ChopperDave
Smash Journeyman
- Joined
- Sep 17, 2014
- Messages
- 496
- 3DS FC
- 3007-8077-4055
Techniques and Tricks Thread
I will be using standard GameCube controls unless otherwise noted. For the purposes of this guide, here are what the following symbols mean:
--> you have all the time in the world between inputs
-> lenient timing between inputs (must be one after the other, but not especially fast)
> strict timing between inputs (i.e. <10 frames)
+ simultaneous inputs
/ alternative input
hold forward
hold back
dash
fast fall / drop through platform
let control stick return to neutral
any c-stick input will work
General
things that can be done by any character, but are useful for/against Mega Man
Pivot Grab, Pivot Ftilt, Pivot FSmashthings that can be done by any character, but are useful for/against Mega Man
How to Perform:
For Pivot Grab: -->>
For Pivot Ftilt: --> ->
For Pivot FSmash: --> > OR --> > >
Effect: Mega Man will switch directions, then execute pivot grab (a special animation with his longest ranged grab), ftilt, or fsmash.
Use: Too many to describe here. Great for spacing attacks.
Note: If you miss the timing on either pivot fsmash or pivot grab you'll get a pivot ftilt instead. For pivot grab, I sometimes find it easier to hit the hrab button and then immediately flick the control stick back.
Z Grab / Z Catch / Z Drop
How to Perform: -->
Effect: Mega Man will instantly catch / pick up an item, or drop it behind him.
Use: Too many to discuss here. Z drop is a frame 1 attack with very low cooldown, making it excellent for setting up traps and strings. Be careful when Z grabbing or Z catching, as if you mistime it you will airdodge instead.
Note: If you z grab a grounded Metal Blade (or other item) immediately before landing and hold down the z-button, you'll both grab the item and land into a shield. Pretty handy.
Instatoss
How to Perform: Z Grab --> //
Effect: Mega Man will airdodge and grab the item, cancel the airdodge, and immediately throw the item.
Use: Quickest way to throw a downed or airborne Metal Blade or Hyper Bomb. (Yes, it's slightly quicker than pressing A twice to pick up and throw.) Can also be used right after a z drop as part of an attack string (see video below).
Video:
Reverse Aerial Rush (a.k.a. RAR)
How to Perform: (run, will not work in dash animation) --> ->
Effect: Mega Man will keep running momentum while jumping forwards, but will be facing backwards.
Use: Best for quickly doing a bair poke, or for using nair to catch people who try to cross you up. Can be used to better attack with z dropped items, as Mega Man drops items behind himself.
B Reverse
How to Perform: >
Effect: Mega Man will instantly turn around and use the chosen B attack, conserving any momentum.
Use: You can use the momentum "bounce" for fakeouts and mixups.
WavebounceEffect: Mega Man will keep running momentum while jumping forwards, but will be facing backwards.
Use: Best for quickly doing a bair poke, or for using nair to catch people who try to cross you up. Can be used to better attack with z dropped items, as Mega Man drops items behind himself.
B Reverse
How to Perform: >
Effect: Mega Man will instantly turn around and use the chosen B attack, conserving any momentum.
Use: You can use the momentum "bounce" for fakeouts and mixups.
How to Perform: --> -->*/* > (hold)
*cstick must be set to Special Attacks
Effect: Mega Man will Metal Blade/ / Crash Bomber / Leaf Shield forward while bouncing backwards.
Use: You can use the momentum "bounce" for fakeouts and mixups.
Perfect Pivot
How to Perform:
> (1 frame) >
Effect: Mega Man will slide a bit forward, landing into a neutral standing position facing backwards. With good timing, can be used to switch directions on Foxtrot (see below).
Use: Mega Man doesn't really get as much use out of perfect pivot as other characters in my opinion, but some of you might find this tech useful, so here you go. It can be good for spacing the occasional dsmash I guess.
Video:
Foxtrot
How to Perform: -> -> ...
Effect: Mega Man will continually move forward in his dash animation.
Use: Mindgames I guess? I don't really like Foxtrotting because you can't shield during the dash animation, but maybe some of you guys will find it more useful than me.
Kara FSmash (a.k.a. Shutter Step Fsmash, a.k.a. S-Smash)
How to Perform: > / OR >
Effect: Mega Man will cancel the initial dash animation into a fsmash. Can be done in either direction.
Use: Can be used for minor spacing adjustments on fsmash. (You'll see Marths do this a lot.) Can also be combined with Foxtrot to effectively dash up to someone and fsmash.
Video:
How to Perform: > OR >+
Effect: Mega Man will cancel the initial dash animation into dash attack.
Use: The quickest way to perform a dash attack from neutral standing position. Good for punishing a roll on read. Be careful not to use accidentally when trying for a Kara FSmash!
Slide Smash
How to Perform: --> OR --> +
Effect: Mega Man will usmash out of a dash/run.
Use: DACUS may be gone, but we can still use this to do a running usmash.
Jump Cancelled Glide Toss (a.k.a. JCGT)
How to Perform:
Effect: Mega Man will slide forwards/backwards while throwing item in chosen direction.
Use: Good for maintaining forward or backward momentum while throwing item. Can be used to slide into downward thrown Metal Blade or Hyper Bomb, which is safe on shield and can be chained by Mega Man into usmash, grab, another JCGT with Metal Blade, etc.
Note: Metal Blade will disappear randomly when tossed into the ground, making the combos shown in the video below somewhat unreliable.
Video:
Jump Cancelled Usmash
How to Perform: > OR > +
Effect: Mega Man will usmash.
Use: Allows you to usmash Out of Shield. Mega Man has a disjointed usmash with quick start up frames, making it an excellent punish for poorly spaced attacks.
Jump Cancelled UpB
How to Perform: > + OR > *
*cstick must be set to Special Attacks
Effect: Mega Man will UpB.
Use: Allows you to UpB Out of Shield and out of dash animation. Can be handy as an eject button from hairy situations, or an Out of Shield attack with Tornado Hold.
Shield Item Toss
How to Perform:
Effect: Mega Man will throw item out of shield. Using c-stick allows you to choose direction.
Use: Probably Mega Man's safest Out of Shield option. Can be used to fake a JCGT, or to punish attacks on shield. Downward thrown Metal Blade or Hyper Bomb will hit people right on top of you.
Jump Cancelled Pseudo Z Grab
How to Perform: (Stand over an item such as Metal Blade) --> --> >
Effect: Mega Man will pick up the item Out of Shield.
Use: Kind of situational but hey, if you want to grab an item Out of Shield, this is how you can do it.
Invinciblade / Invincibomb
How to Perform:
Effect: Mega Man will get a few frames of intangibility from the airdodge, then cancel it into a throw.
Use: Lets you dodge something and then immediately counter with an item throw.
Invinciblade / Invincibomb Z Drop
How to Perform:
Effect: Mega Man will airdodge and z-drop an item at the same time.
Use: Lets you dodge and attack simultaneously.
Drop Cancelled Aerial
How to Perform: (drop through a platform) > /
Effect: Mega Man will do an aerial attack.
Use: Essentially the fastest way to execute an aerial attack. (The jump animation takes a few frames, while falling through a platform is a frame 1 action.)
Z Drop Ledge Grab
How to Perform:
Effect: Mega Man will z-drop an item and grab the ledge almost simultaneously.
Use: Lets you attack with an item and ledge trump simultaneously, or attack with an item and gain invincibility frames from the ledge grab.
Ledge Slide
How to Perform: --> hold toward the ledge of the stage/platform to gain momentum --> use any move (except UpB) while landing just before the ledge.
Effect: Mega Man will slide off the ledge/platform while performing his B attack. If he has UpB'd, he will not suffer landing lag and will regain his UpB.
Use: You can hold down to UpB past ledge, then use a ledge slide to regain the UpB and continue an edgeguard. You can also do things like Leaf Shield and slide into a ledge grab.
Scar Jump
How to Perform: Grab the ledge, (slightly towards stage and down) >
Effect: Mega Man will instantly walljump off stage.
Use: Let's you bair from ledge without using up your double jump.
Video:
Jab, Ftilt, Nair
when life gives you lemons...
Short Hop "Laser" (Short Hop Lemon)when life gives you lemons...
How to Perform:
To short hop forward:+ > (tap) ->
To short hop forward:+ > (tap) ->
Effect: Mega Man will fire one lemon at ground level, then short hop. Can move forward or backwards after jump.
Use: Can be used kind of like Falco's lasers in Melee and Brawl. By firing one lemon and jumping, you disrupt opponents' ground approaches and stay mobile. By the time you land on the ground again you will be ready to do any other action from neutral, such as dtilt or dash grab.
Note: Be sure to hold left/right *after* you jump or otherwise you'll just turn around and sometimes fail to jump. It takes practice to get the timing down. Also, you don't have to fire just one lemon--it pays to mix things up with two or three.
Video:
Catch and Shoot
How to Perform:
-->+ (near item) ->->
Effect: Mega Man will fire one lemon and simultaneously pick up item. He can then fire two more lemons to complete his "jab combo."
Use: Use this to fire a string of lemons while grabbing and holding an item.
Note: You can use this in concert with the Pick Up and Play and Quick Metal Blade Pickup String to pick up grounded Metal Blades and shoot lemons. You can also RAR and z-drop, then Catch and Shoot. Experiment and find ways to integrate this into your gameplay!
Note#2: Mega Man can no longer begin a "jab combo" with an item in hand. This was possible on the WiiU version in previous versions, but was patched out as of v1.06.
Lemon Lock
How to Perform: If an opponent misses a ground tech, -> -> ->+ (utilt)
Effect: Guaranteed utilt / dsmash!
Use: A grounded opponent can be hit three times, and the third hit will force him to get up. The get up animation is just slow enough that you can squeeze in a utilt and there's nothing he can do about it. You can also begin charging a dsmash after firing the 3rd lemon and slam your opponent with it after he gets up but before he can shield.
Lemon Slide
How to Perform: > + (i.e. fire one lemon on stage or while landing from short hop) > hold -> ->
Effect: Mega Man will slide forward while jabbing.
Use: Allows you to move forward while jabbing rather than ftilting. Jab has more knockback than ftilt, so you can use this to force ledge slips.
Neutral B
Metal Blade, Hyper Bomb, Shadow Blade
Metal Blade, Hyper Bomb, Shadow Blade
8-Directional Aiming
How to Perform: -> ///////
Effect: Lets you aim Neutral B attack up, down, to the side, or on a diagonal.
Use: Too many to list.
Note: The timing for this is different than for B reversing. (B reversing has tighter timing.) It's good to learn both, as B reversing will shift your momentum and hurtboxes, while 8-Directional Aiming won't.
Z1GMA Upper
How to Perform: to full hop (or fall to full hop height) > -> (i.e. throw a metal blade diagonal down) --> hold -> +(buffer a utilt)
Effect: Traps opponent with Metal Blade, follows up with utilt.
Use: Basically Mega Man's "sacred combo." Guaranteed combo against most characters at most percents. Great for punishing moves that render an opponent stationary and for securing kills.
Pick Up And Play
How to Perform: Walk on top of a grounded Metal Blade --> > /
Effect: Mega Man will pick up the Metal Blade and use a rising aerial at the same time.
Use: A good way to get a Metal Blade in hand while spacing simultaneously with a nair, fair, or bair. If you perform a nair, you can Catch and Shoot to fire up to 3 lemons.
Quick Metal Blade Pickup String
How to Perform: (full hop) > -> (i.e. throw Metal Blade downward while rising) -> + (i.e. fire a lemon)
Effect: Mega Man jump throw a Metal Blade downward, and pick it up while landing and firing a lemon. Can be combined with Catch and Shoot to fire up to 3 lemons.
Use: This is a common strategy for getting a Metal Blade in hand.
Hyper Bomb Bounce
How to Perform:
Effect: The Hyper Bomb will bounce in place without exploding (unless it touches an opponent's hurtbox). You have enough time to regrab or z-catch.
Use: Good for mix-ups. You can pressure shielding enemies hard by JCGT a Hyper Bomb down.
Drop Cancelled Hyper Bomb
How to Perform:
Effect: The Hyper Bomb will instantly explode on the platform as you drop through it.
Use: Literally Mega Man's fastest attack from neutral standing position. The bomb will explode on the platform 1 frame after you make the input. Can be followed up with a uair or Danger Wrap.
Dash Item Throw Cancelled Item Throw (a.k.a. DITCIT, Boost Blade)
How to Perform:
Effect: Mega Man will slide forward surprisingly far into neutral position, while throwing Metal Blade up or forward.
Use: Good way to close the distance for a surprise usmash or utilt or grab.
Note: The second method must be used to throw item forward. You need to hold the control stick at roughly a 30 degree angle diagonally up; otherwise you'll throw item up. I find it useful to do the "quarter circle" motion from Street Fighter to get down the timing for this method.
Video:
Side B
Crash Bomber, Ice Slasher, Danger Wrap
Crash Bomber Shield CancelCrash Bomber, Ice Slasher, Danger Wrap
How to Perform: If you have <40% in damage, + to get a Crash Bomber attached to someone, eat the first hit of a Crash Bomber explosion while on the ground, then
Effect: Mega Man will eat the first 2% of Crash Bomber and (perfect) shield the rest, allowing him to act immediately.
Use: Kind of gimmicky, but potentially a good way to set up revenge kills. You can grab an opponent who has a Crash Bomber stuck to him (or while it is stuck to you), hold R to buffer a shield, pummel until the bomb explodes, and then follow up with a bair, uair, or another move while he is in hitstun.
Video:
Crash Slash
How to Perform: If you are roughly equal damage as your opponent, +to stick a Crash Bomber to him, and pummel, eat the explosion, + / (i.e. bair)
Effect: Mega Man and his opponent will be launched at a trajectory that is often perfect for a followup bair.
Use: Gimmicky and situational kill setup. Can be DI'd out of, so it's not a reliable setup.
Ledge Bomber
How to Perform: + to attach a Crash Bomber to the lip of the stage, either while recovering or edgeguarding.
Effect: Ledge go boom!
Use: This can be handy for covering your ledge get-up. You can time it such that the bomb goes off while you're in invincibility frames, forcing your opponent to back off. The explosion can stage spike on certain stages, which can punish people who drop into the ledge pocket to gimp you. Also, you can trap people by ledge trumping just as the explosion goes off, then following up with a bair while they're in hitstun. (But beware, they can do the same thing to you.)
Note: Danger Wrap can be used somewhat similarly. Like Crash Bomber, it will explode when it hits the stage, can hurt people through the ledge, and can stage spike.
Double Ice Slasher / Danger Wrap
How to Perform: Use Ice Slasher or Danger Wrap as you land on a stage or platform.
Effect: Mega Man will sometimes fire two Ice Slashers or Danger Wraps at once!
Use: This is a glitch that no one can seem to consistently perform. The frame timing seems pretty exact. Don't try for it, just be happy when it happens!
Up B
Rush Coil, Tornado Hold, Beat
Rush Coil, Tornado Hold, Beat
UpB Landing Lag Replacement
How to Perform: +, then land while performing any aerial attack.
Effect: The landing lag from UpB will be replaced by the landing lag of the chosen aerial.
Use: You can use this to shorten the lengthy landing lag of Mega Man's UpBs. The landing lag from fair and bair isn't that much better, but it's still better. Nair is best -- if you land while firing lemons, you'll suffer no landing lag at all!
Note: This does not work if you autocancel the aerial! So don't try something cute like autocancelling a fair or bair, or you'll get the full UpB landing lag.
Lemon DropHow to Perform: +, then land while performing any aerial attack.
Effect: The landing lag from UpB will be replaced by the landing lag of the chosen aerial.
Use: You can use this to shorten the lengthy landing lag of Mega Man's UpBs. The landing lag from fair and bair isn't that much better, but it's still better. Nair is best -- if you land while firing lemons, you'll suffer no landing lag at all!
Note: This does not work if you autocancel the aerial! So don't try something cute like autocancelling a fair or bair, or you'll get the full UpB landing lag.
How to Perform: + -> + to fire one lemon -> (to fast fall)
Effect: A special type of UpB Landing Lag Replacement--this will completely cancel the UpB landing lag.
Use: Because you suffer no landing lag while firing lemons, you can fire one or more lemons and fast fall to get back on the ground quickly and avoid landing lag. At certain heights, you can land and almost immediately perform any other move from neutral standing position, including shield and utilt. Often baits people into doing something unsafe to "punish" your landing. Makes Tornado Hold a lot scarier.
UpB Endlag Replacement
How to Perform: +, then land while performing any other attack.
Effect: The landing lag from UpB will be replaced by the endlag of the chosen B move.
Use: Generally better than most UpB Landing Lag Replacements. (Nair UpB Landing Lag Replacement and Lemon Drop are the major exceptions.) Experiment to find the best timings. For example, you can Tornado Hold from standing, throw a Metal Blade, then immediately perform any move from neutral upon landing.
Tornado Hold Ledge Cancel
How to Perform: Run off stage, fall to about half of Tornado Hold's maximum height, +
Effect: Mega Man will grab the ledge about halfway through the Tornado Hold animation, but the tornado hitbox will remain for the full length of time.
Use: Quite nice for edgeguarding and setting up bair or Danger Wrap followups.
Note: You cannot do this after dropping from ledge. If you have grabbed the ledge, you MUST touch your feet to the ground before you can Tornado Hold Ledge Cancel again.
Rushbounce Refresh
How to Perform: + to set up Rush Coil, land on him, (+ again).
Effect: Bouncing off Rush will refresh Mega Man's UpB. He can UpB again as soon as he touches Rush.
Use: This can be used as a stall tactic to force approaches when you have the lead. That will show those Link arrow spammers on For Glory.
Rushbounce Autocancel
How to Perform: + to set up Rush Coil, land on him while performing any or aerial.
Effect: Rush will autocancel the aerial at any point in the animation.
Use: This can be handy for using some of Mega Man's aerials more safely. For example, you can UpB, dair, Rushbounce Autocancel, Lemon Drop.
Rushbounce Momentum Cancel
How to Perform: + to set up Rush Coil, bounce off him,
Effect: Double jumping cancels the upward momentum you normally get from bouncing off Rush.
Use: This technique allows you more control over how high you bounce. You can do fun stuff like UpB-> Lemon Drop->full hop dair-> Rushbounce Autocancel-> Rushbounce Momentum Cancel-> dair again, which allows you to dair twice in quick succession (and autocancel the 2nd dair-- see below for dair autocancel).
Instabounce
How to Perform: + to set up Rush Coil near the edge of the stage or platform, Lemon Drop, to run off stage/platform.
Effect: Mega Man will instantly bounce off Rush as soon as his feet leave the stage.
Use: Gimmicky, but occasionally good for edge guarding people who try to recover high. You can "Rush Push" by setting up Rush Coil near the edge of the stage (perhaps as they are getting up from a ledge hang), then force an edge slip to make them bounce off Rush involuntarily. Silly but fun! Sometimes, with luck and timing, you can set it up so that you Rush Push an opponent into a waiting Danger Wrap...
Drop Cancelled Instabounce
How to Perform: + to set up Rush Coil on a platform, Lemon Drop, walk so that you are right on top of Rush, to drop through the platform.
Effect: Mega Man will instantly bounce off Rush. Same basic concept as normal Instabounce.
Use: Better to use this on platforms than Utilt Cancelled Instabounce because you don't get the weird landing lag.
Utilt Cancelled Instabounce
How to Perform: + to set up Rush Coil on a platform, Lemon Drop, walk so that you are right on top of Rush, + (utilt)
Effect: Mega Man will instantly bounce off Rush. Same basic concept as normal Instabounce.
Use: Can be used to delay when you bounce off Rush. Mindgames?
Note: This only seems to work on WiiU now. It can't be done on the 3DS version. Weird! Be careful, as you'll get some RICO lag when you do this.
Down B
Leaf Shield, Skull Barrier, Plant Barrier
DownB "Short Hop"Leaf Shield, Skull Barrier, Plant Barrier
How to Perform: -> +
Effect: The upward momentum from your jump will be completely cancelled, and (optionally) Mega Man will bounce forward or back as he activates his shield/barrier.
Use: Handy for mixups. A lot of people don't expect Mega Man to be able to cut short and suddenly switch the momentum of his double jump.
Note: This can be used to shorten the height you get off of a Rush Bounce, if you do it immediately after you bounce. Incidentally, doing so will cancel the landing lag from using Rush Coil.
Leaf Pummel
How to Perform: + (Leaf Shield or Plant Barrier only) --> -> (pummel)
Effect: Your opponent will be simultaneously attacked by leaves / pedals as you pummel.
Use: Simple but worth mentioning. At high percents you can wrack up a lot of damage by grabbing with Leaf Shield or Plant Barrier up, pummeling twice, and bthrowing.
Choose Your Own Projectile
How to Perform: With item in hand and a shield/barrier up, press to throw item, press or to throw shield/barrier.
Effect: Choose between throwing item or throwing shield/barrier.
Use: Mega Man can pick up and use items while he has a shield/barrier up, and you can select whether you throw the item or the shield/barrier with A and B. Use it for mix-ups.
Leafstool
How to Perform: With Leaf Shield or Plant Barrier up, at someone --> hit confirm a leaf/pedal > to footstool.
Effect: Your opponent will be footstooled.
Use: Handy way to get a semi-guaranteed footstool, as the disjointed Leaf Shield or Plant Barrier hitboxes will hitstun your opponents just before you footstool. Lets you safely footstool characters like Captain Falcon and Ness out of their UpBs.
Video:
Leaf Lock
How to Perform: If an opponent misses a tech, walk up next to him while Leaf Shield is rotating around you. (Does not work with Plant Barrier.)
Effect: Your opponent will be trapped for all 4 leaf hits for 8%.
Use: You can combo this into a utilt, though the timing is tighter than with Lemon Lock and maybe not guaranteed. There is no 100% reliable way to set up a Leaf Lock, but it's nice when it happens.
Video:
Jump Cancelled Leaf Shield
How to Perform: + to activate a Leaf Shield (or Plant Barrier or Skull Barrier) --> > / + / +
Effect: Mega Man will throw Leaf Shield, Plant Barrier, or Skull Barrier.
Use: Can be used to throw Leaf Shield / Plant Barrier / Skull Barrier Out of Shield.
Skull Bomber
How to Perform: + to attach a Crash Bomber to opponent or self -->+ to fire up Skull Barrier.
Effect: Mega Man takes no damage from Crash Bomber explosion while protected by Skull Barrier.
Use: Basically lets you do a Crash Bomber Shield Cancel at any percent, once you nail down the timing. Similar uses.
Miscellaneous
other Mega Man specific techs and tricks
Landing Uairother Mega Man specific techs and tricks
How to Perform: + / almost immediately before landing on stage or platform. Can be done while fast falling.
Effect: Mega Man will send out a uair that will hit any standing opponent (for 19-21% damage, if the first hit connects). Yes, even short ones like Kirby.
Use: Awesome option from the air. You can do this while landing behind a shielding opponent, and the uair will stick around long enough that you can get away before they punish (and if they drop shield too early, they'll get caught in the uair). Combos into a full hopped uair. Can KO at high percentages if DI'd poorly.
Note: The best way to practice the timing for this, I find, is to do a rising full hopped fair, then a falling uair. This is, incidentally, a pretty decent bread-and-butter attack string.
Dair Glide
How to Perform: + / at apex of jump, double jump, Rush Coil, or Tornado Hold.
Effect: Mega Man glides slightly before performing dair.
Use: Helps for positioning dair, as you can still adjust slightly to left or right. Can be used to give you just a little bit more horizontal recovery, I guess.
Dair AutocancelHow to Perform: + / at apex of jump, double jump, Rush Coil, or Tornado Hold.
Effect: Mega Man glides slightly before performing dair.
Use: Helps for positioning dair, as you can still adjust slightly to left or right. Can be used to give you just a little bit more horizontal recovery, I guess.
How to Perform: (short hop) -> (double jump) -> + / (while rising)
Effect: Mega Man can perform any attack from neutral as soon as he lands.
Use: One of the safest ways to use dair onstage.
Claw Drop
How to Perform: + (i.e. bair) >before the 3rd strike hits.
Effect: This will trip opponents on the stage. Sadly, this no longer meteors like it did pre-1.03.
Use: Can set up for a Lemon Lock if your opponent fails to react quickly enough.
Double Wall Jump
How to Perform: + (hold away from stage and jump to walljump) once -->+ --> + again
Effect: Mega Man can walljump twice!
Use: Can be used to keep up ledge pressure when edgeguarding, or stall when recovering. But be careful: once you UpB, you can only walljump once. It's not possible to UpB, walljump, double jump, walljump again.
Utilt Ledge Cancel
How to Perform: + (utilt) near a ledge.
Effect: Mega Man will utilt and then grab the ledge, cancelling the "landing lag" of his utilt.
Use: Can be used to make utilt slightly less laggy. Decent option when trying to punish ledge getups, as if you whiff you're not as vulnerable as with normal utilt.
Fin
you've reached the end! hooray!
Thanks to @---, @
Locke 06
, @
Z1GMA
, @SSGuy, @
ENKER
, @
Azazel
, @Opana, @NinjaLink, @Zucco, @BBC7, @StylesX2, @
DCavalier
, @idothedew, @
Peabnut Bubber
, @
S
SanAntonioSmasher
, and probably others I'm forgetting for finding, posting about, and/or compiling these techs and tricks before me. you've reached the end! hooray!
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