One thing about Bowser'S jab reset: Does it have to hit with the outer hitbox or something? I get a pop up more than half the time I try to get the jab reset so I miss the reklaw.
Also I think the new Flame might be good to cover tech options.
not sure. it might just be that it is possible to buffer a roll/get up attack from jab reset. a lot of people will just hold shield, so you can usually run up and grab them anyway/wait for a spot dodge/react to a roll. 3.6 flames are definitely great for reacting to rolls away when you want to keep applying pressure, especially cuz shielding it doesn't work very well, and you can't buffer a roll in. if they try to SDI flame breath in, you can literally hold it until the flames are the size of a candle and rack up 30% easily, but you will probably get grabbed as a result of flame breff end-lag. in my experience, an opponent that stops DI'ing at any point will usually get knocked down from the flames, but idk the exact specifications for this. it goes without saying this can be used for setting up tech chase situations, but you typically won't get any follow-ups. generally it is best used for :
a) improvising a quick defensive option, either catching an opponent that's being too aggressive/interrupting their dash dance (especially b-reversed/wavebounced)
b) like i said, applying relatively safe pressure from a distance when they roll too far away to get a more optimal follow-up