Zink
Smash Champion
we all know how cool Snake is. But let's not ignore something that will certainly be a big part of Brawl's defensive play- CAMPING. Snake is a camping champion, or several reasons-
1) He is big and fat, so he won't fly far when hit. Meaning he can camp for a while.
2) Cypher is not only a good recovery move, it gets you out of trouble on the stage too.
3) Lots of projectiles.
4) Easy to build a wall.
A wall? Now what do I mean by that? Why it's simple. A wall is something your opponent has dificulty crossing. Now when buillding your Snake's wall, the main component will be the DSMASH MINE. it's rough enough to make people think twice about just soaking up the hit, and it can't be removed short of setting it off. So to start off building a wall, set a mine near the edge of the stage, maybe about 1/3-1/4 to the center. The idea is to give yoursel enough room to manuver but not so much that your camp is to big to defend. Behind this mine, feel free to toss nades, nikita, whatever you like. That's basic.
But now that everyone has brawl, let's experiment a little more. Build a double wall by dropping c4 a few yards behind the mine, so it's twice as hard to approach you. Toss out random usmashes from behind the wall so your enemy has less windows in which he can safely approach. And when he does? You have options- sheild drop nade, PS stick, anything OOS, shieldgrab- the point is, Snake has a lot of options at this strong defensive position. There's only one way to decide which are good, though- experiment! Can you get away with Nikita behind a mine? What about behind a mine and c4? How well do short grenade tosses act as a deterrent? Is it safe to cypher out, and if so, when? Is it worthwhile to camp on ledges? try random stuff to limit enemy approach options and see what works.
Make Snake a champ camper!
1) He is big and fat, so he won't fly far when hit. Meaning he can camp for a while.
2) Cypher is not only a good recovery move, it gets you out of trouble on the stage too.
3) Lots of projectiles.
4) Easy to build a wall.
A wall? Now what do I mean by that? Why it's simple. A wall is something your opponent has dificulty crossing. Now when buillding your Snake's wall, the main component will be the DSMASH MINE. it's rough enough to make people think twice about just soaking up the hit, and it can't be removed short of setting it off. So to start off building a wall, set a mine near the edge of the stage, maybe about 1/3-1/4 to the center. The idea is to give yoursel enough room to manuver but not so much that your camp is to big to defend. Behind this mine, feel free to toss nades, nikita, whatever you like. That's basic.
But now that everyone has brawl, let's experiment a little more. Build a double wall by dropping c4 a few yards behind the mine, so it's twice as hard to approach you. Toss out random usmashes from behind the wall so your enemy has less windows in which he can safely approach. And when he does? You have options- sheild drop nade, PS stick, anything OOS, shieldgrab- the point is, Snake has a lot of options at this strong defensive position. There's only one way to decide which are good, though- experiment! Can you get away with Nikita behind a mine? What about behind a mine and c4? How well do short grenade tosses act as a deterrent? Is it safe to cypher out, and if so, when? Is it worthwhile to camp on ledges? try random stuff to limit enemy approach options and see what works.
Make Snake a champ camper!