleset. Yet, in each case, the majority has voted that the rule was fine the way it is, so I had to adapt. In the case of your ruleset, the VAST majority do not want to use your ruleset. Therefore, by majority rules, your ruleset is not used. This does not mean that they are unwilling to change the rules, this simply means that they do not wish to use your specific rules.
If someone does not want to use your ruleset, that is their opinion. Most people do not want to use your ruleset, and that is their opinion. No matter what their reason is, logical or not, they do not want to use your ruleset. And since majority rules, your ruleset will not be used.
I...I literally read one fifth of the first paragraph and had an http://en.wikipedia.org/wiki/Argumentum_ad_populum for you.
3. Modify your ruleset so that maybe people will actually like it. Try to keep the essential idea you are trying to get, but compensate and change it such that people may actually like it. For example, in the past, there was a rule where unassisted standing infinites (i.e. no wall, etc) were not allowed (this banned DDD's infinite on DK, Mario, Samus, Luigi, and Bowser, as well as Marth's on Ness and Lucas, among other standing infinites. IC infinites are not considered standing, so they were all still legal). Another rule was no infinites can go past 150% (at this point, you're basically dead anyways, but I'm just stating examples here). So maybe we don't agree with your ruleset now (I believe it's 3 grabs max), but figure out what your essential goal is (e.g. removing standing infinites or standing chaingrabs) and suggest that. Essentially, what happens is you suggest a rule, people say what they dislike about it, you modify that, they critique it again, you keep modifying it, and eventually you get to a ruleset that a majority likes, and it will get used.
All that actually has to happen is the current ruleset has to have enough reasoning inside of it to allow the rule to fit within the current philosophy, and the rule has to be good for the game.Something to keep in mind for this option is you are trying to add or modify a rule in the current ruleset. The priority is on the current ruleset, and you have to create a rule that people are willing to add or modify into the current ruleset. As of now, nobody wants to use your current rule. Maybe modify it, taking the advice people have given, and you might get a better greeting.
Logically, of course.
Both of these are something I would never pick.4. Leaving the current ruleset as it is, and trying to make your ruleset a side event at a tournament. This way, your ruleset gets used exactly how it is, and people can still enjoy brawl the way they want, meaning everyone's happy.
5. Not bother with changing the rules and just playing with the current ruleset, discarding all effort in changing the rules and just playing the game the way everyone else wants to.
I'll take option 3, although I don't see it as you do. (I'm simply changing the rule to make it fit its intended purpose a lot better.)If I know you at all, I know you will go with option 2 or 3 (I heavily encourage option 3). As of this point, nobody likes your current ruleset. People have stated several reasons, some logical, some illogical, but no matter what the reason is, you should try to take them all (or as many as possible) into consideration, and try modifying your rule so that people will actually like it. Believe me, you are not the only person who hates chaingrabs and infinites. Tons of people hate the Ice Climbers just because of their infinites. But as your current rule suggestion goes, nobody likes it, as it takes way too much away from the game. So try modifying it a little, and maybe you will get some support, and maybe, if enough people like it, it may be used.
My goal was actually to remove standing infinites. Chaingrabs are bad for the game(s competitiveness) but can't be argued to be a positive change at the current point, from what I know.Also keep in mind that most people do not like sudden changes. Maybe they need to ease their way into the new ruleset. If your goal is to remove all chaingrabs entirely, maybe try removing one thing at a time, for example, standing infinites first, and working your way from there. Sure, some matchups may be affected by this, but nowhere near as much as it will get affected if you removed all chaingrabs right away. Start somewhere, and slowly move your way towards what you are trying to achieve (keeping in mind that majority rules, so people have to be willing to take the steps).
I would almost never settle for this. Cool thing is that last sentence is what I essentially go by, but replace be a side event with a warranted rule change.Either that, or simply try to make your ruleset a side event. Sure, there may be no money in the pot, but you can have your ruleset done the way you want it. Keep in mind that there are probably tens of potential side events that could happen in a tournament (e.g. allbrawl, brawl minus, 64, melee, low tiers, Falcon only, the list goes on), so it won't be a consistently done side event (I think it's been about a year since there's been 64 singles, and I always ask for that for example). But one tourney, it will be used, and it can be analyzed and a decision can be made on what was good and bad, and maybe the rules can be modified from just having it as a side event. But as always, majority rules, and if the majority wants a different side event, a different one will happen. But if you want it to be a side event, eventually it will happen.
It helps. I don't know why you write big paragraphs but you seem to like it.Anyways, I'm dead tired, so I'll end my post there before I fall asleep while posting. Hopefully this is helpful for you Arcansi. Your intentions are all great, trying to changing the game for the better. However, your approach in doing so is not. Try a different approach, one of the two I suggested, and maybe you will see better results. I can tell you right now, you keep doing it the way you are currently doing it, you will see the same results you've seen so far. Change your approach, and you'll see a change in the response.
Problem with this paragraph is I've seen good results so far.
Arcansi attracting all the cool guys.maaaan some cool names in here
sup miles and lux
This man gets it.WAIT JUST A GOSH DARN MINUTE
How is Arcansi going to TO?
Through Smashboards?
That was another intended point of my rule. It'll probably take some time to find a rule that fits both, but I might do it.Edit: Good post Rob, the problem I have with banning standing infinites is that if you ban those, why not ban death grabs like Pikachu-Fox or Wario-Wolf?
I saw this before. Except, as long as the ruleset encourages surgical nerfs, I can use that as a platform, because it's about the philosophy of the ruleset. I can't logically argue with that, in fact.Also, Arcansi, you mentioned earlier that you want the LGL abolished due to it surgically nerfing some characters.
...
Pick what you want, surgical nerfs or no surgical nerfs, it's illogical to want both, even you would have to agree on that one.
/signature. Why are you asking me this. Also, namesearch. I'm also not sure why I should listen to you, no offence. Like, what is wrong with what I have done here?Hey, declare victory if you want, but don't mention me any more in the future, k? Thanks.
:fluttershy:
Ha ha haaaaaaaaa. Everything works out in the end. Unfortunately, it would seem I'm the only one working towards an end.I didn't care to argue with you before, in the end I decided to stop doing so, and I don't care to now.
I can only provide you proof based on game balance theory, but this is good enough as it is better then anything you have.l WANT PROOF
We can assume game is created to be somewhat balanced. We can also assume game is created to be a fun party game.
How fun are chaingrabs in a fun party game? Not fun at all. Hence, why would sakurai have put them in/let them stay?
What is this debate?Oh yeah THAT's what I was about to bring up before I fell asleep.
Yeah this is like RaW VS RaI debates in D&D
Why can we assume that the game is created to be somewhat balanced? I want proof of this as well.I can only provide you proof based on game balance theory, but this is good enough as it is better then anything you have.
We can assume game is created to be somewhat balanced. We can also assume game is created to be a fun party game.
How fun are chaingrabs in a fun party game? Not fun at all. Hence, why would sakurai have put them in/let them stay?
sinister $1 MM?
Arcansi lives in some unknown town far from Vancouver. He won't be participating in any event for a very long time.I would very much like for this locality to run a side event, letting Arcansi TO said event.
This means my Sheik could be viable against Pikachu.I would forsee the results of that side event being exactly the same as the results of a regular event. None of our top players use characters that CG eachother forever. Like, we have a dedede player and a mario player, but the guy who plays dedede has like 10 other viable characters anyways so it's no big deal. The only thing that might change is I might lose to our falco player if we meet in bracket.
I am willing to come. Problem is while I was at work, my mom scheduled a heater-fixer to come to the house at 10:30, and my divorced dad said he's taking the car so I'll be busing. My house will not be viable tomorrow, and with my dad here probably not until he's gone (Jan 2nd I think). I can probably arrive by 1-2pm but I've never bused to Stronghold so I can't be sure...So whos down for a smashfest on Wednesday?
1. Jason
2. Captain L
anyone else?
Hype!I wouldabductdrive skidd on my way
I can't speak for the rest of BC, but no.So if I understand correctly, you guys would be willing to try an event of Arcansi-run nature?
This so much.only if he promises to stop arguing in our thread after it happens
What are the rules again? No chaingrabs and no luck-based skills like Turnip (bomb) pulling and Judgement?I would be willing to try an event, sure, provided close to free entry and enough time.
Vega<3I have never been able to play street fighter 4 in any version, as of right now.
And yet I do love the game.
Only watched the first minute of that video. JuJux is a good player; Zelda is still terrible. Falco was not playing the MU correctly.Edit2: Zelda's broken, +2 Zelda
http://www.youtube.com/watch?v=nLLE6Bw-ww0&feature=g-u&context=G23e8470FUAAAAAAAPAA
This is correct, but my house can't be a venue until about a week.I'm in for a smashfest, and so is Courier since he suggested it lol. Nice sig lol ^
Apologies, my place isn't viable until next week.I kind of have to leave by like 5, so I'd rather get there earllyyyyy (11:00 early)
are we doing it at stronghold or at Kevin's house? I'd be down for either.
When has Arcansi ever provided proof? (I skip all his lengthy posts so I dunno)l WANT PROOF
He plays all the LoZ characters minus Tink.Supreme Dirt
Any idea who he is?
Hi Harris :D :DB.C. Brawl Monthlis - MK bannd monthly! Dat Confirmd!
Those typos.
i thought he was a dddSupreme Dirt
Any idea who he is?
vids don't influence tier list placementI hope that SmashTournoi doesn't cause an increase in Zelda's rank on the tier list >_>