Mister Eric
Twitch.tv/MisterbeepEric Twitter: @MisterbeepEric
hola beepos,
here i is again with what I hope some of you will find useful.
first,
the video!
EDIT: An extension to the technique:
Ledge Boost Wavebounce
Note: if this is an obvious find, then my bad; I beeped up. But I think anything, no matter how situational, can help improve our robot's game.
The How To:
First, as many of you have noticed, it involves a previous technique that has already been noted and that is up+b'ing out of glide toss. This is the same exact input as that just in a spot where your R.O.B. will go nowhere. The result is, a robot on crack to put it simple.
Now as you may have noticed from the video, I only glide tossed the top upward. I did this for two reasons: the glide toss distance is very good, about the same as glide tossing the top forward or backwards and that glide tossing upward doesn't change the direction I'm facing. This is useful in the sense that maybe you want to "Ledge Boost" into an immediate back-air (without reverse up+b'ing), then glidetossing upward with your back facing the ledge will not turn you around.
As simple as it sounds, it can be frustrating to try it and it not work because you flubbed your glidetoss and without any grounded movement, you won't know if you missed it or not lol. So just get it down.
Uhh, like I said, me hopes most of you find this useful rather than impractical. It is definitely overall situational, but I think if you robots played with it enough, then it could lead to some pretty surprising outcomes for your opponents...
Discuss! =]
here i is again with what I hope some of you will find useful.
first,
the video!
EDIT: An extension to the technique:
Ledge Boost Wavebounce
Note: if this is an obvious find, then my bad; I beeped up. But I think anything, no matter how situational, can help improve our robot's game.
The How To:
First, as many of you have noticed, it involves a previous technique that has already been noted and that is up+b'ing out of glide toss. This is the same exact input as that just in a spot where your R.O.B. will go nowhere. The result is, a robot on crack to put it simple.
Now as you may have noticed from the video, I only glide tossed the top upward. I did this for two reasons: the glide toss distance is very good, about the same as glide tossing the top forward or backwards and that glide tossing upward doesn't change the direction I'm facing. This is useful in the sense that maybe you want to "Ledge Boost" into an immediate back-air (without reverse up+b'ing), then glidetossing upward with your back facing the ledge will not turn you around.
As simple as it sounds, it can be frustrating to try it and it not work because you flubbed your glidetoss and without any grounded movement, you won't know if you missed it or not lol. So just get it down.
Uhh, like I said, me hopes most of you find this useful rather than impractical. It is definitely overall situational, but I think if you robots played with it enough, then it could lead to some pretty surprising outcomes for your opponents...
Discuss! =]