Ademisk
Smash Champion
First off, Ness is cool. Everyone who played him in Melee is gonna love the little bugger.
Quick rundown of the moves
Fair: Gonna be using this a lot, as usual. I can't seem to combo it well yet, but it definitely combos. Good knockback, good damage. Much more knockback than Melee, a ****ING LOT more. Good for short hopping AND Rising.
Bair: I don't care if the knock back is lower, I love this son of a *****, always have. Just hit with it, it'll feel good. Best short hopping, but rising is also a possibility. Good damage, probably the most frequent killer despite decreased knockback. I mean...EVERYTHING has decreased knockback in Brawl.
Dair: ****ING SLOW. ****ING POWERFUL. I love this move so much it's not funny. Has a gigantic learning curve, just like Melee dair, but it's super good. Plus, it's hard for the enemy to predict it, because its loading frames don't neccessarily look much like a dair.
Uair: Large learning curve, the timing is just different than Melee. Rising uair into uair is a possible combo, as is rising uair into PK Thunder.
Nair: Beautiful, of course. Melee version, almost no difference. Love.
Yoyos are good, hard to learn, good combos.
Bat: First off, learn to foxtrot, then master fox trotting, then work on your foxtrotting mindgames. Then the bat will be useful. Also....
THE ENTIRE BAT IS A REFLECTING HITBOX!!!!!!! ^_^
PK Fire: Really good, it...drops a bit if it's on the ground, so you have to use it in close range or in the air. If it hits, and the enemy doesn't DI right, it's almost a free bat. Also been using PK Fire into PK Thunder2, PK Fire into Dash attacl(Works best so far), and PK Fire into yoyo. Good stuff.
PSI Magnet: Your only real defense against Lucas's horror. Its lack of lag is beautiful.
PK Flash: Better for people coming from above, due to Brawl's floatiness. Can be used to Juggle, good against Snake. Horrible for edgeguarding, don't even try.
PK Thunder: Okay, I have so much to say about this move, omg. First off, good for juggling, just great. Second, the tailwhip is ****ING HUGE. Yes, oh yes, orgasm.
Okay, PK Thunder 2 stuff now. First off, the range is a little short, so be careful. Now that that's been said, you almost NEVER have to be careful with this move. The afterlag is ****ing ridiculous short, if you hit an enemy it freaking DESTROYS your range(this is a good thing for when you're aiming off of the edge.) Plus, the very nice two sided sweetspot allows you to grab the ledge if you go off the stage with PK Thunder a little. Damage is huge, knockback is huge(especially for Brawl, this is one of the best killing moves in the game). Hitting shields is bad, so mindgames are neccessary. But, hands down, Simna is going to be the best Brawl player in the entire world because of this move. I'm not even joking. It's THAT good.
YYG doesn't work. Give it up, we'll find something new.
Tilts are all basically the same.
As is the AAA combo.
Uair is a TINY bit better for juggling, not much.
Rising is super fun and awesome and useful as hell. Working hard on coming up with new combo stuff for it. It's REALLY hard to get used to, huge learning curve, but I can see how it's useful.
Ness is Middle or High Tier hands down. He has problems with Lucas, but so do lots of people. He has the advantage of being able to PSI Magnet Lucas's PK Thunder. Also, NEVER USE PK THUNDER ON LUCAS, I SWEAR TO GOD I WILL COME BACK THERE AND WHIP YOU SILLY WITH MY BELT!!
Ness's black shirt is cool.
THANK YOU! GNIGHT!
Quick rundown of the moves
Fair: Gonna be using this a lot, as usual. I can't seem to combo it well yet, but it definitely combos. Good knockback, good damage. Much more knockback than Melee, a ****ING LOT more. Good for short hopping AND Rising.
Bair: I don't care if the knock back is lower, I love this son of a *****, always have. Just hit with it, it'll feel good. Best short hopping, but rising is also a possibility. Good damage, probably the most frequent killer despite decreased knockback. I mean...EVERYTHING has decreased knockback in Brawl.
Dair: ****ING SLOW. ****ING POWERFUL. I love this move so much it's not funny. Has a gigantic learning curve, just like Melee dair, but it's super good. Plus, it's hard for the enemy to predict it, because its loading frames don't neccessarily look much like a dair.
Uair: Large learning curve, the timing is just different than Melee. Rising uair into uair is a possible combo, as is rising uair into PK Thunder.
Nair: Beautiful, of course. Melee version, almost no difference. Love.
Yoyos are good, hard to learn, good combos.
Bat: First off, learn to foxtrot, then master fox trotting, then work on your foxtrotting mindgames. Then the bat will be useful. Also....
THE ENTIRE BAT IS A REFLECTING HITBOX!!!!!!! ^_^
PK Fire: Really good, it...drops a bit if it's on the ground, so you have to use it in close range or in the air. If it hits, and the enemy doesn't DI right, it's almost a free bat. Also been using PK Fire into PK Thunder2, PK Fire into Dash attacl(Works best so far), and PK Fire into yoyo. Good stuff.
PSI Magnet: Your only real defense against Lucas's horror. Its lack of lag is beautiful.
PK Flash: Better for people coming from above, due to Brawl's floatiness. Can be used to Juggle, good against Snake. Horrible for edgeguarding, don't even try.
PK Thunder: Okay, I have so much to say about this move, omg. First off, good for juggling, just great. Second, the tailwhip is ****ING HUGE. Yes, oh yes, orgasm.
Okay, PK Thunder 2 stuff now. First off, the range is a little short, so be careful. Now that that's been said, you almost NEVER have to be careful with this move. The afterlag is ****ing ridiculous short, if you hit an enemy it freaking DESTROYS your range(this is a good thing for when you're aiming off of the edge.) Plus, the very nice two sided sweetspot allows you to grab the ledge if you go off the stage with PK Thunder a little. Damage is huge, knockback is huge(especially for Brawl, this is one of the best killing moves in the game). Hitting shields is bad, so mindgames are neccessary. But, hands down, Simna is going to be the best Brawl player in the entire world because of this move. I'm not even joking. It's THAT good.
YYG doesn't work. Give it up, we'll find something new.
Tilts are all basically the same.
As is the AAA combo.
Uair is a TINY bit better for juggling, not much.
Rising is super fun and awesome and useful as hell. Working hard on coming up with new combo stuff for it. It's REALLY hard to get used to, huge learning curve, but I can see how it's useful.
Ness is Middle or High Tier hands down. He has problems with Lucas, but so do lots of people. He has the advantage of being able to PSI Magnet Lucas's PK Thunder. Also, NEVER USE PK THUNDER ON LUCAS, I SWEAR TO GOD I WILL COME BACK THERE AND WHIP YOU SILLY WITH MY BELT!!
Ness's black shirt is cool.
THANK YOU! GNIGHT!