Abortion Doc
Smash Cadet
I want to talk about what I think is one of the stronger points of Mega Man's game: punishing opponents who are falling to the stage. Yesterday I had a series of competitive MM dittos with a friend. The matches were heated and close, but one reliable tactic stuck out to me that we were both frequently using: anticipating one another's landings and meeting them with Crash Bombs or Fsmashes. As the matches went on, I found myself pleasantly surprised at how effective a simple charged forward smash was at nailing an opponent out of the air. My opponent (nor I, for that matter) was seldom able to reliably avoid the Fsmash with an airdodge or shield. My hypothesis for this outcome is that the new airdodge mechanics make landings much more punishable than in previous Smash games, as you cannot airdodge into the ground and quickly shield the way you could in Brawl. This, coupled with the fact that MM's Fsmash is capable of hitting opponents on and slightly above the ground, makes it an outstanding tool for punishing landings.
At lower percents, Crash Bomb may be a more favorable option as it has longer range and makes way for follow ups that can lead to more damage. If you can line it up well, shooting CBs at an opponent in the air is effective. An accurate shot will either stick them as they are falling, or force an airdodge which will put you at a frame advantage as they land with lag from their airdodge.
NOTE: Punishing landings with fsmash is not recommended against characters with reflectors. Stick to an option which is not as telegraphed, and has a lower risk/reward ratio like Metal Blade or CB.
What methods for punishing landings have you discovered?
At lower percents, Crash Bomb may be a more favorable option as it has longer range and makes way for follow ups that can lead to more damage. If you can line it up well, shooting CBs at an opponent in the air is effective. An accurate shot will either stick them as they are falling, or force an airdodge which will put you at a frame advantage as they land with lag from their airdodge.
NOTE: Punishing landings with fsmash is not recommended against characters with reflectors. Stick to an option which is not as telegraphed, and has a lower risk/reward ratio like Metal Blade or CB.
What methods for punishing landings have you discovered?
Last edited: