Ah my favorite type of people, the ones who obviously don’t know the Kirby mu. First off, Kirby’s tilts are very fast and are very useful to his character. Down tilt and be used for kill confirms, combos, shield pressure, and cheap gimps. Up tilt is a good combo tool until 60 on most characters. F tilt is amazing for jab locks and kill confirms at high percents.
For matchups, I don’t know where people get the idea that Kirby he’s absolutely destroyed by all swords but it’s mostly false. The only sword characters I have trouble against are Roy, chrom, and shulk (until I get the copy ability). Swords do outrage Kirby but either they’re slow so he can get easy punishes after blocking, or they’re small so hes never not in his comfort zone. And to top it off, most sword characters have bad, easily exploitable recoveries that kirby has no trouble abusing.
People that think they know everything about a character they obviously haven’t used or seen in action makes me want to scream.
Hey, bud.
I play Kirby (competitively). He’s one of my mains. Yes, many sword characters have exploitable recoveries. However, the hit boxes of the recovery often cover most of the area above them. If you screw up trying to exploit their recovery, you have the risk of being stage spiked.
“But JoltSmash, you can tech stage spikes.”
Not all of them (duh). Besides, teching online is a nightmare in laggy situations.
Look, I just moved to Utah. I don’t have anyone to play with. Online is the best thing I’ve got.
Also, more than one sword character have recoveries that spike. Spiking Kirby leaves him in a dizabstérbabsterbus position. Kirby is dizabstérbabsterbus at defending above himself in the air. His up air is slow, lots of end lag (not heavy type end lag, but still), and is limited in range. Sword characters don’t take damage with their sword. The swords are longer than Kirby’s up air reach (with exception of Joker and Roy/Chrom in very certain situations).
YOU obviously don’t play against anyone that’s actually decent or makes good decisions. Lucinas? The good ones decimate Kirby. Roy? Knockback is ridiculous. Chrom? Basically Roy with a bit less potential but overall stronger.
And how the $&@% does getting Roy or Chrom’s neutral b make it easy to beat them? It’s faster than inhale, that’s for sure, but opponents can cross up you and stop you from using it. If you miss, the end lag will give your opponent a big advantage.
Kirby’s tilts are probably his best moves on the ground, yes, but they’re not as good as you make them out to be. If you miss a forward tilt, the end lag can cause serious repercussions. Yes, the end lag isn’t slow, but it isn’t that fast either. In Smash Ultimate, every millisecond counts. (Don’t correct me and say every frame counts, there are only 60 frames per second, and the time in between frames counts for thinking and inputting).
MOST sword characters have quick moves. Not slow like you said. However, smash attack may have high end lag, especially in the case of Roy and Chrom. IKE has slow sword attacks.
Let me rephrase what you said. No, let me fix what you said. Many sword characters have moves that are either fast and aggressive with excessive end lag on smash attacks (Roy, Chrom, Hero, kind of Robin, Cloud, and anyone else I forgot [Joker???]) or slow and “cool as a cucumber” (flowing and combo-y) (I used to say that to myself when I played Marth in Sm4sh. IDK why but it helped me get into a good mindset. And sm4sh was a slow game) like Marth, Lucina, Shulk, and to an extreme, Ike.
None of these thinks work well for Kirby except for end lag on the slowest sword moves (smashes and Ike). Then you can punish. BUT, as I have said before, when you finish a combo, you are left vulnerable because Kirby has dizabstérbabsterbus retreating options, if you’re in the air, they might be able to launch you to the blast zone.
But of course, don’t listen to me. I OBVIOUSLY know nothing about Kirby, and I OBVIOUSLY haven’t used him or seen people play with him.
Don’t make assumptions, Samurai C&$%