righty, dedede
Let there be no doubt about an important aspect of d3's game
He has no approach.(or is that unkind, let's say he has shield approach)
This means that a wolf with proper spacing is gonna make life pretty annoying for him, as he gets barraged with properly spaced bairs and fairs whenever he gets close
what makes this MU hard for wolf, is consistency. The idea is that if wolf misspaces only once on d3's shield, he's in for an unfair amount of
punishment due to technical faaaailure
Italics, because that's d3's way of damage racking.
Projectiles on both sides of this MU are pretty bad. Waddles miss, lasers hits waddles. Definitely not a tool for damageracking on either side (**** you, falco!!)
Aerial situations then.
Shine does not beat his uair. Have u seen the range on that attack? Better just try to outspace it(and any other form of juggling) horizontally(our airspeed has his outmatched). With good usage of our airspeed and airdodge, juggling can be avoided a good bunch of the time.
When juggling d3, the first thing to keep in mind is that his dair pretty much outspaces anything else(just like his uair). So straightforward going for it is a nono. Better wait for him to commit to an action(a likely choice is dair, especially if you make it appear favorable to him by being directly below him) and then punish, with either an uair or bair/fair(whichever side of you is facing him)(this, btw, is common juggling in brawl, should you not know). When juggling, keep in mind that dedede is a fastfaller AND has the fastest fastfall in the game(and coincidentally, us wofles have the slowest(aka worst) fastfall). Something to expect from a dedede thats lowish to the ground(e.g top battlefield platform height) is a ff airdodge to the ground(to spotdodge/roll/utilt most commonly)
Recovery, I guess?
I can't really say that there's anything MU specific regarding this aspect. At mid to high %, the only thing to be afraid of is softspot bairs, as any other move will have enough knockback allowing you to DI up. At low %...I wanna just say: dont be offstage, but as i said earlier, the CG is just unfair
. At all times, make wise usage of your second jump, and woe is you if you get hit out of immediate initial startup
Regarding specific ways to recover, recovering high-ish with a high flashcancel(as in the high and low one, is there any official name for these two?) leaves you with enough speed to make it unpunishable for d3 unless he predicts it. Hard to be consistent with, and extremely flashy, so make sure you are from Europe before attempting this. And as always, if he's hanging on the ledge, just semi scar(hold control stick down during side b) for a safe recovery on stage(saves you the ledgegrab landingpenalty as well!) This might actually be punishable by ledgedrop bairing on d3's part, but in all honesty expect this to work. If he's standing right by the edge, just side b to the ledge(and again, if he then quickly grabs it, semi scar)
Gimping dedede is certainly possible. The idea is to hit him. Until he's out of jumps and has to up b. At which point you hit him again, making him have to up b again. Repeat as much as your awesomeness level allows you to. When doing this keep in mind dedede's tricks such as high Up B's(punish from the sides, please. uair works but its harder and less rewarding), mid recovery's to upb canceling either onstage or to ledge(+rep to you if you read his cancel to ledge and then edgehog him), and extremely low up b's(this one's really fun on stages like Yoshi's, it auto cancels on the slope for instant OUGHHH(still punishable though by just shielding))
Ratio:
Low to medium skilled players: 3-7
High level:
at worst 4-6
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this may be my longest post evar :O
ah well, if on anything why not on the matchup between my two mains.