Reizilla
The Old Lapras and the Sea
- Joined
- Mar 20, 2008
- Messages
- 13,676
Kings of Kingsville is proud to announce our fifth tournament to be held on April 2, here at TAMU-K. The address is
700 University Blvd
University Village Rm. 109
Kingsville, TX, 78363
$5 Venue Fee
Events will include:
Brawl Singles: $5
Brawl Doubles: $10 per team (that's $5 per person)
Super Street Fighter Fighter 4: $5
Marvel vs. Capcom 3: $5
SSF4 will start at noon, Brawl doubles will start at 1pm.
Brawl General Rules
3 Stock
8 minute timer
Items are set to "off" and "none"
* If the timer runs out, the victor is determined first by stock and then by percentage.
* Resolving Ties: If percents are the same or both players die simultaneously, there will be a 1 stock, 3 minute, same characters, same stage rematch.
* All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (finals are best of 5)
*If two players meet in bracket for a second time, the second set is added onto the first set. Ex: Player A wins the first set 2-1, it then becomes a best of 7 with player A up 2-1
* In the event of a dispute, controller ports will be selected by Game and Watch side B.
* You are responsible for your own controller. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
* Extending Meta Knight's Dimensional Cape by leaving the ground and returning to it while invisible is banned. (For example, flicking the C-Stick up while holding down on the control stick during the move will cause this to happen.)
* Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while using an infinite to run out the timer rather than to score a KO is. As such, any infinite chain-grabs, locks, etc. cannot exceed 300%.
* Any action which prevents the game from continuing (i.e. by causing the game to crash or causing all characters to freeze indefinitely) is banned.
* Some interactions (for example, a throw with a wind attack) can cause one character to become frozen until being hit. If this happens, the free character is expected to capitalize on this in a timely manner; a failure to do so is stalling.
Set Format
1. Opponents make their character select screen choices for the first match. *
2. Opponents start the stage striking procedure.
1-2-1-2-1-2
3. The first game is played, using the stage chosen during step 2.
4. The winner of the previous match announces his ban for the set
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List.
6. The winner of the previous match chooses their character.
7. The loser of the previous match chooses their character.
8. Repeat steps 5-7 for all proceeding matches.
*Double blind character selection may be called for the first match. Also, the choices made here include the character's color and whether the player will start as Samus or Zero Suit Samus, as Zelda or Sheik, or as a particular Pokemon for Pokemon Trainer.
**No player may choose a stage they have already won on in that set unless agreed upon by both players.
Additional rules for Doubles play
Team Attack must be set to ON.
Sharing stocks is allowed.
The controller ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
If the clock expires in a team match and the total number of stocks of each team is equal, use the sum of the final percentage of players on each team as the tiebreaker; whichever team has a lower sum wins. (A player who has been eliminated has no stocks and 0%).
In team play, causing both characters of a team to become frozen (i.e. by interrupting a throw with a wind attack) is to be treated the same way as freezing the opponent in singles. Leaving only one of your opponent's characters frozen is legal since the teammate can work to undo the freeze.
* Port slob picks: On a player's counterpick, that player may opt to redo the port selection process with that player or team picking their port first.
* The Mages DQ rule: After a match has been called, if a player is 2 minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After 6 minutes, he will be given a loss of the entire set.
* Color Blind Rule: In team games, it may be requested that certain characters be assigned a specific team color in order to prevent any unnecessary confusion. For instance, Sonic, Lucario, or Falco may be requested to be assigned the blue team color.
Stage List
Starter:
Battlefield
Smashville
Yoshi's Island (Brawl)
Pokemon Stadium 1
Final Destination
Pokemon Stadium 2
Lylat Cruise
Counterpick:
Castle Siege
Halberd
Delphino Plaza
Rainbow Cruise
Frigate Orpheon
Brinstar
Pictochat
Norfair
Jungle Japes
Additional Rules:
*Grab release infinites on Lucas and Ness are banned
*King Dedede's standing infinite and small step chain grab are banned
*Bowser's suicide claw and Ganondorf's suicide choke result in wins for Bowser and Ganondorf respectively, if used to end the game
*Ledge grab limit: 43
*COACHING IS BANNED AND WILL RESULT IN THE LOSS OF A GAME/MATCH AT THE TO's DISCRETION
Livestream will be at:
www.justin.tv/charropunks
If you have any questions, feels free to send me a PM or contact me on AIM at: myzombiedogateme
Let's break 40 entrants this time
700 University Blvd
University Village Rm. 109
Kingsville, TX, 78363
$5 Venue Fee
Events will include:
Brawl Singles: $5
Brawl Doubles: $10 per team (that's $5 per person)
Super Street Fighter Fighter 4: $5
Marvel vs. Capcom 3: $5
SSF4 will start at noon, Brawl doubles will start at 1pm.
Brawl General Rules
3 Stock
8 minute timer
Items are set to "off" and "none"
* If the timer runs out, the victor is determined first by stock and then by percentage.
* Resolving Ties: If percents are the same or both players die simultaneously, there will be a 1 stock, 3 minute, same characters, same stage rematch.
* All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (finals are best of 5)
*If two players meet in bracket for a second time, the second set is added onto the first set. Ex: Player A wins the first set 2-1, it then becomes a best of 7 with player A up 2-1
* In the event of a dispute, controller ports will be selected by Game and Watch side B.
* You are responsible for your own controller. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
* Extending Meta Knight's Dimensional Cape by leaving the ground and returning to it while invisible is banned. (For example, flicking the C-Stick up while holding down on the control stick during the move will cause this to happen.)
* Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while using an infinite to run out the timer rather than to score a KO is. As such, any infinite chain-grabs, locks, etc. cannot exceed 300%.
* Any action which prevents the game from continuing (i.e. by causing the game to crash or causing all characters to freeze indefinitely) is banned.
* Some interactions (for example, a throw with a wind attack) can cause one character to become frozen until being hit. If this happens, the free character is expected to capitalize on this in a timely manner; a failure to do so is stalling.
Set Format
1. Opponents make their character select screen choices for the first match. *
2. Opponents start the stage striking procedure.
1-2-1-2-1-2
3. The first game is played, using the stage chosen during step 2.
4. The winner of the previous match announces his ban for the set
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List.
6. The winner of the previous match chooses their character.
7. The loser of the previous match chooses their character.
8. Repeat steps 5-7 for all proceeding matches.
*Double blind character selection may be called for the first match. Also, the choices made here include the character's color and whether the player will start as Samus or Zero Suit Samus, as Zelda or Sheik, or as a particular Pokemon for Pokemon Trainer.
**No player may choose a stage they have already won on in that set unless agreed upon by both players.
Additional rules for Doubles play
Team Attack must be set to ON.
Sharing stocks is allowed.
The controller ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
If the clock expires in a team match and the total number of stocks of each team is equal, use the sum of the final percentage of players on each team as the tiebreaker; whichever team has a lower sum wins. (A player who has been eliminated has no stocks and 0%).
In team play, causing both characters of a team to become frozen (i.e. by interrupting a throw with a wind attack) is to be treated the same way as freezing the opponent in singles. Leaving only one of your opponent's characters frozen is legal since the teammate can work to undo the freeze.
* Port slob picks: On a player's counterpick, that player may opt to redo the port selection process with that player or team picking their port first.
* The Mages DQ rule: After a match has been called, if a player is 2 minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After 6 minutes, he will be given a loss of the entire set.
* Color Blind Rule: In team games, it may be requested that certain characters be assigned a specific team color in order to prevent any unnecessary confusion. For instance, Sonic, Lucario, or Falco may be requested to be assigned the blue team color.
Stage List
Starter:
Battlefield
Smashville
Yoshi's Island (Brawl)
Pokemon Stadium 1
Final Destination
Pokemon Stadium 2
Lylat Cruise
Counterpick:
Castle Siege
Halberd
Delphino Plaza
Rainbow Cruise
Frigate Orpheon
Brinstar
Pictochat
Norfair
Jungle Japes
Additional Rules:
*Grab release infinites on Lucas and Ness are banned
*King Dedede's standing infinite and small step chain grab are banned
*Bowser's suicide claw and Ganondorf's suicide choke result in wins for Bowser and Ganondorf respectively, if used to end the game
*Ledge grab limit: 43
*COACHING IS BANNED AND WILL RESULT IN THE LOSS OF A GAME/MATCH AT THE TO's DISCRETION
Livestream will be at:
www.justin.tv/charropunks
If you have any questions, feels free to send me a PM or contact me on AIM at: myzombiedogateme
Let's break 40 entrants this time