Ghost07
Smash Journeyman
(Before you say anything, we already know Drack has a wolf guide out...)
(We are still working on organizing it, we know it looks bad... lol)
SWS PRESENTS
Lord O' Donnell
Intoduction
Wolf O’ Donnell is the rival of Fox McCloud and the leader Star Wolf. In Star Fox 64 Star Wolf was hired by Emperor Andross to destroy Star Fox, but they fail due to Star Fox’s amazing piloting skills. Wolf now seeks revenge for his own reasons and he going to duke it out in Brawl.
First off Wolf is a great character and easy to pick up (most characters in Brawl are). At first he will feel like a God when you own you're friends but when they start to understand his weakness wolf becomes very hard too play and you might start losing (a lot.) If you’re blaster or f smash spammer we urge you to stop or you’ll never get better. The truth be told Wolf is a character that only some can play but everybody wants too because he's cool. We don’t want to discourage anybody from playing with him though…
Attention! We are not telling you how to play Wolf. Take this as a guide full of tips.
=====================================================
Pros:
Strong, fast attacks
Spammable projectile, shine
Fast faller
Scarring (side b trick)
Cons:
Recovery is not as good as other characters and he fall faster than most characters
The lag on most of his attacks is very troublesome
Shine to “ “ is not a true combo (can be interrupted or shielded)
Easily shield grabbed
=====================================================
Costumes
=====================================================
Moveset
Jabs: Wolf does two quick slashes followed by a bite
-Good speed and good for interrupting attacks.
Neutral A:
(Hits: 3%)
{Diagonal knockback (At high percentages)}
{Horizontal knockback (At low percentages)}
AA Combo:
(Hits: 5%)
(Second hit: 2%)
{Diagonal knockback}
{Second Hit has Horizontal knockback}
AAA Combo:
(Hits: 9%)
(Third hit: 4%)
(First & Third hit: 12%)
(Second & Third hit: 6%)
{Diagonal knockback}
Forward tilt: Wolf takes his claws and runs them through his opponent
- A good sized hitbox on this move. If your opponent is close it does two hits otherwise it tips. This move is great for shield poking and also good for follow ups.
Forward Tilt:
(Hits: 11%)
(First hit [Grounded Opponent]: 5%)
(Second hit [Grounded Opponent]: 6%) = 11%
{Second hit provides more knockback}
{Diagonal knockback (At high percentages)}
{Horizontal knockback (At low percentages)}
(First hit [Aerial Opponent]: 6%)
(Second hit [Aerial Opponent]: 5%) = 11%
{Second hit provides more knockback}
{Diagonal knockback}
Down tilt: Wolf bends down and kicks across the ground
-This move is average a best. Average damage and knockback but, not really useful though.
Down tilt:
(Hits: 6%)
[Trips Up close]
{Horizontal knockback (At low percentages)}
{Diagonal knockback (At high percentages)}
Up tilt: Wolf does a sluggish kick over his head with a little jump
-The range on this attack is low but it’s good for juggling. This move can also kill at high percents and go through ledges. There is a little lag on the attack so using it twice is not the best thing to do.
Up tilt:
(Hits [Grounded Opponent]: 10%)
(Hits [Aerial Opponent]: 9%)
{Pushes opponent away from Wolf}
{Vertical knockback}
Dash attack: Wolf does a back flip kick similar to fox’s up smash
-This move is not that good. If you miss it is easily punishable because of the ending lag. I prefer not using this attack.
Dash attack:
(Hits: 9%)
{Vertical Knockback (At high percentages}
{Horizontal knockback (At low percentages)}
Smashes
Forward smash: Wolf dashes with a fast palm strike (Similar to sheik’s dash attack)
-Everyone who plays wolf simply love this attack. This smash is great but don’t spam it or your opponent will shield grab you every time. Try to keep your f smashes to a minimum to keep your opponent guessing. Hyphen smashing his fmash give you more range which makes this smash even better.(press forward on the control stick then fsmash with the c stick)
Forward Smash:
(Hits [Far Away]: 10% [Trips when used extremely far away])
{Horizontal knockback}
(Hits [Close Up]: 5% [Trips when used while walking towards opponent])
{Horizontal knockback}
(Regular Hit: 15% (First hit: 10%) (Second Hit: 5%))
{Diagonal knockback (At high percentages)}
{Horizontal knockback {At low percentages)}
Up smash: Wolf does a break dance style move on the ground, kicking his legs up and spinning around.
-This move is a good alternative for the up tilt and a good killing move. It has two hit boxes, the first hit brings your opponent in and the second hit sends them into the air. This move can also go through stages.
Up Smash:
(First hit [Grounded Opponent] 6%)
(Second hit [Grounded Opponent] 12%) = 18% Combined
{Drags Opponent Towards Wolf}
{Second hit provides more knockback}
{Vertical knockback}
(First hit [Aerial Opponent] 12%)
{Vertical knockback}
(Second hit [Aerial Opponent] 6%) = 18% Combined
{Second hit provides more knockback}
{Vertical knockback}
Down smash: Wolf bends down a does a fast claw swipe on both sides of him
-Wolf best kill move by far. This attack is extremely fast and should be you number one killing move besides his bair. There is very little lag on this attack and it kills fast.
Down Smash:
(Hits [Forward]: 14%)
{Extremely far distance provides more knockback}
{Diagonal knockback (At high percentages)}
{Horizontal knockback {At low percentages)}
(Hits [Backward]: 13%)
{Extremely far distance provides more knockback}
{Diagonal knockback (At high percentages)}
{Horizontal knockback {At low percentages)}
(Hit [Aerial, Forward]: 12%)
{Extremely far distance provides more knockback}
{Diagonal knockback (At high percentages)}
{Horizontal knockback {At low percentages)}
Aerials
Nair: Wolf jumps up and does a spinning attack
-Can be followed up with other attacks but easily shield grabbed. His nair can also go through opponents protecting you from shield grabs.
Nair:
(First hit [Grounded Opponent] 1%)
(Second hit [Grounded Opponent] 3%) = 4% Combined
{Number of hits may vary depending on size of the opponent}
{All hits after are 1%}
{Horizontal knockback}
(First hit [Grounded Opponent, Short Hop, Extremely Close to the Opponent]: 8%)
{Only one hit can be applied}
{Horizontal knockback (At low percentages)
{Diagonal knockback (At high percentages)
(First hit [Grounded Opponent, Short Hop, Very Close to the Opponent] 1%)
(Second hit [Grounded Opponent, Short Hop, Very Close to the Opponent] 1%) = 2%
{All hits after are 1%}
{Horizontal knockback}
(First hit [Grounded Opponent, Short Hop, Extremely Close to the Opponent, Backwards]: 5%)
{Brings Opponent to Wolf, or Brings Opponent to the other side of Wolf}
{Horizontal knockback}
(First hit [Grounded Opponent, Short Hop, Very Close to the Opponent, Backwards]: 3%)
{Brings Opponent to Wolf}
{Horizontal knockback}
(First hit [Grounded Opponent, Short Hop, Moving Towards the Opponent]: 1%)
(Second hit: 2%)
(Third hit: 2%) = 5% Combined)
{All hits after are 1%}
{Horizontal knockback}
(First hit [Grounded Opponent, Short Hop, Very Close to the Opponent] 1%)
(Second hit [Grounded Opponent, Short Hop, Very Close to the Opponent] 1%) = 2%
{All hits after are 1%}
{Horizontal knockback}
(First hit [Aerial Opponent, Extremely Close to the Opponent]: 8%)
{Only one hit can be applied}
{This Move has a lot of knockback}
{Diagonal knockback}
(First hit [Aerial Opponent, Extremely Close to the Opponent]: 8%)
{Only one hit can be applied}
{This Move has a lot of knockback}
{Diagonal knockback}
(First hit [Aerial Opponent, Very Close to the Opponent]: 1%)
{All hits after are 1%}
{Diagonal knockback}
(First hit [Aerial Opponent, Very Close to the Opponent, Backwards]: 2%)
{All hits after are 1%}
{Diagonal knockback}
Fair: Wolf reaches out and hits the opponent with his arms, giving great damage, and amazing knockback at high percentages.
-Another one of wolfs top moves. It can serve as a combo or killing move, its your decision. His fair has good combo potential but has to be lag canceled to be worth using.(Slide your fingers from X to A while holding forward.)
Fair:
(Hits: 11%)
{This move has a lot of knockback}
{Diagonal knockback}
Bair: Wolf kicks backwards with his leg, giving great damage and amazing knockback
-Wolf second best kill move. His bair is truly amazing and will scare the sh** out of your opponent when they’re recovering.
Bair:
(Hits [Close to Opponent]: 10%)
{This move has a lot of knockback}
{Horizontal knockback}
(Hits [Far from Opponent]: 13%)
{This move has a lot of knockback}
{Horizontal knockback}
Dair: Wolf reaches down and hits the opponent, giving great damage and good knockback
-This move is decent at best. A lot of people think it amazing but its not. This move is very slow and hard to pull off on experienced players. His dair is good for pressuring but not that good for spiking, just use his bair unless you feel really cocky.
Dair:
(Hits: 15%)
{This move has a lot of knockback}
{Vertical knockback}
{When hit with Opponent Grounded, the opponent bounces off the stage, upwards.)
Up Air: Wolf reaches up and slashes the air, giving good damage, and some knockback
-decent combo/ juggling move but nothing else.
Up air:
(Hits: 12%)
{Vertical knockback}
Throws
Neutral Grab: Wolf grabs the opponent and knees them, giving barely any damage but very fast.
(Hits: 1%)
Up Throw: Wolf claws his opponent upward
(Hits: 7%)
{This move has lot of knockback}
{Vertical knockback}
Down Throw: Wolf throws the opponent down and hits them with an arm
-Wolf only throw worth doing. Opponents can tech this move but if they don’t follow up with another attack.
Down Throw:
(Hits: 12%)
{Horizontal knockback}
Side Throw: does a sluggish uppercut
(Hits: 7%)
{Horizontal knockback (At low percentages}
{Diagonal knockback (At high percentages}
Back Throw: Wolf flips over his opponent and kicks them
(Hits: 7%)
{Diagonal knockback (At low percentages)}
{Vertical knockback (At high percentages)}
Specials
Blaster: Wolf pulls out his blaster and fires
-Wolf’s blaster is amazing! The blaster is a big part of wolf’s game and is great for mindgames and controlling the stage. The knife on the end is also a melee attack so its great for getting opponents off of you
Blaster
(laser)
(Hits: 6%)
{(little stun)}
(knife)
(Hits: 3%)
{Diagonal knockback (At low and high percentages)}
Side Special: Wolf flies sideways at a 45 degree angle, giving ok damage, and depending on where it hit, good knockback.
-This move can be cancelled three different ways.(press b as soon as wolf flies off) If your opponent is hit at the end of the attack damage and knockback are greatly increased.(spikes if wolf hits them with his lower body.)
Side Special:
(Hits: 3%)
{Vertical knockback (At low percentages)}
{Diagonal knockback (At high percentages)}
{Cancelable}
(Hits [Extremely far]: 10%)
{Stuns the opponent for 2 seconds}
{Diagonal knockback (At high percentages)}
{Horizontal knockback (At low percentages)
{spikes(if hit below wolf’s waist)}
Up Special: Wolf boost in any direction and gives a kick at the end, giving ok damage, and depending on where it landed, good knockback
-Wolf’s version of the fire fox. Only use this for your recovery if you are below the stage. At the end of the attack there is a kick that does good knockback, but overall as a melee attack it’s not that good.
Up Special:
(First Series of Hits: 6% [1% each hit])
{Vertical knockback}
(Second hit: 7%)
{Ends with a kick, with extreme knockback}
{Diagonal knockback}
Down Special: Wolf uses his reflector, giving not much damage, and ok knockback
-Wolf shine is probably his best b move. This move gives you invincibility fames at the beginning and has priority like crazy. If you learn how to interpret your opponents attacks you can stop 50%+ of their attacks or they will miss because of your invincibility frames. Sure it doesn't does 3% damage and little knockback, but it puts you at a huge frame advantage on hit. If you don't want to follow up with a smash just use the blaster, its safer.
Animation where wolf recieves invincibility fames
Down Special:
(Hits: 3%)
{Reflects items at 2x the speed at which they came}
{Invincibility frames}
{All types of knockback}
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Approaching
Wolf’s attacks are very predictable and approaching can sometimes be difficult. Because Wolf’s attacks are very predictable you have to play unpredictable to punish your opponents.
Air game
SH Fair
SH Bair
SH Nair
SH blaster
Wolf Walling
Make sure you space your attacks to reduce punishment.
Ground game
Dashing shield grab
Hyphen fsmash
Spot dodge to dsmash
Shine to ftilt/blaster
These are not all of Wolf's approach moves, be creative and make your own.
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Combos
They don’t exist….lol(a little sarcasm). Because of Brawl’s little hit stun and dodging mechanics combos are almost inexistence. Good players won’t allow you to pull off 2-3 bairs/fairs consecutively. When trying to combo just play smart and space yourself…you know your limits.
==========================================================
Character Matchups Tips
Lucas=========================================
Play smart Lucas is much stronger than wolf.
Don’t blaster spam!
Lucas's pk fire will own you and if that wont make you stop surely his absorb will. Lucas gets back about 10-15% energy from each shot!
A Lucas player can dair/nair on Wolf and follow up with an attack__over 20/30%! and priority is crazy__ Not many options for wolf if this happens but you can stop him before he dairs you with a sh laser.
You have too play tricky when fighting lucas. Approach him like your a mad man to get him too clam up. I recommend jumping over him and using bairs or fake him out and grab him. If your not good at bairs use fairs.
Lucas's priority is a beast so be careful when you try to combo.
If lucas knocks you off of the stage getting back on can be a gamble. His d smash and f smash can edgeguard you like crazy. Sometimes lucas players will send out a pk thunder to piss you off, don't be stupid shine it! His pk thunder is not like ness, it will combo you to death. Using side b tricks like scarring will help you out alot if you need to get back on the stage, but this techinque doesn't work on alot of stages.
Watch out for lucas up smash(21%)! Don't get cocky thinking you wont get hit because the range on this move is crazy. If you see him charging up and you're close to him shine, grab, shoot, jab, or get out of the way. Shield only if you're out of time. This move kills wolf around 80% so be careful.
Zelda=========================================
First off this is not melee Zelda. She will kick your a** if you fight her the same way you use too.
Don't blaster camp too much!
Zelda's Din fire is amazing this time around. Faster, has invisible range, and very powerful. Also Zelda can return your shots so space yourself.
Watch out for her improved up smash( kills wolf around 120%)! The priority on this move is unreal. Unlike in melee this attack pulls you end so you can't escape it(same for her f smash).
This is a tricky fight because Zelda is alot stronger than Wolf. Blaster her after your combos or use grabs too rack up damage. Use your blaster andkeep moving and tagging her with you're combos and shines.
Wolf is faster than Zelda so use that to your avantage.
Fox:==========================================
Even though Fox isn't the same in Melee, he can still kick a**.
Fox is much quicker than Wolf, and many of his attacks counter Wolfs attacks, so make sure your moves are going to hit before you use them...
Beware of Fox's Tornado kick, that thing gives damage so fast, that you can have 50% in 5 seconds... it gives 25%+ on one series of kicks... Its insane.
Dont use aerials, even though its one of Wolf's main style of play, Fox's tornado kick reaches to the side of him, and it will cancel any of Wolf's aerial moves...
Beware of Fox's combos... Fox's combos rack up damage extremely quickly, and they are extremely hard to get out of, don't try to get close to Fox... Its safer to attack at a distance, rather than up close. (F-Smash)
And dont let Fox get above you, higher ground/air is literally heaven for Fox mainers
Wolf:==================================
Wolf can be really easy to fight, if you know how to play as Wolf...
Playing another Wolf is just like playing yourself, you know his moves, his range, and his speed, so if you can control your Wolf, you can control the other Wolf and the match... So just play smart.
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Made by: Relhots and Ghost07
If you want to join the SWS Clan go here!
=====================================================
(yeah, its still in progress, but we would like some critizism... thanks!)
(We are still working on organizing it, we know it looks bad... lol)
Lord O' Donnell
Intoduction
Wolf O’ Donnell is the rival of Fox McCloud and the leader Star Wolf. In Star Fox 64 Star Wolf was hired by Emperor Andross to destroy Star Fox, but they fail due to Star Fox’s amazing piloting skills. Wolf now seeks revenge for his own reasons and he going to duke it out in Brawl.
First off Wolf is a great character and easy to pick up (most characters in Brawl are). At first he will feel like a God when you own you're friends but when they start to understand his weakness wolf becomes very hard too play and you might start losing (a lot.) If you’re blaster or f smash spammer we urge you to stop or you’ll never get better. The truth be told Wolf is a character that only some can play but everybody wants too because he's cool. We don’t want to discourage anybody from playing with him though…
Attention! We are not telling you how to play Wolf. Take this as a guide full of tips.
=====================================================
Pros:
Strong, fast attacks
Spammable projectile, shine
Fast faller
Scarring (side b trick)
Cons:
Recovery is not as good as other characters and he fall faster than most characters
The lag on most of his attacks is very troublesome
Shine to “ “ is not a true combo (can be interrupted or shielded)
Easily shield grabbed
=====================================================
Costumes
=====================================================
Moveset
Jabs: Wolf does two quick slashes followed by a bite
-Good speed and good for interrupting attacks.
Neutral A:
(Hits: 3%)
{Diagonal knockback (At high percentages)}
{Horizontal knockback (At low percentages)}
AA Combo:
(Hits: 5%)
(Second hit: 2%)
{Diagonal knockback}
{Second Hit has Horizontal knockback}
AAA Combo:
(Hits: 9%)
(Third hit: 4%)
(First & Third hit: 12%)
(Second & Third hit: 6%)
{Diagonal knockback}
Forward tilt: Wolf takes his claws and runs them through his opponent
- A good sized hitbox on this move. If your opponent is close it does two hits otherwise it tips. This move is great for shield poking and also good for follow ups.
Forward Tilt:
(Hits: 11%)
(First hit [Grounded Opponent]: 5%)
(Second hit [Grounded Opponent]: 6%) = 11%
{Second hit provides more knockback}
{Diagonal knockback (At high percentages)}
{Horizontal knockback (At low percentages)}
(First hit [Aerial Opponent]: 6%)
(Second hit [Aerial Opponent]: 5%) = 11%
{Second hit provides more knockback}
{Diagonal knockback}
Down tilt: Wolf bends down and kicks across the ground
-This move is average a best. Average damage and knockback but, not really useful though.
Down tilt:
(Hits: 6%)
[Trips Up close]
{Horizontal knockback (At low percentages)}
{Diagonal knockback (At high percentages)}
Up tilt: Wolf does a sluggish kick over his head with a little jump
-The range on this attack is low but it’s good for juggling. This move can also kill at high percents and go through ledges. There is a little lag on the attack so using it twice is not the best thing to do.
Up tilt:
(Hits [Grounded Opponent]: 10%)
(Hits [Aerial Opponent]: 9%)
{Pushes opponent away from Wolf}
{Vertical knockback}
Dash attack: Wolf does a back flip kick similar to fox’s up smash
-This move is not that good. If you miss it is easily punishable because of the ending lag. I prefer not using this attack.
Dash attack:
(Hits: 9%)
{Vertical Knockback (At high percentages}
{Horizontal knockback (At low percentages)}
Smashes
Forward smash: Wolf dashes with a fast palm strike (Similar to sheik’s dash attack)
-Everyone who plays wolf simply love this attack. This smash is great but don’t spam it or your opponent will shield grab you every time. Try to keep your f smashes to a minimum to keep your opponent guessing. Hyphen smashing his fmash give you more range which makes this smash even better.(press forward on the control stick then fsmash with the c stick)
Forward Smash:
(Hits [Far Away]: 10% [Trips when used extremely far away])
{Horizontal knockback}
(Hits [Close Up]: 5% [Trips when used while walking towards opponent])
{Horizontal knockback}
(Regular Hit: 15% (First hit: 10%) (Second Hit: 5%))
{Diagonal knockback (At high percentages)}
{Horizontal knockback {At low percentages)}
Up smash: Wolf does a break dance style move on the ground, kicking his legs up and spinning around.
-This move is a good alternative for the up tilt and a good killing move. It has two hit boxes, the first hit brings your opponent in and the second hit sends them into the air. This move can also go through stages.
Up Smash:
(First hit [Grounded Opponent] 6%)
(Second hit [Grounded Opponent] 12%) = 18% Combined
{Drags Opponent Towards Wolf}
{Second hit provides more knockback}
{Vertical knockback}
(First hit [Aerial Opponent] 12%)
{Vertical knockback}
(Second hit [Aerial Opponent] 6%) = 18% Combined
{Second hit provides more knockback}
{Vertical knockback}
Down smash: Wolf bends down a does a fast claw swipe on both sides of him
-Wolf best kill move by far. This attack is extremely fast and should be you number one killing move besides his bair. There is very little lag on this attack and it kills fast.
Down Smash:
(Hits [Forward]: 14%)
{Extremely far distance provides more knockback}
{Diagonal knockback (At high percentages)}
{Horizontal knockback {At low percentages)}
(Hits [Backward]: 13%)
{Extremely far distance provides more knockback}
{Diagonal knockback (At high percentages)}
{Horizontal knockback {At low percentages)}
(Hit [Aerial, Forward]: 12%)
{Extremely far distance provides more knockback}
{Diagonal knockback (At high percentages)}
{Horizontal knockback {At low percentages)}
Aerials
Nair: Wolf jumps up and does a spinning attack
-Can be followed up with other attacks but easily shield grabbed. His nair can also go through opponents protecting you from shield grabs.
Nair:
(First hit [Grounded Opponent] 1%)
(Second hit [Grounded Opponent] 3%) = 4% Combined
{Number of hits may vary depending on size of the opponent}
{All hits after are 1%}
{Horizontal knockback}
(First hit [Grounded Opponent, Short Hop, Extremely Close to the Opponent]: 8%)
{Only one hit can be applied}
{Horizontal knockback (At low percentages)
{Diagonal knockback (At high percentages)
(First hit [Grounded Opponent, Short Hop, Very Close to the Opponent] 1%)
(Second hit [Grounded Opponent, Short Hop, Very Close to the Opponent] 1%) = 2%
{All hits after are 1%}
{Horizontal knockback}
(First hit [Grounded Opponent, Short Hop, Extremely Close to the Opponent, Backwards]: 5%)
{Brings Opponent to Wolf, or Brings Opponent to the other side of Wolf}
{Horizontal knockback}
(First hit [Grounded Opponent, Short Hop, Very Close to the Opponent, Backwards]: 3%)
{Brings Opponent to Wolf}
{Horizontal knockback}
(First hit [Grounded Opponent, Short Hop, Moving Towards the Opponent]: 1%)
(Second hit: 2%)
(Third hit: 2%) = 5% Combined)
{All hits after are 1%}
{Horizontal knockback}
(First hit [Grounded Opponent, Short Hop, Very Close to the Opponent] 1%)
(Second hit [Grounded Opponent, Short Hop, Very Close to the Opponent] 1%) = 2%
{All hits after are 1%}
{Horizontal knockback}
(First hit [Aerial Opponent, Extremely Close to the Opponent]: 8%)
{Only one hit can be applied}
{This Move has a lot of knockback}
{Diagonal knockback}
(First hit [Aerial Opponent, Extremely Close to the Opponent]: 8%)
{Only one hit can be applied}
{This Move has a lot of knockback}
{Diagonal knockback}
(First hit [Aerial Opponent, Very Close to the Opponent]: 1%)
{All hits after are 1%}
{Diagonal knockback}
(First hit [Aerial Opponent, Very Close to the Opponent, Backwards]: 2%)
{All hits after are 1%}
{Diagonal knockback}
Fair: Wolf reaches out and hits the opponent with his arms, giving great damage, and amazing knockback at high percentages.
-Another one of wolfs top moves. It can serve as a combo or killing move, its your decision. His fair has good combo potential but has to be lag canceled to be worth using.(Slide your fingers from X to A while holding forward.)
Fair:
(Hits: 11%)
{This move has a lot of knockback}
{Diagonal knockback}
Bair: Wolf kicks backwards with his leg, giving great damage and amazing knockback
-Wolf second best kill move. His bair is truly amazing and will scare the sh** out of your opponent when they’re recovering.
Bair:
(Hits [Close to Opponent]: 10%)
{This move has a lot of knockback}
{Horizontal knockback}
(Hits [Far from Opponent]: 13%)
{This move has a lot of knockback}
{Horizontal knockback}
Dair: Wolf reaches down and hits the opponent, giving great damage and good knockback
-This move is decent at best. A lot of people think it amazing but its not. This move is very slow and hard to pull off on experienced players. His dair is good for pressuring but not that good for spiking, just use his bair unless you feel really cocky.
Dair:
(Hits: 15%)
{This move has a lot of knockback}
{Vertical knockback}
{When hit with Opponent Grounded, the opponent bounces off the stage, upwards.)
Up Air: Wolf reaches up and slashes the air, giving good damage, and some knockback
-decent combo/ juggling move but nothing else.
Up air:
(Hits: 12%)
{Vertical knockback}
Throws
Neutral Grab: Wolf grabs the opponent and knees them, giving barely any damage but very fast.
(Hits: 1%)
Up Throw: Wolf claws his opponent upward
(Hits: 7%)
{This move has lot of knockback}
{Vertical knockback}
Down Throw: Wolf throws the opponent down and hits them with an arm
-Wolf only throw worth doing. Opponents can tech this move but if they don’t follow up with another attack.
Down Throw:
(Hits: 12%)
{Horizontal knockback}
Side Throw: does a sluggish uppercut
(Hits: 7%)
{Horizontal knockback (At low percentages}
{Diagonal knockback (At high percentages}
Back Throw: Wolf flips over his opponent and kicks them
(Hits: 7%)
{Diagonal knockback (At low percentages)}
{Vertical knockback (At high percentages)}
Specials
Blaster: Wolf pulls out his blaster and fires
-Wolf’s blaster is amazing! The blaster is a big part of wolf’s game and is great for mindgames and controlling the stage. The knife on the end is also a melee attack so its great for getting opponents off of you
Blaster
(laser)
(Hits: 6%)
{(little stun)}
(knife)
(Hits: 3%)
{Diagonal knockback (At low and high percentages)}
Side Special: Wolf flies sideways at a 45 degree angle, giving ok damage, and depending on where it hit, good knockback.
-This move can be cancelled three different ways.(press b as soon as wolf flies off) If your opponent is hit at the end of the attack damage and knockback are greatly increased.(spikes if wolf hits them with his lower body.)
Side Special:
(Hits: 3%)
{Vertical knockback (At low percentages)}
{Diagonal knockback (At high percentages)}
{Cancelable}
(Hits [Extremely far]: 10%)
{Stuns the opponent for 2 seconds}
{Diagonal knockback (At high percentages)}
{Horizontal knockback (At low percentages)
{spikes(if hit below wolf’s waist)}
Up Special: Wolf boost in any direction and gives a kick at the end, giving ok damage, and depending on where it landed, good knockback
-Wolf’s version of the fire fox. Only use this for your recovery if you are below the stage. At the end of the attack there is a kick that does good knockback, but overall as a melee attack it’s not that good.
Up Special:
(First Series of Hits: 6% [1% each hit])
{Vertical knockback}
(Second hit: 7%)
{Ends with a kick, with extreme knockback}
{Diagonal knockback}
Down Special: Wolf uses his reflector, giving not much damage, and ok knockback
-Wolf shine is probably his best b move. This move gives you invincibility fames at the beginning and has priority like crazy. If you learn how to interpret your opponents attacks you can stop 50%+ of their attacks or they will miss because of your invincibility frames. Sure it doesn't does 3% damage and little knockback, but it puts you at a huge frame advantage on hit. If you don't want to follow up with a smash just use the blaster, its safer.
Animation where wolf recieves invincibility fames
Down Special:
(Hits: 3%)
{Reflects items at 2x the speed at which they came}
{Invincibility frames}
{All types of knockback}
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Approaching
Wolf’s attacks are very predictable and approaching can sometimes be difficult. Because Wolf’s attacks are very predictable you have to play unpredictable to punish your opponents.
Air game
SH Fair
SH Bair
SH Nair
SH blaster
Wolf Walling
Make sure you space your attacks to reduce punishment.
Ground game
Dashing shield grab
Hyphen fsmash
Spot dodge to dsmash
Shine to ftilt/blaster
These are not all of Wolf's approach moves, be creative and make your own.
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Combos
They don’t exist….lol(a little sarcasm). Because of Brawl’s little hit stun and dodging mechanics combos are almost inexistence. Good players won’t allow you to pull off 2-3 bairs/fairs consecutively. When trying to combo just play smart and space yourself…you know your limits.
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Character Matchups Tips
Lucas=========================================
Play smart Lucas is much stronger than wolf.
Don’t blaster spam!
Lucas's pk fire will own you and if that wont make you stop surely his absorb will. Lucas gets back about 10-15% energy from each shot!
A Lucas player can dair/nair on Wolf and follow up with an attack__over 20/30%! and priority is crazy__ Not many options for wolf if this happens but you can stop him before he dairs you with a sh laser.
You have too play tricky when fighting lucas. Approach him like your a mad man to get him too clam up. I recommend jumping over him and using bairs or fake him out and grab him. If your not good at bairs use fairs.
Lucas's priority is a beast so be careful when you try to combo.
If lucas knocks you off of the stage getting back on can be a gamble. His d smash and f smash can edgeguard you like crazy. Sometimes lucas players will send out a pk thunder to piss you off, don't be stupid shine it! His pk thunder is not like ness, it will combo you to death. Using side b tricks like scarring will help you out alot if you need to get back on the stage, but this techinque doesn't work on alot of stages.
Watch out for lucas up smash(21%)! Don't get cocky thinking you wont get hit because the range on this move is crazy. If you see him charging up and you're close to him shine, grab, shoot, jab, or get out of the way. Shield only if you're out of time. This move kills wolf around 80% so be careful.
Zelda=========================================
First off this is not melee Zelda. She will kick your a** if you fight her the same way you use too.
Don't blaster camp too much!
Zelda's Din fire is amazing this time around. Faster, has invisible range, and very powerful. Also Zelda can return your shots so space yourself.
Watch out for her improved up smash( kills wolf around 120%)! The priority on this move is unreal. Unlike in melee this attack pulls you end so you can't escape it(same for her f smash).
This is a tricky fight because Zelda is alot stronger than Wolf. Blaster her after your combos or use grabs too rack up damage. Use your blaster andkeep moving and tagging her with you're combos and shines.
Wolf is faster than Zelda so use that to your avantage.
Fox:==========================================
Even though Fox isn't the same in Melee, he can still kick a**.
Fox is much quicker than Wolf, and many of his attacks counter Wolfs attacks, so make sure your moves are going to hit before you use them...
Beware of Fox's Tornado kick, that thing gives damage so fast, that you can have 50% in 5 seconds... it gives 25%+ on one series of kicks... Its insane.
Dont use aerials, even though its one of Wolf's main style of play, Fox's tornado kick reaches to the side of him, and it will cancel any of Wolf's aerial moves...
Beware of Fox's combos... Fox's combos rack up damage extremely quickly, and they are extremely hard to get out of, don't try to get close to Fox... Its safer to attack at a distance, rather than up close. (F-Smash)
And dont let Fox get above you, higher ground/air is literally heaven for Fox mainers
Wolf:==================================
Wolf can be really easy to fight, if you know how to play as Wolf...
Playing another Wolf is just like playing yourself, you know his moves, his range, and his speed, so if you can control your Wolf, you can control the other Wolf and the match... So just play smart.
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Made by: Relhots and Ghost07
If you want to join the SWS Clan go here!
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(yeah, its still in progress, but we would like some critizism... thanks!)