Excellence
Smash Champion
No, shut up because Kawaii Bunny is stupid. No u!!!Glad someone didn't ignore me. <.<
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
No, shut up because Kawaii Bunny is stupid. No u!!!Glad someone didn't ignore me. <.<
but she got junk in the trunkNo, shut up because Kawaii Bunny is stupid. No u!!!
LMFAO! xDDDbut she got junk in the trunk
☆ lol, you are right when it come's to that, but the water parts is hard to deal with on big characters, the walls isn't a big deal if you come from the air, and the walk parts is good for great ground characters, hmm, this stage might be four star material. ☆I dont like certains character's abilities to camp behind some of the walls in this stage, the walk of parts, and the water. Other than that its fine with me.
♪ Not so fast, the stage doesn't stay in the same area until maybe like 30 sec. So it's not too simple to take advantage of Kirby in the walk areas and water, since this stage is mostly in the air, I'll say keep it as five star.☆ lol, you are right when it come's to that, but the water parts is hard to deal with on big characters, the walls isn't a big deal if you come from the air, and the walk parts is good for great ground characters, hmm, this stage might be four star material. ☆
☆ Corneria will change to two star since it's not a complete nightmare, but this is one of Kirby's worst stages don't forget, I will start writing a bio when half of the stages are done, alright next stage: ☆
5th Stage: Delfino Plaza
Currently ☆☆☆☆☆
☆ If you ever played on this stage a lot, you'll notice that this is one of Kirby's best stages, he can use just about all the advantages he has on this stage, like Rock Slide, under the stage attack, etc. Before I continue to rant... discuss. ☆
☆ You do hold a point, this stage is mostly in the air and Kirby has a great time collecting damage under the stage or so. But Kirby's not that bad of a ground fighter, it's just the water part might give him a problem, but with his five/six jump's, that's not a big deal. ☆♪ Not so fast, the stage doesn't stay in the same area until maybe like 30 sec. So it's not too simple to take advantage of Kirby in the walk areas and water, since this stage is mostly in the air, I'll say keep it as five star.
☆ I'm aware of that since Ness is one of my mains and we were not too long ago talking about character's with good or godly spikes. Kirby can't easily get spiked by Ness unless he hit's the water or you catch him off gard in the air, but what are the odds of that happaning in this stage? I'll say around 35% of the time in the air and 58% if Kirby hits the water. ☆I think ness would have a advantage over kirby here though, if you can read what your opponets kirby would do on this stage then its a easy spike or throw to set up a easy spike.
Well you can get him in air pretty easily if you can get a pk fire on him, I'd say 75%+ more in the water depending on how good you can control ness and his spike timing☆ You do hold a point, this stage is mostly in the air and Kirby has a great time collecting damage under the stage or so. But Kirby's not that bad of a ground fighter, it's just the water part might give him a problem, but with his five/six jump's, that's not a big deal. ☆
☆ I'm aware of that since Ness is one of my mains and we were not too long ago talking about character's with good or godly spikes. Kirby can't easily get spiked by Ness unless he hit's the water or you catch him off gard in the air, but what are the odds of that happaning in this stage? I'll say around 35% of the time in the air and 58% if Kirby hits the water. ☆
☆ 75+ is too high, even if you trap him in the PK Fire, you can simpley DI out of it and avoid getting it under his sweet spot on his D-Air. The only way it would be 75+ is if you Brawl a Kirby that has little to no good exprance with Ness's PK Fire or fighting Ness at the matter. Ness spike isn't easy to land on Kirby like Ike's or Ganondorf's spikes. ☆Well you can get him in air pretty easily if you can get a pk fire on him, I'd say 75%+ more in the water depending on how good you can control ness and his spike timing
You can SDI out of that. Not saying it's a bad idea, for it still racks up damage, but it's not an infinite. The only place I've seen it truly lock is in the center of the rock stage on PS1, since there are walls on both sides that stop them from SDIing behind you and out of your abnormally shaped hitbox.? I haven't thought of jabbing against the wall. The Stone on the water is a funny way to catch a person of gard, lol. ?
okay good point.Well you can get him in air pretty easily if you can get a pk fire on him, I'd say 75%+ more in the water depending on how good you can control ness and his spike timing
♪ I think it's the same reason why Yoshi's Island (Past) isn't legal in some area's, but that's my guess.Why is this stage even legal in some areas :'(
Ok, i read the posts this time ^^We can shark under the stage here too, and Fsmash kills ridiculously easily on that hill, and Bair wirks pretty well.
I would think that it would be easy to spit them into the bulborb (I've never tried it though), but otherwise that thing doesn't really help us.
You can Kirbycide by standing with an opponent on the Bulborb as it walks away.
The water limits the opponent's options by a lot, while not really hurting us.
We also get projectiles on this stage, but so do our opponents...
All in all, this is a meh stage... Ceiling's a bit too low for my liking though.
XDPink Murder said:A1loin835
*starts the "people who have called me A1loin835" list*A1loin835
It's not a mistake XD*starts the "people who have called me A1loin835" list*
But... that is your name >.>*starts the "people who have called me A1loin835" list*