Nose
Smash Apprentice
The average weight for all fighters, including mii fighters and excluding Shulk's monado forms, is ~95.5.
The closest fighters to this weight are Pacman, Sonic, and Robin with 95, and Pit, Dark Pit, and Wii Fit Trainer with 96.
So, I'm doing all my data on Pacman. Sorry, lil guy.
Of course, only Omega stages from the center of the stage. No vectoring with CPUs, so expect a slightly higher threshold when facing other players.
Let's focus on tilts for right now.
Up Tilt - ~200%
Up Tilt Sweetspot - 146%
Up Tilt Sourspot - ~210-220%
The funny thing about up tilt is that there is a sweetspot on the lower part of her body and the surrounding area, as she's raising her arm. The main heart of the up tilt doesn't kill until around 200%, at the very tip of the heart hurtbox. If you sourspot it somewhere in the middle or the side of the heart, it won't kill until somewhere above 210% usually.
I tested it on ZSS as well, to understand the specifics. ZSS will die at 138% sweetspotted, but because she is taller than Pacman, the heart will hit her head if you get too close, and you get a sourspotted up tilt. Interesting move. Watch out for spacing with taller characters if you want the sweetspot.
Forward Tilt - 182%, air and ground
Forward Tilt Sweetspot - 153% air, 162% ground
Forward tilt has a sweetspot, at the tip of the heel while being raised. If you nab the opponent with the sweetspot as they are approaching from the air, you'll kill about 10% earlier than if they were approaching from the ground. As far as I can tell, both air and ground approaches succumb to the rest of the hitbox at ~182%.
Down Tilt - 234%
Down Tilt Sweetspot - 228%
Down tilt is pretty straightforward. Nothing too unique, the tip of the hand swiping does kill slightly earlier than the rest of the arm. It can potentially meteor smash the opponent, but good luck nailing it offstage.
That's enough of me today. You can ramify the findings if you're suspicious. The numbers are accurate enough to use, although the absence of vectoring in my findings will make these percents slightly more generous than in actual combat.
The closest fighters to this weight are Pacman, Sonic, and Robin with 95, and Pit, Dark Pit, and Wii Fit Trainer with 96.
So, I'm doing all my data on Pacman. Sorry, lil guy.
Of course, only Omega stages from the center of the stage. No vectoring with CPUs, so expect a slightly higher threshold when facing other players.
Let's focus on tilts for right now.
Up Tilt - ~200%
Up Tilt Sweetspot - 146%
Up Tilt Sourspot - ~210-220%
The funny thing about up tilt is that there is a sweetspot on the lower part of her body and the surrounding area, as she's raising her arm. The main heart of the up tilt doesn't kill until around 200%, at the very tip of the heart hurtbox. If you sourspot it somewhere in the middle or the side of the heart, it won't kill until somewhere above 210% usually.
I tested it on ZSS as well, to understand the specifics. ZSS will die at 138% sweetspotted, but because she is taller than Pacman, the heart will hit her head if you get too close, and you get a sourspotted up tilt. Interesting move. Watch out for spacing with taller characters if you want the sweetspot.
Forward Tilt - 182%, air and ground
Forward Tilt Sweetspot - 153% air, 162% ground
Forward tilt has a sweetspot, at the tip of the heel while being raised. If you nab the opponent with the sweetspot as they are approaching from the air, you'll kill about 10% earlier than if they were approaching from the ground. As far as I can tell, both air and ground approaches succumb to the rest of the hitbox at ~182%.
Down Tilt - 234%
Down Tilt Sweetspot - 228%
Down tilt is pretty straightforward. Nothing too unique, the tip of the hand swiping does kill slightly earlier than the rest of the arm. It can potentially meteor smash the opponent, but good luck nailing it offstage.
That's enough of me today. You can ramify the findings if you're suspicious. The numbers are accurate enough to use, although the absence of vectoring in my findings will make these percents slightly more generous than in actual combat.