DrinkingFood
Smash Hero
Not sure if this should be posted in bug reporting or if it just constitutes an oversight. I hope it isn't intentional :/
If MewTwo double jumps before grabbing the edge (without hovering at all anywhere in there), he can't hover from the edge, and won't be able to until he touches the ground again- he essentially loses it on edge grab. He gets his double jump refreshed just fine, but he gets shorted a hover without ever having used it. I know it's intentional that edge grabbing doesn't refresh hover after it's been used, and that this is to combat stalling (which I disagree but that is beside the point), but this loss of hover without ever using it, in a situation where it feels like it should be refreshed for one use along with the infinitely refreshable double jump, is just kinda inconsistent and awkward. I would guess this is a result of the mechanic that keeps track of whether he's used his DJ or hover and prevents him from using the other before he lands combined with only his DJ "counter" or w/e it's called is refreshed on edge grab without taking the one-hover-per-air/edge-time.
If MewTwo double jumps before grabbing the edge (without hovering at all anywhere in there), he can't hover from the edge, and won't be able to until he touches the ground again- he essentially loses it on edge grab. He gets his double jump refreshed just fine, but he gets shorted a hover without ever having used it. I know it's intentional that edge grabbing doesn't refresh hover after it's been used, and that this is to combat stalling (which I disagree but that is beside the point), but this loss of hover without ever using it, in a situation where it feels like it should be refreshed for one use along with the infinitely refreshable double jump, is just kinda inconsistent and awkward. I would guess this is a result of the mechanic that keeps track of whether he's used his DJ or hover and prevents him from using the other before he lands combined with only his DJ "counter" or w/e it's called is refreshed on edge grab without taking the one-hover-per-air/edge-time.