KFrosty
Smash Apprentice
- Joined
- Dec 8, 2013
- Messages
- 96
EDIT: Noticed some errors with the AI not listed in this topic, or just want to talk about it more? Post your comments here!
First off, I have been playing Roy almost exclusively, so that may be a factor. Secondly, He is awesome, and so is this game mod. And Lastly, I play level 9s whenever I'm not in classic mode (which I play on hard difficulty).
Ok so here we go.
The first one is simple. Whenever I play versus, the AI sometimes will be happy to try to run off the edge of the level (especially on a stage like Fourside or Jungle Japes) and will sometimes just kill themselves for little to no provocation.
Second, whenever I play against Mewtwo or Lucario (regardless if its 1v1 or free for all), They sometimes are happy just holding onto their charge B moves for way too long (to the point where they had it fully charged, a smash ball would spawn, and I would not only be able to get it without competition, but also use it on them without even a flinch)
Next, since I like using Roy almost exclusively, I learned that the AI will often run into range of his charging B without trying to dodge or block, and I am usually able to spam it until I can get a KO with a fully charged one (I even did this on event 40).
EDIT: Original last paragraph was removed, as it was intentional, not a bug. Ginge corrected me on that.
First off, I have been playing Roy almost exclusively, so that may be a factor. Secondly, He is awesome, and so is this game mod. And Lastly, I play level 9s whenever I'm not in classic mode (which I play on hard difficulty).
Ok so here we go.
The first one is simple. Whenever I play versus, the AI sometimes will be happy to try to run off the edge of the level (especially on a stage like Fourside or Jungle Japes) and will sometimes just kill themselves for little to no provocation.
Second, whenever I play against Mewtwo or Lucario (regardless if its 1v1 or free for all), They sometimes are happy just holding onto their charge B moves for way too long (to the point where they had it fully charged, a smash ball would spawn, and I would not only be able to get it without competition, but also use it on them without even a flinch)
Next, since I like using Roy almost exclusively, I learned that the AI will often run into range of his charging B without trying to dodge or block, and I am usually able to spam it until I can get a KO with a fully charged one (I even did this on event 40).
EDIT: Original last paragraph was removed, as it was intentional, not a bug. Ginge corrected me on that.