KayJay
Smash Ace
How safe is Jab1?
Tested with the sourspot of Jab1. This list is for high competitive play in mind, you will exactly know at what percentage Jab1 won't be punished on hit and you will also know when you are allowed to go into Jab2 without getting counter attacked.
Character | Jab1 > shielding the opponent's fastest move | Jab1 > Jab2 clashing with the opponent's fastest move
Mario | 42%~ | 51%~
Luigi | 37%~ | 51%~
Peach | 40%~ | 48%~
Bowser | 00%~ | 08%~
Yoshi | 34%~ | 43%~
Rosalina | 00%~ | - (no clashing with Luma)
Bowser Jr | 25%~ | 35%~
Wario | 16%~ (D-Tilt) 00%~ (Jab) | 34%~ (D-Tilt, both get hit) 00%~ (Jab)
Donkey Kong | 18%~ | 18%~
Diddy Kong | 32%~ | 41%~
Game & Watch | 21%~ | 29%~
Little Mac | 47%~ | 71%~ (no clashing)
Link | 00%~ | 07%~
Zelda | 14%~ (D-Tilt) 00%~ (Jab) | 37%~ (D-Tilt) 00%~ (Jab loses)
Sheik | 39%~ | 44%~
Ganondorf | 00%~ | 00%~
Toon Link | 06%~ | 15% - 23% (either clashes or both get hit)
Samus | 35%~ | 35%~
Zero Suit Samus | 46%~ | 46%~
Pit | 15%~ | 24%~
Palutena | 00%~ | 00%~
Marth | 15%~ | 15%~ (vs. Jab, but Marth can Up B until 40%)
Ike | 26%~ | 35%~
Robin | 24%~ | 33%~
Duck Hunt | 23%~ | 32% - 39% (either clashes or both get hit)
Kirby | 29%~ | 37%~
King Dedede | 08%~ (D-Tilt) 00%~ (Jab) | 17%~ (D-Tilt loses) 00%~ (Jab loses)
Metaknight | 30%~ (D-Tilt) 00%~ (Jab) | 48%~ (D-Tilt) 06%~ (Jab)
Fox | 38%~ | 46%~
Falco | 38%~ | 47%~
Pikachu | 38%~ | 54% - 61% (no clashing, both get hit)
Charizard | 27%~ | 36%~ (either clashes or his Jab loses but Charizard can Up B until ~75%)
Lucario | 07%~ | 07%~ (vs. Jab, but Lucario can Down B counter until ~33%)
Jigglypuff | 13%~ | 20% - 27% (either clashes or both get hit)
Greninja | 32%~ | 41%~
Rob | 35%~ | 44%~
Ness | 32%~ | 41% - 49% (either clashes or both get hit)
Captain Falcon | 34%~ | 34%~
Villager | 33%~ | 42% - 50% (either clashes or both get hit)
Olimar | 22%~ | 30% - 37% (either clashes or both get hit)
Wii Fit Trainer | 24%~ | 24%~
Shulk | 16%~ | 25%~
Dr. Mario | 42%~ | 51%~
Dark Pit | 15%~ | 24%~
Lucina | 15%~ | 15%~ (vs. Jab, but Lucina can Up B until ~40%)
Pacman | 24%~ | 33%~
Megaman | 19%~ (D-Tilt) 00%~ (Jab) | 30%~ (both get hit or D-Tilt loses) 07% - 15% (Jab either clashes or both get hit)
Sonic | 32%~ | 41% - 49% (either clashes or both get hit)
Mewtwo | 05%~ | 21%~ (Jab loses)
Roy | 15%~ | 24%~ (vs. Jab, but Roy can Up B until ~40%)
Ryu | 34%~ | 43%~ (vs. Jab, but Ryu can Up B until ~51% and Down B until ~69%)
Cloud | 25%~ | 34%~
Corrin | 16%~ | 24%~
Bayonetta | 00%~ | 00%~ (vs. Jab, but Bayonetta can Down B until ~30%)
If there is no move described, it's the enemy's Jab
Samus's 39%-46% True-Combo, reliable percent range for every character
Character | Reliable percent range via Dash Attack | Reliable percent range via D-Throw
Mario | 03% - 30% | 10% - 38%
Luigi | 04% - 20% | 11% - 29%
Peach | 02% - 04% | 06% - 16%
Bowser | 03% - 29% | 08% - 38%
Yoshi | 04% - 24% | 08% - 32%
Rosalina | 02% - 12% | 05% - 20%
Bowser Jr | 03% - 36% | 12% - 47%
Wario | 07% - 33% | 11% - 46%
Donkey Kong | 04% - 38% | 06% - 49%
Diddy Kong | 09% - 31% | 12% - 42%
Game & Watch | 05% - 13% | 09% - 19%
Little Mac | 06% - 27% | 10% - 39%
Link | 07% - 30% | 10% - 38%
Zelda | 02% - 17% | 07% - 27%
Sheik | 07% - 25% | 11% - 33%
Ganondorf | 04% - 32% | 06% - 45%
Toon Link | 07% - 15% | 13% - 24%
Samus | 05% - 21% | 09% - 24%
Zero Suit Samus | 05% - 28% | 14% - 42%
Pit | 07% - 26% | 11% - 32%
Palutena | 03% - 21% | 10% - 30%
Marth | 02% - 27% | 06% - 33%
Ike | 04% - 35% | 09% - 44%
Robin | 03% - 22% | 07% - 34%
Duck Hunt | 06% - 29% | 10% - 38%
Kirby | 02% - 10% | 08% - 21%
King Dedede | 06% - 49% | 12% - 62%
Metaknight | 04% - 27% | 09% - 36%
Fox | 06% - 28% | 10% - 37%
Falco | 05% - 29% | 09% - 38%
Pikachu | 04% - 22% | 08% - 31%
Charizard | 05% - 26% | 12% - 37%
Lucario | 07% - 25% | 13% - 36%
Jigglypuff | (only w/ sourspot) 00% - 03% | 01% - 02%
Greninja | 06% - 26% | 11% - 35%
Rob | 04% - 32% | 08% - 38%
Ness | 07% - 19% | 11% - 28%
Captain Falcon | 06% - 39% | 10% - 47%
Villager | 03% - 18% | 07% -26%
Olimar | 01% - 18% | 07% - 26%
Wii Fit Trainer | 07% - 19% | 11% - 27%
Shulk | 04% - 27% | 08% - 32%
Dr. Mario | 03% - 30% | 10% - 38%
Dark Pit | 07% - 26% | 11% - 32%
Lucina | 02% - 27% | 06% - 33%
Pacman | 03% - 21% | 07% - 28%
Megaman | 07% - 37% | 12% - 47%
Sonic | 06% - 22% | 13% - 32%
Mewtwo | 05% - 21% | 07% - 34%
Roy | 03% - 33% | 07% - 40%
Ryu | 02% - 25% | 06% - 37%
Tested against non-DI, DI backwards, DI upwards, DI diagonally upwards (away), Airdodge
Samus's Perfect Pivots
Since v1.1.1, perfect pivot U-Tilt is safe on shield.
Crouch canceling Down B
Samus's Tether Ledge Grab CS Trap
Samus's D-Tilt - catching landings
Most players will expect you to camp / start charging your CS after you launched them. Surprise them by rushing into their face with a Shielddash into D-Tilt.
Samus's Foxtrot-Dance
Good for baiting and finding an opening for her Dash Attack combostarter or for K.O. fishing.
Samus's Extended Dashdance
Good for baiting and finding an opening for her Dash Attack combostarter or for K.O. fishing.
Example: Z-Air > Extended dashdance > perfect pivot CS
It's highly possible that your opponent shields/spotdodges after getting hit by Z-Air, they will most likely drop their shield and take the bait when they see you retreating so the pp CS will hit them in their shielddrop frames.
Samus's running reversed JC U-Smash
Samus's D-Throw to Super Missile Frametrap
Lagless Ledge Get-up
Tutorial:
Samus's Tether Ledge Trump
How to do: Input dash and when you reach the edge RAR Short Hop Z-Air very fast, or flick the Control-Stick to the other side then input Short Hop -> Z-Air.
Samus's Frame Perfect Short Hop U-Air
Method for simplified Frame Perfect SH Aerials by Remzi:
(SH double U-Air doesn't work anymore since 1.1.5 but the other benefits still work.)
Frame Perfect Short Hop U-Air fully connecting against a standing opponent, list of characters:
Character
Bowser
Rosalina
Bowser Jr
Wario
Donkey Kong
Link
Ganondorf
Samus
Zero Suit Samus
Pit
Palutena
Ike
King Dedede
Falco
Rob
Captain Falcon
Shulk
Dark Pit
Mewtwo
Cloud
Bayonetta
Note: It can also fully connect on Luigi, Zelda, Duck Hunt, Charizard, Pac-Man, Sonic and Ryu but it will miss more often.
Falling U-Air into U-Smash connecting & inescapable at kill %
Inescapable for these characters:
Character
Rosalina (without Luma)
Bowser Jr. (charge U-Smash for about a half second)
Donkey Kong
Zelda
Ganondorf
Palutena
Rob
Mewtwo
Throw Follow ups tested against airdodge & DI Away:
Character | D-Throw > F-Air | U-Throw > U-Air / F-Air
Mario | Yes | Yes
Luigi | Yes | No
Peach | Yes | No
Bowser | Yes | No
Yoshi | Yes | No
Rosalina | Yes | No
Bowser Jr | Yes | Yes
Wario | Yes | Yes
Donkey Kong | Yes | Yes
Diddy Kong | No | Yes
Game & Watch | Yes (only at very low %) | Yes
Little Mac | Yes | Yes
Link | Yes | Yes
Zelda | Yes (only at very low %) | Yes
Sheik | No | Yes
Ganondorf | Yes | Yes
Toon Link | Yes | No
Samus | Yes | No
Zero Suit Samus | No | Yes
Pit | Yes (only at around ~35 %) | Yes
Palutena | No | Yes
Marth | Yes (very tight) | Yes
Ike | Yes (very tight) | Yes
Robin | No | Yes
Duck Hunt | Yes | Yes
Kirby | Yes | Yes
King Dedede | Yes | Yes
Metaknight | No | Yes
Fox | No | Yes
Falco | Yes (only at very low %) | Yes
Pikachu | Yes (only at very low %) | Yes
Charizard | No | No
Lucario | No | Yes
Jigglypuff | Yes | Yes
Greninja | No | Yes
Rob | Yes | Yes
Ness | Yes (very tight) | Yes
Captain Falcon | Yes (very tight) | Yes
Villager | Yes (very tight) | No
Olimar | Yes | Yes
Wii Fit Trainer | Yes (only at around ~35 %) | No
Shulk | Yes | Yes
Dr. Mario | Yes | Yes
Dark Pit | Yes (only at around ~35%) | Yes
Lucina | Yes (very tight) | Yes
Pacman | Yes (only at very low %) | No
Megaman | Yes | Yes
Sonic | No | Yes
Mewtwo | No | Yes
Lucas | Yes (very tight) | Yes
Roy | Yes | Yes
Ryu | No | Yes
Cloud | Yes | Yes
Corrin | Yes (only at around ~35%) | Yes
Bayonetta | No | Yes
U-Throw followups (U-Throw > U-Air -> Up B) are only true at around 0%-30% depending on character, 25%-30% dmg are guaranteed.
Samus's U-Throw > F-Air strings
One Airdodge-read is all it takes, everything else is a true combo. They can't shield, dodge or attack after they got hit by the small Charge Shot.
The KayJay-Combo
Thanks to v1.1.5 our faster fall speed and the lower Dash Attack knockback with the early (7%) hit, makes it easy to create a 50/50. You can punish an airdodge after DA > u-air > u-air instead of going for the guaranteed up B. This does 48%-54% dmg and it's a good mix-up since everyone trys to avoid our up B finisher by spamming airdodge.
Easy frame-perfect Instant Ledge Wall Jump (ILWJ) method
No Bidou required, works with C-stick set to tilts:
Attack button must be hold while hanging on the ledge, flick the C-Stick away from the ledge and immediately hold the left Stick towards the ledge.
Tested with the sourspot of Jab1. This list is for high competitive play in mind, you will exactly know at what percentage Jab1 won't be punished on hit and you will also know when you are allowed to go into Jab2 without getting counter attacked.
Character | Jab1 > shielding the opponent's fastest move | Jab1 > Jab2 clashing with the opponent's fastest move
Mario | 42%~ | 51%~
Luigi | 37%~ | 51%~
Peach | 40%~ | 48%~
Bowser | 00%~ | 08%~
Yoshi | 34%~ | 43%~
Rosalina | 00%~ | - (no clashing with Luma)
Bowser Jr | 25%~ | 35%~
Wario | 16%~ (D-Tilt) 00%~ (Jab) | 34%~ (D-Tilt, both get hit) 00%~ (Jab)
Donkey Kong | 18%~ | 18%~
Diddy Kong | 32%~ | 41%~
Game & Watch | 21%~ | 29%~
Little Mac | 47%~ | 71%~ (no clashing)
Link | 00%~ | 07%~
Zelda | 14%~ (D-Tilt) 00%~ (Jab) | 37%~ (D-Tilt) 00%~ (Jab loses)
Sheik | 39%~ | 44%~
Ganondorf | 00%~ | 00%~
Toon Link | 06%~ | 15% - 23% (either clashes or both get hit)
Samus | 35%~ | 35%~
Zero Suit Samus | 46%~ | 46%~
Pit | 15%~ | 24%~
Palutena | 00%~ | 00%~
Marth | 15%~ | 15%~ (vs. Jab, but Marth can Up B until 40%)
Ike | 26%~ | 35%~
Robin | 24%~ | 33%~
Duck Hunt | 23%~ | 32% - 39% (either clashes or both get hit)
Kirby | 29%~ | 37%~
King Dedede | 08%~ (D-Tilt) 00%~ (Jab) | 17%~ (D-Tilt loses) 00%~ (Jab loses)
Metaknight | 30%~ (D-Tilt) 00%~ (Jab) | 48%~ (D-Tilt) 06%~ (Jab)
Fox | 38%~ | 46%~
Falco | 38%~ | 47%~
Pikachu | 38%~ | 54% - 61% (no clashing, both get hit)
Charizard | 27%~ | 36%~ (either clashes or his Jab loses but Charizard can Up B until ~75%)
Lucario | 07%~ | 07%~ (vs. Jab, but Lucario can Down B counter until ~33%)
Jigglypuff | 13%~ | 20% - 27% (either clashes or both get hit)
Greninja | 32%~ | 41%~
Rob | 35%~ | 44%~
Ness | 32%~ | 41% - 49% (either clashes or both get hit)
Captain Falcon | 34%~ | 34%~
Villager | 33%~ | 42% - 50% (either clashes or both get hit)
Olimar | 22%~ | 30% - 37% (either clashes or both get hit)
Wii Fit Trainer | 24%~ | 24%~
Shulk | 16%~ | 25%~
Dr. Mario | 42%~ | 51%~
Dark Pit | 15%~ | 24%~
Lucina | 15%~ | 15%~ (vs. Jab, but Lucina can Up B until ~40%)
Pacman | 24%~ | 33%~
Megaman | 19%~ (D-Tilt) 00%~ (Jab) | 30%~ (both get hit or D-Tilt loses) 07% - 15% (Jab either clashes or both get hit)
Sonic | 32%~ | 41% - 49% (either clashes or both get hit)
Mewtwo | 05%~ | 21%~ (Jab loses)
Roy | 15%~ | 24%~ (vs. Jab, but Roy can Up B until ~40%)
Ryu | 34%~ | 43%~ (vs. Jab, but Ryu can Up B until ~51% and Down B until ~69%)
Cloud | 25%~ | 34%~
Corrin | 16%~ | 24%~
Bayonetta | 00%~ | 00%~ (vs. Jab, but Bayonetta can Down B until ~30%)
Samus's 39%-46% True-Combo, reliable percent range for every character
Character | Reliable percent range via Dash Attack | Reliable percent range via D-Throw
Mario | 03% - 30% | 10% - 38%
Luigi | 04% - 20% | 11% - 29%
Peach | 02% - 04% | 06% - 16%
Bowser | 03% - 29% | 08% - 38%
Yoshi | 04% - 24% | 08% - 32%
Rosalina | 02% - 12% | 05% - 20%
Bowser Jr | 03% - 36% | 12% - 47%
Wario | 07% - 33% | 11% - 46%
Donkey Kong | 04% - 38% | 06% - 49%
Diddy Kong | 09% - 31% | 12% - 42%
Game & Watch | 05% - 13% | 09% - 19%
Little Mac | 06% - 27% | 10% - 39%
Link | 07% - 30% | 10% - 38%
Zelda | 02% - 17% | 07% - 27%
Sheik | 07% - 25% | 11% - 33%
Ganondorf | 04% - 32% | 06% - 45%
Toon Link | 07% - 15% | 13% - 24%
Samus | 05% - 21% | 09% - 24%
Zero Suit Samus | 05% - 28% | 14% - 42%
Pit | 07% - 26% | 11% - 32%
Palutena | 03% - 21% | 10% - 30%
Marth | 02% - 27% | 06% - 33%
Ike | 04% - 35% | 09% - 44%
Robin | 03% - 22% | 07% - 34%
Duck Hunt | 06% - 29% | 10% - 38%
Kirby | 02% - 10% | 08% - 21%
King Dedede | 06% - 49% | 12% - 62%
Metaknight | 04% - 27% | 09% - 36%
Fox | 06% - 28% | 10% - 37%
Falco | 05% - 29% | 09% - 38%
Pikachu | 04% - 22% | 08% - 31%
Charizard | 05% - 26% | 12% - 37%
Lucario | 07% - 25% | 13% - 36%
Jigglypuff | (only w/ sourspot) 00% - 03% | 01% - 02%
Greninja | 06% - 26% | 11% - 35%
Rob | 04% - 32% | 08% - 38%
Ness | 07% - 19% | 11% - 28%
Captain Falcon | 06% - 39% | 10% - 47%
Villager | 03% - 18% | 07% -26%
Olimar | 01% - 18% | 07% - 26%
Wii Fit Trainer | 07% - 19% | 11% - 27%
Shulk | 04% - 27% | 08% - 32%
Dr. Mario | 03% - 30% | 10% - 38%
Dark Pit | 07% - 26% | 11% - 32%
Lucina | 02% - 27% | 06% - 33%
Pacman | 03% - 21% | 07% - 28%
Megaman | 07% - 37% | 12% - 47%
Sonic | 06% - 22% | 13% - 32%
Mewtwo | 05% - 21% | 07% - 34%
Roy | 03% - 33% | 07% - 40%
Ryu | 02% - 25% | 06% - 37%
Samus's Perfect Pivots
Crouch canceling Down B
Samus's Tether Ledge Grab CS Trap
Samus's D-Tilt - catching landings
Samus's Foxtrot-Dance
Samus's Extended Dashdance
Example: Z-Air > Extended dashdance > perfect pivot CS
It's highly possible that your opponent shields/spotdodges after getting hit by Z-Air, they will most likely drop their shield and take the bait when they see you retreating so the pp CS will hit them in their shielddrop frames.
Samus's running reversed JC U-Smash
Samus's D-Throw to Super Missile Frametrap
Lagless Ledge Get-up
Samus's Tether Ledge Trump
Samus's Frame Perfect Short Hop U-Air
Frame Perfect Short Hop U-Air fully connecting against a standing opponent, list of characters:
Bowser
Rosalina
Bowser Jr
Wario
Donkey Kong
Link
Ganondorf
Samus
Zero Suit Samus
Pit
Palutena
Ike
King Dedede
Falco
Rob
Captain Falcon
Shulk
Dark Pit
Mewtwo
Cloud
Bayonetta
Falling U-Air into U-Smash connecting & inescapable at kill %
Character
Rosalina (without Luma)
Bowser Jr. (charge U-Smash for about a half second)
Donkey Kong
Zelda
Ganondorf
Palutena
Rob
Mewtwo
Throw Follow ups tested against airdodge & DI Away:
Character | D-Throw > F-Air | U-Throw > U-Air / F-Air
Mario | Yes | Yes
Luigi | Yes | No
Peach | Yes | No
Bowser | Yes | No
Yoshi | Yes | No
Rosalina | Yes | No
Bowser Jr | Yes | Yes
Wario | Yes | Yes
Donkey Kong | Yes | Yes
Diddy Kong | No | Yes
Game & Watch | Yes (only at very low %) | Yes
Little Mac | Yes | Yes
Link | Yes | Yes
Zelda | Yes (only at very low %) | Yes
Sheik | No | Yes
Ganondorf | Yes | Yes
Toon Link | Yes | No
Samus | Yes | No
Zero Suit Samus | No | Yes
Pit | Yes (only at around ~35 %) | Yes
Palutena | No | Yes
Marth | Yes (very tight) | Yes
Ike | Yes (very tight) | Yes
Robin | No | Yes
Duck Hunt | Yes | Yes
Kirby | Yes | Yes
King Dedede | Yes | Yes
Metaknight | No | Yes
Fox | No | Yes
Falco | Yes (only at very low %) | Yes
Pikachu | Yes (only at very low %) | Yes
Charizard | No | No
Lucario | No | Yes
Jigglypuff | Yes | Yes
Greninja | No | Yes
Rob | Yes | Yes
Ness | Yes (very tight) | Yes
Captain Falcon | Yes (very tight) | Yes
Villager | Yes (very tight) | No
Olimar | Yes | Yes
Wii Fit Trainer | Yes (only at around ~35 %) | No
Shulk | Yes | Yes
Dr. Mario | Yes | Yes
Dark Pit | Yes (only at around ~35%) | Yes
Lucina | Yes (very tight) | Yes
Pacman | Yes (only at very low %) | No
Megaman | Yes | Yes
Sonic | No | Yes
Mewtwo | No | Yes
Lucas | Yes (very tight) | Yes
Roy | Yes | Yes
Ryu | No | Yes
Cloud | Yes | Yes
Corrin | Yes (only at around ~35%) | Yes
Bayonetta | No | Yes
Samus's U-Throw > F-Air strings
One Airdodge-read is all it takes, everything else is a true combo. They can't shield, dodge or attack after they got hit by the small Charge Shot.
The KayJay-Combo
Thanks to v1.1.5 our faster fall speed and the lower Dash Attack knockback with the early (7%) hit, makes it easy to create a 50/50. You can punish an airdodge after DA > u-air > u-air instead of going for the guaranteed up B. This does 48%-54% dmg and it's a good mix-up since everyone trys to avoid our up B finisher by spamming airdodge.
Easy frame-perfect Instant Ledge Wall Jump (ILWJ) method
Attack button must be hold while hanging on the ledge, flick the C-Stick away from the ledge and immediately hold the left Stick towards the ledge.
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