Red Arremer
Smash Legend
I hope this isn't known yet, but I haven't found a thread about it.
Usually, if you fall from a height of any size - including SHing - you will have landing lag once your character touches the ground. I'm sure you heard the thump with the chain-sound when landing? That's Wolf's unique landing sound. His lag is not extremely noticeable since he's a quick character, but it's still there.
There's a few characters that have moves that allow them to have absolutely no landing lag, such as Snake holding a grenade in his hand and landing on a dropthrough platform.
Wolf even has 2 possibilities of this - through his Blaster (B) and his Shine (DownB).
I'll explain how it works:
If you fall from any height and shoot or shine, Wolf will not have landing lag, UNLESS you give him another button input. This includes another move, another jump, fastfalling, going into a direction, airdodging or whatever else. Then, you have to shine or blaster again. Important: If the animation of Blaster isn't done, it will finish once you land. However, if the move is finished in the air, the same will happen as with the Shine.
I have tried this on several stages out of several positions with short hop, retrating jump, falling, doublejumping, moving platforms, dropthrough platforms, etc. It works like a charm. Fastfalling is very easy when shining, so if you don't get it sometimes, it's because you accidentally gave Wolf another button input. It only works when you are falling.
It also doesn't work if it's like HUGE heights. I suppose going by Battlefield's layout is easier to understand: I tried it with dropping from the top platform, there it worked. However, when I doublejumped from the top platform and landed on the main platform, it didn't work. I don't know exactly how wide the area is yet. I will try to find that out, though.
Now, I don't know Wolf so well to know all of his options, but some things I can give you to do with this.
I don't know what Wolf could do after using his blaster. The thing with the landing lag cancelling is probably best used with retreating blaster shots. Be aware of the fact that Wolf could turn around and shoot in the wrong direction or SideB (that happened to me several times) when you do that. I don't know what options he has, except for maybe jumping or running someplace else.
Now the Shine landing lag cancel, I could think of a use right off the bat. If your enemy shields, you can quickly shine, land, and grab them once you touch the ground. Since you have no landing lag, you're a few frames quicker. Throwing in a Shine after aerially approaching/attacking (BAir lawl) might be useful too.
As said, my knowledge about Wolf is very limited, so I can only give you the tool and you got to use it. It's just something I randomly found. As said, I hope it isn't already known, and useful to you waffles~
Usually, if you fall from a height of any size - including SHing - you will have landing lag once your character touches the ground. I'm sure you heard the thump with the chain-sound when landing? That's Wolf's unique landing sound. His lag is not extremely noticeable since he's a quick character, but it's still there.
There's a few characters that have moves that allow them to have absolutely no landing lag, such as Snake holding a grenade in his hand and landing on a dropthrough platform.
Wolf even has 2 possibilities of this - through his Blaster (B) and his Shine (DownB).
I'll explain how it works:
If you fall from any height and shoot or shine, Wolf will not have landing lag, UNLESS you give him another button input. This includes another move, another jump, fastfalling, going into a direction, airdodging or whatever else. Then, you have to shine or blaster again. Important: If the animation of Blaster isn't done, it will finish once you land. However, if the move is finished in the air, the same will happen as with the Shine.
I have tried this on several stages out of several positions with short hop, retrating jump, falling, doublejumping, moving platforms, dropthrough platforms, etc. It works like a charm. Fastfalling is very easy when shining, so if you don't get it sometimes, it's because you accidentally gave Wolf another button input. It only works when you are falling.
It also doesn't work if it's like HUGE heights. I suppose going by Battlefield's layout is easier to understand: I tried it with dropping from the top platform, there it worked. However, when I doublejumped from the top platform and landed on the main platform, it didn't work. I don't know exactly how wide the area is yet. I will try to find that out, though.
Now, I don't know Wolf so well to know all of his options, but some things I can give you to do with this.
I don't know what Wolf could do after using his blaster. The thing with the landing lag cancelling is probably best used with retreating blaster shots. Be aware of the fact that Wolf could turn around and shoot in the wrong direction or SideB (that happened to me several times) when you do that. I don't know what options he has, except for maybe jumping or running someplace else.
Now the Shine landing lag cancel, I could think of a use right off the bat. If your enemy shields, you can quickly shine, land, and grab them once you touch the ground. Since you have no landing lag, you're a few frames quicker. Throwing in a Shine after aerially approaching/attacking (BAir lawl) might be useful too.
As said, my knowledge about Wolf is very limited, so I can only give you the tool and you got to use it. It's just something I randomly found. As said, I hope it isn't already known, and useful to you waffles~