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"Let's-a Play!" - Mario Video Thread

Bedoop

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Just as the title says, this thread is for Mario Videos. Be it Combos, Competitive Matches, or whatever, you can put 'em here. :4mario:
...Wow, I am just everywhere with Mario. :V
 

BSP

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A2ZOMG

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Vs Atomsk

You don't grab nearly enough (and this got you killed by not respecting Mac's counter and choosing instead to do a risky chase near the ceiling), and you missed so many opportunities to put Atomsk offstage and didn't use enough aerials to edgeguard him. You're waaaay too focused on Mario's unreliable combo game (stop U-tilting him at 0...please) when your first goal against Mac is to PUT HIM OFFSTAGE. Putting him offstage is a better source of free damage, or better yet KOs against him.

If you're landing against Mac, which REALLY SUCKS as you might have noticed, you might as well FF D-air if you know he has time to shield. That move actually can shield poke sometimes and combo into F-tilt/D-smash. Speaking of D-smash, please don't use it outside of combos or out of shield punishes for KOs. Move just isn't worth using otherwise.

Finally if you're running Gust Cape which improves your recovery, please try to run Explosive Jump Punch. That will actually make your combo game good because you can D-throw -> Up-B for almost 30 damage at low percents. Little Mac isn't going to gimp you anyway, so you might as well get maximum damage against him. Plus regular FLUDD is better than High Pressure FLUDD against him, because it charges faster and still gimps him easily and doesn't push you backwards on the ground.

vs Ken

I disagree with Fast Fireballs in this matchup, and I believe it was the right decision to switch back to regular Fireballs in the 2nd match. With Fast Fireballs, you lose options to edgeguard low recoveries in this matchup, and furthermore Link can easily ignore them with his Hylian shield not to mention custom arrows. You're mostly going to counter his spam game by either caping it or weaving around it, and trying to outspam him generally isn't preferable when he gets more reward for spamming.

You don't edgeguard with N-air enough...just generally speaking. And against Link whose recovery is predictable, you should consider using Up-B custom 2 for better recovery so you can chase Link offstage for gimps more reliably. Furthermore, this custom has better synergy with High Pressure FLUDD by allowing you to be more aggressive with it in the air.

Like honestly most of the improvements to your game just simply hinge on knowing and picking better options in situations that demand them. I can't tell you to space better overall, but really, even though it's evident Atomsk knows how to space better than you, you REALISTICALLY could have beaten him by just picking better moves to hit him with.
 
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PadWarrior

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Keep the vids coming a lot of great stuff here. These will help me a ton. Very good use of fludd!
 

A2ZOMG

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Some matches I have played against people on r/smashconnect. Looking to get feedback. Thanks!


vs Liquidalb (Bowser): https://www.youtube.com/watch?v=nuEGeKv42IM

vs Fdelys (Little Mac): https://www.youtube.com/watch?v=P0fRT4DZH2Y

vs Fdelys (Little Mac): https://www.youtube.com/watch?v=VN0y38bVZKg

vs Mr Cardiff (Ness): https://www.youtube.com/watch?v=lSZFkxt1Cxg
Vs Liquidalb
Never, EVER roll into or spotdodge next to Bowser. It just ain't worth it when he has a million and a half brain-dead ways to punish it, some of which do massive damage.

Your focus in this matchup should be laming him out with fireballs and going for grabs/carefully spaced fullhop B-airs to prevent him from ever being in range to fairly fight you in close range.

Edgeguard his low recovery more aggressively with N-airs. Eventually you should be forcing him to recover high, where he is a lot more vulnerable. Also FLUDDing his recovery is not difficult generally speaking.

vs Fdelys
KO Punch is unblockable. Keep that in mind.

Try pivot grabbing more if Mac is being aggressive.

Use SH D-air to platform pressure, because it's way better than U-air for that.

3:16 on the 2nd video you REALLY should have ended your combo with N-air, which would have instantly won you the game there because he had no jump. And even if he did, it would have been a terrible position for him to recover from where you could gimp him easily.

vs Mr Cardiff
I really can't believe that it's difficult to just simply...recover low and wait out PK Flash. Like...what were you doing?

Try anti-airing with U-smash in this matchup. Don't bother saving it for KOs here. Your primary KO options in this matchup should either be edgeguarding or D-smash.

In most of your videos which are against characters with predictable recoveries, you could have sealed more stocks either by edgeguarding with FLUDD or N-air against low recoveries.
 
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younggunzgst

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Vs Liquidalb
Never, EVER roll into or spotdodge next to Bowser. It just ain't worth it when he has a million and a half brain-dead ways to punish it, some of which do massive damage.

Your focus in this matchup should be laming him out with fireballs and going for grabs/carefully spaced fullhop B-airs to prevent him from ever being in range to fairly fight you in close range.

Edgeguard his low recovery more aggressively with N-airs. Eventually you should be forcing him to recover high, where he is a lot more vulnerable. Also FLUDDing his recovery is not difficult generally speaking.

vs Fdelys
KO Punch is unblockable. Keep that in mind.

Try pivot grabbing more if Mac is being aggressive.

Use SH D-air to platform pressure, because it's way better than U-air for that.

3:16 on the 2nd video you REALLY should have ended your combo with N-air, which would have instantly won you the game there because he had no jump. And even if he did, it would have been a terrible position for him to recover from where you could gimp him easily.

vs Mr Cardiff
I really can't believe that it's difficult to just simply...recover low and wait out PK Flash. Like...what were you doing?

Try anti-airing with U-smash in this matchup. Don't bother saving it for KOs here. Your primary KO options in this matchup should either be edgeguarding or D-smash.

In most of your videos which are against characters with predictable recoveries, you could have sealed more stocks either by edgeguarding with FLUDD or N-air against low recoveries.
Thanks for the advice against Bowser. Against Little Mac, I wasn't aware that you couldn't block the punch. It has been the only time it's happened. Against Ness, that was just me being extremely hard headed with those Flashes. After that second time I was determined not to lose lol. Thanks for the very specific advice on all the videos. I will be posting more against other characters as I record
 

BSP

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Keep the vids coming a lot of great stuff here. These will help me a ton. Very good use of fludd!
Thanks. I'm trying to be as creative as possible with it.

I've got more matches, but it'd take a while to post each link. Just check my channel for more if you guys want them.

Step 1 of nearly any MU with Mario: Charge FLUDD

When Bowser up B'd at around :22, that would've been a kill had you shot him with a fully charged FLUDD and then proceeded to cape him.

Same thing at 3:22

Always keep FLUDD charged.

Also, be careful when Bowser has the stock lead on you. Your opponent could have Bowsercided you for the match. Think twice about running at him when he's on the ledge and in the lead.

You had some good combos in there. Be careful about Dthrow -> Utilt at 0%. I'm pretty sure Bowser could have VI'd down and Up'd or jabbed you for it. I would've also liked to see more Dair and crossing up Bowser's shield with it for pressure. Just something to think about.

You can be more aggressive with cape for edgeguarding bowser if he's coming from mid height or lower. A well timed cape should reverse his up B every time. When he starts throwing it out early to avoid your cape, jump back, FLUDD, cape/Smash/Whatever for the stock. Also, if you clip bowser's up B with FLUDD, he's a sitting duck: https://www.youtube.com/watch?v=5_Ak2uw3M_o#t=37

Just FLUDD Bowser when he's coming back in general. He has to do something in response, or he's going to die.

If he is coming back high, jump off with your back to him and time an Uair to hit him with the end of the move. Uair is a ridiculous frame trap when done backwards, and it's very difficult for anyone to hit Mario when he's below them diagonally.
 
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A2ZOMG

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Thanks. I'm trying to be as creative as possible with it.

I've got more matches, but it'd take a while to post each link. Just check my channel for more if you guys want them.



Step 1 of nearly any MU with Mario: Charge FLUDD

When Bowser up B'd at around :22, that would've been a kill had you shot him with a fully charged FLUDD and then proceeded to cape him.

Same thing at 3:22

Always keep FLUDD charged.

Also, be careful when Bowser has the stock lead on you. Your opponent could have Bowsercided you for the match. Think twice about running at him when he's on the ledge and in the lead.
I appreciate that you have videos, because a lot of what you do is how I'd play Mario in theory fighter, but can't without a 3DS and time to practice. You can expect me to contribute Mario footage later when I get the Wii-U version though.

Main thing I'd tell you to change up atm (which honestly I probably tell everyone at this point) is to generally not use D-smash UNLESS it's in a combo or for KOs/getting Little Mac offstage. Like...D-smash is so f***in bad this game. Does like no damage and isn't safe on block.

You also should try to optimize some of your juggles slightly better with Up-B, Jab, D-air, and N-air or turnaround B-air where applicable. Just juggling with U-air is kinda *** because U-air only does 7%, and juggling with U-tilt is very iffy if you don't also use faster moves to end your strings.
 

BSP

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Appreciate it A2Z. Dsmash was my go to move in Brawl. It was MK Dsmash speed, did 15%, and had decent pushback. I'm going to have to work to break that habit. Same with Uair.

I know for a fact I am not using up B enough. Up B OOS is an option I never exploit to the fullest, which is sad because Mario's is really good. I'm not going to bother doing it on a 3ds, but I'll get it down once the wii U version rolls around.
 

Hina

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Here's a rather short battle I had with a Dedede who ended up either getting angry, busy or giving up.

http://www.youtube.com/watch?v=eDqmlxbzDKI

I absolutely love Mario's nair. I find it really ridiculous in the amount of utility it has.

But yeah, there it is.
 
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GhostAnime

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I'd be interested in reading a guide or video on how to optimize the Fludd. I assume the FLUDD you're using BSP is the normal, non-customized version?

I love playing Mario to death but my problems are usually that I just... can't gimp people. I kill with Mario on-stage 99% of the time.
 

A2ZOMG

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https://www.youtube.com/watch?v=jMS3ATaRUj0&feature=youtu.bebe

At a biweekly out in New York.. Not my best match as I was concentrating on both pm and melee at this tournament. This was my first match and haven't touched smash 4 that entire day, only pm/melee.
As I've stated before, main thing every Mario player needs to get in the habit of doing is using less D-smash outside of situations where it's likely to KO (or when comboing after D-throw/FFD-air). Keeping in mind that uncharged D-smash only does 10% this game and isn't safe on block. Most of those D-smashes in that game should have either been grabs (more damage) or F-tilt (better range, less ending lag). F-tilt oos in this game would have secured a lot of missed punish opportunities furthermore.
 
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BSP

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I'd be interested in reading a guide or video on how to optimize the Fludd. I assume the FLUDD you're using BSP is the normal, non-customized version?

I love playing Mario to death but my problems are usually that I just... can't gimp people. I kill with Mario on-stage 99% of the time.
Yes. Every match I've done is in For Glory mode, so no customs.
 

BSP

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Brawlman1000 (Sonic) vs BSP (Mario) 12
https://www.youtube.com/watch?v=DEvnyZhWetA

Brawlman1000 (Sonic) vs BSP (Mario) 13
https://www.youtube.com/watch?v=9Ytw1sKqgBw

Brawlman1000 (Sonic) vs BSP (Mario) 10
https://www.youtube.com/watch?v=bth_4d-m6GY

Brawlman1000 (Sonic) vs BSP (Mario) 9
https://www.youtube.com/watch?v=fI6RmZ_cWvM

Brawlman1000 (Sonic) vs BSP (Mario) 8
https://www.youtube.com/watch?v=Zjyw8WjfaN0

Brawlman1000 (Sonic) vs BSP (Mario) 7
https://www.youtube.com/watch?v=tSpMaEnz04k

Brawlman1000 (Sonic) vs BSP (Mario) 6
https://www.youtube.com/watch?v=RsOeU-xbC90

Brawlman1000 (Sonic) vs BSP (Mario) 5
https://www.youtube.com/watch?v=dTBLWCzsoi0

Brawlman1000 (Sonic) vs BSP (Mario) 4
https://www.youtube.com/watch?v=FwiRA-uRBuY

Brawlman1000 (Sonic) vs BSP (Mario) 3
https://www.youtube.com/watch?v=K_6Y2iFXEIA

Brawlman1000 (Sonic) vs BSP (Mario) 2
https://www.youtube.com/watch?v=TdkpZUuCPho

Brawlman1000 (Sonic) vs BSP (Mario) 1
https://www.youtube.com/watch?v=hbYHKh7Z9Gg
 
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A2ZOMG

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The main problem with the Yoshi vids is we didn't really see what happens when Yoshi tries to camp and mix up with Egg Lay and pivot grab. That being said, I do believe it is theoretically one of Mario's better matchups, in spite of Mario getting nerfs and Yoshi getting buffs, because by design we actually can force Yoshi to play honestly imo, and he's still not actually that great in footsies (he just gets massive reward mostly).
 
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Fire!

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MrM

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I dont understand the cape teleport part i just saw jumping off the stage and caping
 

Zethoro

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Had a pretty good match as Mario against a Marth earlier. I don't have much for Mario other than this but...hey, there you go.
(Note: I don't know if my Mario is actually decent or not, so critique would be nice as well.)
Also I don't have way to keep my camera stable so my hand is REALLY shaky. Sorry about that.
 
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servbot 42

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I attended a tournament in IKEA for some charity. I made it to the loser's Bracket 5-6. This is my best fight out of all of them. one thing I am trying to do is get rid of the anxiety of being in a tourney. I also learned a lot and met new friends. any advice on improving? I was also finally able to beat the game in classic intensity 9.0 since. playing people is way better than the cpu. anyways, any advice for a mario main?

 

BSP

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@ BSP BSP and @ Fire! Fire! will you guys have any wii u footage?
I went to a smashfest tournament yestarday and got some matches with Mario. I know there should be two of Mario vs Yoshi, one Mario vs Sheik, and two Mario vs Robin I believe. I was clearly better than the Sheik and Robin though, so they probably won't help too much. I do think I got a 0%-70% combo in one of them though. I never play my best in tournament. I always get flustered, even when there's nothing on the line >_>

I went Pac Man after I lost with Mario against the Yoshi. Lost again, and then brought it back 3 straight. Went all Pac Man in the GFs and took it 3-0. Yoshi does so much freaking damage and I had difficulty edgeguarding him well with Mario, and he can Nair out of most of Mario's strings, so I went Pac and started chucking fruit.

I'm not getting a Wii U until finals are done. Once I do, I'll try to wifi some good players and get some stuff.

OK, LSU crew is great at uploading stuff quickly.

https://www.youtube.com/watch?v=CsNjGOkGuIA&list=PLztdJXWbPJJAMsLP53HKra8Fs9c1G0dZI&index=11

First two matches are Mario, then I go Pac Man. Yoshi's damage per hit is insane, and I now realize just how dumb his Usmash is. I probably could have taken it it with Mario, but Yoshi is nearly a straight upgrade of him and I didn't want to bother.

https://www.youtube.com/watch?v=2F8jj8-2QL0&index=9&list=PLztdJXWbPJJAMsLP53HKra8Fs9c1G0dZI

First Mario match is at 17:37
Next one is 55:35

If Mario had some decent DPS, he'd be great. Even the long chains can be made up for in 3-4 hits by the opponent. Like I said, I was clearly better than these two, but these are some great examples of how much of a pain reverse Uair can be.
 
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GTZ

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Mario's sheer speed though man. well implemented combos are deadly. Out of all my mains in smash wii u including the doc, mario is the easiest to win with, at least IMHO with bowser at a very close second
 
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A2ZOMG

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I went to a smashfest tournament yestarday and got some matches with Mario. I know there should be two of Mario vs Yoshi, one Mario vs Sheik, and two Mario vs Robin I believe. I was clearly better than the Sheik and Robin though, so they probably won't help too much. I do think I got a 0%-70% combo in one of them though. I never play my best in tournament. I always get flustered, even when there's nothing on the line >_>

I went Pac Man after I lost with Mario against the Yoshi. Lost again, and then brought it back 3 straight. Went all Pac Man in the GFs and took it 3-0. Yoshi does so much freaking damage and I had difficulty edgeguarding him well with Mario, and he can Nair out of most of Mario's strings, so I went Pac and started chucking fruit.

I'm not getting a Wii U until finals are done. Once I do, I'll try to wifi some good players and get some stuff.

OK, LSU crew is great at uploading stuff quickly.

https://www.youtube.com/watch?v=CsNjGOkGuIA&list=PLztdJXWbPJJAMsLP53HKra8Fs9c1G0dZI&index=11

First two matches are Mario, then I go Pac Man. Yoshi's damage per hit is insane, and I now realize just how dumb his Usmash is. I probably could have taken it it with Mario, but Yoshi is nearly a straight upgrade of him and I didn't want to bother.

https://www.youtube.com/watch?v=2F8jj8-2QL0&index=9&list=PLztdJXWbPJJAMsLP53HKra8Fs9c1G0dZI

First Mario match is at 17:37
Next one is 55:35

If Mario had some decent DPS, he'd be great. Even the long chains can be made up for in 3-4 hits by the opponent. Like I said, I was clearly better than these two, but these are some great examples of how much of a pain reverse Uair can be.
You did at least prove to me that Mario has a relatively fair matchup against Yoshi. I mean, yeah. It sorta upsets me that the big reason we are at a disadvantage is really just damage output. Yoshi's strengths competitively are a lot like Brawl Snake's that way. The risk/reward favors him very noticeably numerically even if his kit can be played around.

I believe in a custom environment setting, we go at least even against him because he doesn't have a very good answer to Fast Fireballs, and Gust Cape also further increases our safety against him. Mario may be balanced around customs moves, when I think about it. I still believe though it would improve the depth of our custom options if his base normals were just slightly better.

The Robin match, I honestly cringed because the person you played against really just didn't seem to know what they were doing. But still, you impress me with your control over Mario.

Stuff like this does make me happy, because you're putting in work for me.
 

Fire!

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I'll probably start recording videos when I stop going for Down Throw, Forward Air KOs. I'm getting some pretty nice match up experience though.
 
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