zeldspazz
Smash Master
- Joined
- Dec 29, 2008
- Messages
- 3,432
Ok I have some questions, I tried searching for it but my search is malfunctioning
Anyway, I'm wondering if there is a special term for the distance a characters can grab a ledge from, I've heard ledge sweetspot but I'm not sure if thats the term. I was also wondering if anyone has researched the and made a list of the largest to smallest "ledge sweetspot" of the characters. For example, I've noticed Zelda and Wolf have very small but Samus, Lucario and Yoshi have a pretty big LSS. If anyone can link me to a list someone has made that would be great
I'm also wondering if there is a specific term for how much a person "slides" or, as it makes most sense to me, the amount of friction a character has. I know this is helpful primarily for wavedashing in melee, but I'm wondering, again, if anyone made a list of this and if this property has any uses in Brawl that are known of (so, does have "less friction" an advantage, disadvantage, or is it irrelevant to gameplay?)
Thanks ahead of time to anyone who answers
Anyway, I'm wondering if there is a special term for the distance a characters can grab a ledge from, I've heard ledge sweetspot but I'm not sure if thats the term. I was also wondering if anyone has researched the and made a list of the largest to smallest "ledge sweetspot" of the characters. For example, I've noticed Zelda and Wolf have very small but Samus, Lucario and Yoshi have a pretty big LSS. If anyone can link me to a list someone has made that would be great
I'm also wondering if there is a specific term for how much a person "slides" or, as it makes most sense to me, the amount of friction a character has. I know this is helpful primarily for wavedashing in melee, but I'm wondering, again, if anyone made a list of this and if this property has any uses in Brawl that are known of (so, does have "less friction" an advantage, disadvantage, or is it irrelevant to gameplay?)
Thanks ahead of time to anyone who answers