- Being able to act out of upB would be a huge help, right now.
against experienced players we are pretty much an easy edge guard and certain characters like Ivysaur have ridiculous disjoints to spike us even at early percents.
- A small buff to his grab range would be highly appreciated as well. While the pivot grab is great, the standing grab seems lackluster when compared to other heavies or characters like Duck Hunt (Surprising, isnt it?). King K already has great options out of grab, damage building and kill - wise, it's just getting the grab that's difficult.
- Increase armor HP and heal rate slightly. I feel that 30hp is adequate for armor. the fact that certain attacks OHKO us, like a Ganon Nair, is very scary right now and gives us a disadvantage against heavy hitters. while that's ok on it's own, K Rool already has so many flaws, that it feels a bit overdone.
- And of course, any faster frame data or dash speed. When it comes to frames, Nair and Fair are the moves I'd buff the most, just to give us a better OOS option and neutral in general.
I realize that some of my thoughts are mere wishes and won't probably happen, but they'd remedy a lot of the King's weaknesses.
The most glaring flaw overall is his disability to get out of disadvantage in my opinion. He has some tools, but most of them are easy to read or react to and his one-trick-pony of a recovery basically gives certain characters free stocks en masse.