Rebonack
Smash Apprentice
Chain-grab that goes clean across the stage on most of the cast. The Aura Boost goes from an iffy source of power that you can lose with a single solid hit to 'RAWR, NOM YOU!' on account of lasting until the round is over.
That said, I'm currently working on some variant rules for Stamina mode to make things a bit more interesting and I look to you, the awesome users of Brawl's most awesome character, for your aid.
Thus far I have the starting Stamina of each character based on weight, with a slight boost to the present low-tier characters. The problem is, of course, that the Stock Match tier list isn't the same as the Stamina Mode tier list. If it's to be balanced in that regard it'll need some people play-testing the concept.
The other important development that has come about from the original thread is the addition of setting the damage ratio to 1.1. This makes up-tilt locks escapable as well as many chain-grabs. Most low-percentage combos are still viable through the whole game, which is a nice change of pace from regular Brawl.
So what says you, Lucario board? Are combos though a whole match and full-aura for nearly a third of the battle a boon to our blue jackal buddy?
That said, I'm currently working on some variant rules for Stamina mode to make things a bit more interesting and I look to you, the awesome users of Brawl's most awesome character, for your aid.
Thus far I have the starting Stamina of each character based on weight, with a slight boost to the present low-tier characters. The problem is, of course, that the Stock Match tier list isn't the same as the Stamina Mode tier list. If it's to be balanced in that regard it'll need some people play-testing the concept.
The other important development that has come about from the original thread is the addition of setting the damage ratio to 1.1. This makes up-tilt locks escapable as well as many chain-grabs. Most low-percentage combos are still viable through the whole game, which is a nice change of pace from regular Brawl.
So what says you, Lucario board? Are combos though a whole match and full-aura for nearly a third of the battle a boon to our blue jackal buddy?