infomon
Smash Scientist
Can side-B beat tornado if it's timed right? You should be able to dig through with the invincy frames! lol @ "infzy frames"
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Problem is the actual infzy frames are only there for a tiny time period, after which is uber high priority from where priority degrades very rapidly. Its hard because Nado is a multihit attack with hitboxes out forever Perhaps with impecablle timing and spacing, but its tough. Its like how you can't go through fully charged shiek needles no matter how well timed your SideB is, because the needle hitboxes are out for too long. Although in that case its a bit differen't ebcause transcendent priority means you could only go through them with infzy frames rather than uber high priority ones.Can side-B beat tornado if it's timed right? You should be able to dig through with the invincy frames! lol @ "infzy frames"
Well, if you ahve time for a side B hop(the startup is pretty laggy, you have time to run away a bit, jump and to start a homing attack, which is safe and effective ^_^.Ohhhh and I just realized; during the invincy frames, the side-B's "hop" hitbox is out. But that's a single-hit hitbox, within 10% damage of any hit of the tornado. So even if you're invincible, if you move into the tornado, you should clash (whether or not you're in the invincy frames), and after that point MK will be invulnerable to the hop's hitbox.
So yeah, there's no way to defeat a tornado with it, as I'd hoped...
lolol, epic mindgames.Or if you really want to get amazing lulz, when your opponent is about to jump on the spring, you use spring and he falls on the ground. LULZ ENSUE.
What tournament? I'm going to one in Scranton this weekend and I might be going to CoT4.true dat. btw Cammy, you better go to this tourney once i get out the information
lolHmmm, you mentioned spring as an aerial shield.... I wonder if there are many situations in which the spring helps keep them in hitlag long enough that spring > Dair has a good chance of hitting them unpunished. That'd be.... a nice option to have. Especially since single-hit attacks would clash against the spring and lose their ability to harm us. Dunno how realistic it is tho.
Dude you're TOTALLY Cammy now.What tournament? I'm going to one in Scranton this weekend and I might be going to CoT4.
Please refrain from calling me Cammy D:
I hate all of you.Dude you're TOTALLY Cammy now.
Edit: Hmm... tounreys in Scranton eh?......
lol typo on purpose. Read the thread title
Jaybee still hasn't caught on? lolIll be able to go to CoT4 too if my freinds give me a ride.
:OFair> spring cancel > Bouncing dair x1 > HA. timing it asap after the spring cancel was intersting, and in training mode, i actually knocked the cpu into the spring after HA. lol. granted, this isn't gonna be something game breaking, but you know me, i try stuff anyways and see if can make something outta it, even when most say u can't.
lol it's funny when you play against a newbie person who tries to spam something like stall-then-fall D-airs on a grounded spring and you do that XDGrounded Springs always fascinate me. Which opponent could resist the amazing big, red spring. Everyone wants to jump on, for the sake of a lulwut boost. That's where you spring underneath them and U-air LULZ. Or if you really want to get amazing lulz, when your opponent is about to jump on the spring, you use spring and he falls on the ground. LULZ ENSUE.
Well, it's kind of like this idea I had wayyy back when people thought Marth was all SH F-airs, to use a grounded spring to make Marth screw up his spacing by hiding behind it. But his reach is a bit too long.Hmmm, you mentioned spring as an aerial shield.... I wonder if there are many situations in which the spring helps keep them in hitlag long enough that spring > Dair has a good chance of hitting them unpunished. That'd be.... a nice option to have. Especially since single-hit attacks would clash against the spring and lose their ability to harm us. Dunno how realistic it is tho.
lol welcome to me and BT's spring thread :[i dunno how reliable, but it can be done. you have to be quick, because the spring lasts maybe two or three seconds.
Ive tried to use the spring while zonig while it was out sometimes, but i havent treid it in recent memory. the idea was that i thought that if they aerialed at me, then the spring would pop them up and mess them up, discouraging air moves near the spring. that's my thoughts on it. i may get a chance to test that some more in the coming weeks.
I use this a lot. Not extremely on the ledge, but like half a roll distance :O. Depends on who your opponent is. If you opponent is someone with a high double jump, you could put a Spring very close to the ledge to keep them from DJ-attacking off the ledge. Or you put up a spring near the edge and continuously spam D-airs. Never tried this, but it seems it limits their options only to roll on ledge. DJ gets them hit, ledge jump will too, normal stand up will too, ledge attack will too (on most).use a grounded spring against the tornado. it forces it to b an aerial tornado or a stupid side-b....u can punish both. i saw someone on the boards using a grounded spring right next to the ledge to kind of limit an opponents option while getting off the ledge and i thought that was brilliant. not sure who that was but it was fairly recent.
as for other grounded spring stuff....i got no idea....