Almas and Orca, I appreciate the tone of your posts.
Listen.
Y'all have every right to argue for or against HAD, but aggression and ad-hominem attacks are not the way to go about it.
Kix, a lot of people are correct in saying this has been argued to death. The general opinions are that a Melee Airdodge of any form homogenizes approaches, as it lacks landing lag and every character gets approximately the same distance. Not only this but it is a truly fundamental and alien concept to introduce into the game. The implications of this single code completely change gameplay, and it is argued that this is not done in a good way (compared to things like hitstun). I could go on, but that's not the point of the post.
Everyone else; stop yelling at him. Telling someone that their opinion is wrong because everyone has already agreed their opinion is wrong is quite possibly the worst way to achieve your desired goal. How about y'all learn some tolerance, quote some of the better arguments, and allow for an informed decision.
I wasn't really keeping an eye on this thread, but now I will. Any more attacks, and I'm closing it up, with a nice warm infraction for whoever's fault it is.
I see people talking about it, but I see an awful lot of opinion being thrown around instead of fact. The distance of the Wavedashes still seems different and when you can't stack it you can't keep doing it. Also the timing matters in the distance and how you use it, such as delaying it long enough to get the invincibility is a factor. If the lag were added to the beginning and it were more like the old MAD, Hybrid or not, there would still be reason to do more otherwise.
Even if it were the same distance and it wasn't advantageous to do it all the time, then what is the problem? It's like a single system technique then. Now I realize there is a certain amount of opinion everywhere and I'm not necessarily escaping this. It is fact that this game adds the unblockables into the SHFF game for mixup, that it adds to approaches, that it adds to mind games, that it can allow characters to get through hitboxes. The more the HAD or MAD gets improved upon it really makes me question why if at that point, or even now why people don't want it.
Really, these are things that can be used strategically, and how do they ruin what people want to do otherwise? Are they too hard to do? No? Do they break the game? I don't see any reason why they would. The thing is that no one wants to give these things a chance competitively. Why can't we see how the unblockables would work out in mind games? Why can't we see somebody get through a disjointed hitbox and do something cool?
Sure we don't NEED them and yes they are foreign to the game. So is not air momentum? The oki game was foreign until Brawl+. What this offers I am saying IS foreign but simply gives a wealth of techniques and I don't see how it destroys ANYONE's play-style or how it will how it will really turn the game into something terrible with a fixed MAD or the current HAD or potential fixes that might arise through time. (although I think the negative attitude makes this to step toward - look at how other things have progressed)
-Orca, I think people will be alienated by a lot of the changes made that will make the game better. Why does this character's gravity feel different from the other character's? I think the already competitive community should be the higher aim, and that newcomers will just be an added bonus. The idea of this taking off on a decent scale with the same code settings would probably be a nightmare anyway, but that's
if this happened.
Now speaking of new players, when the buffer code wasn't on and there was MAD, some casual people around here were much less excited about the game when I took it out and turned on buffer and didn't think it was as fun. So I guess it is about who you want to alienate, not if you are alienating anyone.