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~Lucario Match-Up Chart/Discussion- Rotation Eighteen: Olimar~

Timbers

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Luigi's aerials have some form of disjointed priority. Example being that luigi's fair will always trade hits with lucario's fair.

Luigi's fair does a lot more damage, too.

His ground game does suck though.
 

Browny

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things:

luigi has probably the worst acelleration in the game. fsmash is pretty much unpunishable in this match-up. not even his tornado is quick enough. and of course if he shield it he will be knocked wayyyy back due to his non-existant traction. couple this with his slow aerial movement (combination of low horizontal movement + low jump speed, high SH) which make his aerial approaches extremely easy to dodge, he definitely has a tough time approaching anyone with good disjointed attacks and projectiles. lucky for lucario. Usmash also works quite well.

weegees dash attack is flat out worst in the game imo. If you ever get hit by it, just hold down shield and you will eventually PS one of the hits and leads into a free grab. however his tilts + aaa are way too fast to handle. Best way to win, stay the hell out of close range. luckily weegees tilts + projectiles are no where near as strong or long ranged as ROB's, so doing this is actually quite possible.

and for the last time, lucario uair > all of luigis aerials. spam it

play unbelievably gay in this match up and i dont see how luigi can do anything to stop it
 

Trapt497

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couple this with his slow aerial movement (combination of low horizontal movement + low jump speed, high SH) which make his aerial approaches extremely easy to dodge, he definitely has a tough time approaching anyone with good disjointed attacks and projectiles. lucky for lucario. Usmash also works quite well.
Luigi's air game isn't slow!!! ...unless you meant the movement of his body while he floats...u-air and n-air come out instantaneously, f-air not being far behind them with a bit of start-up lag. But, may I stress n-air. The range is great for a sex kick, and because the move comes out so fast it hits you before you realize what happened.

I agree with you, though, on the bold part. That definetly screws his approach game up.

weegees dash attack is flat out worst in the game imo. If you ever get hit by it, just hold down shield and you will eventually PS one of the hits and leads into a free grab. however his tilts + aaa are way too fast to handle. Best way to win, stay the hell out of close range. luckily weegees tilts + projectiles are no where near as strong or long ranged as ROB's, so doing this is actually quite possible.
Agreed. Thats probably the best part about his ground game. Against Luigi, if you avoid and zero lag moves on the ground by spacing, you have the advantage. If he decides to aproach with a f-air or a n-air you are ready to use your disjointed hitbox or aura sphere to punish him. Though, if we meet him in the air, like Lucarios love to do, I think we may have a slight disadvantage.

and for the last time, lucario uair > all of luigis aerials. spam it
Sorry, dj, but I'm going to have to disagree with you again. Our u-air does have good range, I guess, but as long as Luigi doesn't stay directly above Lucario, all of his aerials except d-air will hit Lucario. Can you explain why you believe u-air is so devastating against Luigi?
 

neji32

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You can tech the ground when you fall from the air lol.

That's why locks haven't been implemented very successfully into the game.

Also why does a lock suddenly warrant a 40:60? Do all of Pikachu's matchups suddenly become infinitely easier because he has a lock?

I bet Falco must be god tier with his laser lock then, golly!

I respected your opinion until you made that post. Now I'm not sure if I should even take what you said into consideration.
If your in the air you get QAC>thunder. Itd be best not to tech that
 

Fizzle

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Best way to win, stay the hell out of close range.
Spot on, folks. And, like Kita said, definitely don't get jabbed.

Approach: most Luigis tend to approach with sh double aerials (just like us). You'll see SH dair-nair often, bair-nair, double fair, and fair-nair, as well. Tornado makes a decent approach, too - I'm pretty sure it'll go through BAS. Luigi's fireball is pretty garbage in this matchup, so I doubt they'll be spamming it onstage. Most throw them as they're edgeguarding for a little more % or to distract you while they fair/bair you to oblivion.

I agree with DJ about the uair, but that's only when you're below him. Anywhere else, get to the ground as quickly as possible. Luigi has one of the best air games.

Fundamental moves:

-ALL of his aerials - Luigi's aerials are ridiculous. Bair is long-ranged and chainable, nair is priority city, uair is good for combos, fair is multi-purpose, and dair always hurts.

-Tornado - quick approach that can often catch you offguard. Good for recovery, too.

-Fsmash (tilted up) - primary KO move. Kills reliably at 90 some. Fairly quick.

-Jab - Luigi has a lot of good jab mixups. Jab-grab, jab-fsmash, and jab-firepunch are all very good. Speaking of firepunch...

-UpB - surprise killer at 60 some percent (maybe less). Learn to fear this move when you're up close.

-Utilt - good combo starter.

Best advice? Fsmash to your heart's consent.

Here's a good Luigi in action: http://www.youtube.com/watch?v=vEZPTOgsc-o
 

OneWingedAngelo1

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You DO know that thunder, and even QAC, has startup lag right?

Stop overestimating your character.

So you are in the air and get Quick Attacked Canceled... and as you land you tech it... well while you are getting hit Pikachu is starting up his Thunder since all his B moves are lagless when you are exiting the Quick Attack Cancel, so once you tech you are getting hit with a Thunder before you have a chance to put up your shield.

Now if you do get your shield up in time you have Pikachu right there to do something to you while you have your shield up, because that little rodent is much faster then you.

How often do you play a good Pikachu? It sounds like this Link guy knows what he is talking about to me.
 

Timbers

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So you are in the air and get Quick Attacked Canceled... and as you land you tech it... well while you are getting hit Pikachu is starting up his Thunder since all his B moves are lagless when you are exiting the Quick Attack Cancel, so once you tech you are getting hit with a Thunder before you have a chance to put up your shield.

Now if you do get your shield up in time you have Pikachu right there to do something to you while you have your shield up, because that little rodent is much faster then you.

How often do you play a good Pikachu? It sounds like this Link guy knows what he is talking about to me.
makes me want to smack you...

If you SDI of the attack before the final hit, you're going to land on the ground while Pikachu is still in cooldown lag from dsmash.
 

Kitamerby

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things:

luigi has probably the worst acelleration in the game. fsmash is pretty much unpunishable in this match-up.
Untrue. Luigi can EASILY hop over it if you become predictable and nail you with an aerial, or even worse, the Fire Jump Punch

not even his tornado is quick enough. and of course if he shield it he will be knocked wayyyy back due to his non-existant traction. couple this with his slow aerial movement (combination of low horizontal movement + low jump speed, high SH) which make his aerial approaches extremely easy to dodge, he definitely has a tough time approaching anyone with good disjointed attacks and projectiles. lucky for lucario. Usmash also works quite well.
The tornado is an incredibly great approaching option (although not a stellar attack in its own right, it closes the distance fast.)

His aerials are very powerful, quick, and his Nair lingers. It's not as easy as you're making it sound.

and for the last time, lucario uair > all of luigis aerials. spam it
That's true, but only if you get him above you. The Tornado has incredible priority, though.

play unbelievably gay in this match up and i dont see how luigi can do anything to stop it
Cyclone goes through BAS and partially charged AS. I think it may even go through fully charged ones pre-100%.


Anyways, the true key of the matchup is spacing. Just keep this in mind. If you can jab him, YOU'RE TOO CLOSE. Luigi's Fair and Bair will clank with your Fair, and his Nair/Dair is redonkulous. Ftilt, Utilt, and Fsmash are your friends in this matchup. I've personally had better luck employing a tactic similar to that of fighting Ice Climbers. Hit and run, and whatever you do, don't get jabbed.
 

Timbers

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Untrue. Luigi can EASILY hop over it if you become predictable and nail you with an aerial, or even worse, the Fire Jump Punch
No he's right. Ftilt and fsmash are sex on legs in this matchup. Luigi has ****ty aerial movement. You can, for the most part, abuse ftilt and fsmash in this match.
 

Trapt497

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No he's right. Ftilt and fsmash are sex on legs in this matchup. Luigi has ****ty aerial movement. You can, for the most part, abuse ftilt and fsmash in this match.
Ah ok you guys were talking about his movement. His floatiness. When you said 'slow aerial movement, for a second I thought you guys ment his aerials come out slow, with startup lag, and I was like lol wut.

Oh and you may be right Timbers but I see Kitamerby's point. Luigi's aerials are still really good and start-up lagless regardless. If we miss time a f-tilt or a f-smash (not likely, but still), then he floats right on in, hitting with n-air then setting up a wicked combo.

And about our u-air, it's situational. Sure, it is great for when you are directly below Luigi, and in that situation it doesn't help Luigi that he is floatier than we are. But in every other situation Luigi's fairly good ranged and lagless aerials will combo us though our aerial game is, as we all agree, amazing.

Spot Dodge>Fsmash and Spot Dodge>Dsmash work pretty good for Luigi also
He won't be able to do that if we stay the heck away from him as a strategy like we've been discussing. His up-front combat is really good, what you said just one reason.


I think Luigi is much better than how poorly he is doing in tournaments recently.
 

Browny

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uair can juggle luigi pretty well. Luigi has a fast airdodge, uair lasts a long time, and luigi cant FF fast enough to get beneath lucario or simply DI to the side, since hes slower. add to this he has no aerial attack which alters his momentum (is he the only one besides olimar? of the characters who cant FF faster than lucario) and his only escape is to sideb or tornado away (or upb, but that will result in a free smash on landing), and hes better be button mashing at light speed to fly up quick enough in the tornado to get out of a juggle.

idk maybe its just the people i play against, but my brother has noted how when he played luigi he found it very difficult to esape a uair juggle, and no luigi user on wifi ive faced has managed to escape it whenever i try it :/ obviously you cant juggle forever, but its a hell of a move to abuse in this matchup
 

Trapt497

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uair can juggle luigi pretty well. Luigi has a fast airdodge, uair lasts a long time, and luigi cant FF fast enough to get beneath lucario or simply DI to the side, since hes slower. add to this he has no aerial attack which alters his momentum (is he the only one besides olimar?) and his only escape is to sideb or tornado away (or upb, but that will result in a free smash on landing), and hes better be button mashing at light speed to fly up quick enough in the tornado to get out of a juggle.

idk maybe its just the people i play against, but my brother has noted how when he played luigi he found it impossible to esape a uair juggle, and no luigi user on wifi ive faced has managed to escape it whenever i try it :/ obviously you cant juggle forever, but its a hell of a move to abuse in this matchup
Impossible, huh? Yeh, I guess its better than I thought.

So basically, we're just going to camp, f-smash, f-tilt and u-air the whole match? Lol.
 

Nodrak

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I haven't read the above posts cause I'd just get into a debate I wouldn't be able to get back to so I'll juts write my thing on Luigi. I mained Luigi in melee and still play him in brawl. Let me just say this: If you think Luigi sucks, that no one plays him cause they cant win with him or underestimate him in any way... you will lose. Lucario may be the combo master but a good Luigi will be a combo demon and wont go down easy.

On the ground Lucario will out range Luigi every time, but he can attack from about any angle (he also has [I think] the only fsmash that can be aimed the same way you aim a tilt). In the air it's the same thing, you can generally out range him but don't let this lower your guard. One good hit from Luigi and you'll be sucked into a string of attacks that you cant break away from, even with dair.

Luigi has a ton of kill moves and a horde of others that hurt. More specifically Luigi's upB has one of the (if not the) highest priority in the game, but disjointed hitboxs can break priority...... DAIR =DDD Luigi's throws can also be lethal.

One more thing. DO NOT underestimate Luigi's off-stage ability. Luigi has a better recovery then Lucario, Pit, Ness/Lucas if the guy knows what he's doing. When I play Luigi, even against Lucario I'm never afraid to follow Lucario off the edge for a kill. The only diffrence is that while Lucario gimps off-stage, making sure the opponent cant get back, Luigi will outright KO them.

P.S. Luigi's bair is a *****

edit: woops, forgot the final part...

Just take the match seriously and you should do fine. I've played as Luigi plenty but not enough against him, I just know that I've taken a lot of Lucario players off-guard and slaughtered them, but the ones that don't underestimate Luigi can really really hurt Luigi bad. I'd say that it's a good matchup for Lucario, except for the people who get cocky, which kind of brings it to average.
 

D. Disciple

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Thing I've learned about Luigi. You must DI down all of his attacks, since vast majority will send you up.

Low percents, DI his utilt/Nairs down so that you bounce on the ground, and he can't continue to combo the hell outta of you.

I still find it a pretty fair match though. He's really got nothing on you, to really worry about unless they are good with up-b killing moves, and timing fsmashes, no matter how many times they spam it. Just get one off the stage and carry them with strings of fairs, or fair fair, fair jump dair then edgehog and keep them back with more fairs. Use your attack deprivation on them, so they keep falling down more and more, so incase they get a misfire, it won't benefit them.
 

Timbers

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(he also has [I think] the only fsmash that can be aimed the same way you aim a tilt).
Samus, Mario, ROB, Falcon, Ganondorf, and Sonic all have tilted fsmashes. I'm pretty sure there's more. Luigi's might be the only one that affects trajectory though.

Still not avoidable

but I guess I should let you all go on with luigi
It's avoidable. Unless you're telling me a grounded opponent can't shield a thunder in time, in which case I laugh at you.
 

tedward2000

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The ignored plumber brother in green.
Fighting just to be noticed in the world, loved by the internet.
Itsa me Luigi.

Back for another year, Luigi comes back to try to take the spot light. Just he's a a bit shy when It comes to anything large scale, you know, like saving the world and all. But even in the fetal position, he's willing to fight.

In Brawl, Luigi hasn't changed to much, he doesn't slide as much as his melee version, and true potential is hard to unlock. A good luigi however, is a beast.

The bag of tricks remains the same wicked smashes and under looked aerials. Randomness is still as persistent as ever under the green hat. The Green Missie (Side B) is his most random move. Luigi's can use this in many ways, recovery Ko'ing, or just attacking. Its mega explosion is still random, so at any given time luigi can explode and kill you.

The Up-b can kill at 60%, all luigi has to do is stand right next to you and let it rip. They will try anything to pull this off. If they miss, Luigi falls at a slow pace giving lucario the right of passage to smash. As a recovery though, it only goes vertical at a medium distance, which is a little lack luster and Gimp-able.

Jab's and Aerials are quick and decisive. Especially his aerials which are arguably better then Lucarios. They lead from and into chains that can lead to disaster.

His side-b (fireball) moves forward in the air, remaining parallel. Spam-albe and helpful for stopping BAS's and other attacks. A charged AS will just eat through the green fire and possibly hit luigi.

Its a close match up, no solid advantages on both sides. Lucario will have to move just as fast as Luigi he he plans to stay alive, and luigi will have to keep in mind of our range.
-t2
 
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Mmmm...though I don't know too much about Luigi, I have played the best Luigi in the four corners region, so I might be able to help a bit...we'll see.

Fundamental Moves/Behavior: Luigi's love their side-b(tornado) because it has good priority and it's very fast. It can surprise you if you're not looking for it. All of a sudden, out of nowhere, you have a Luigi in your face because you got abused for lag. And once Luigi gets in your face prepare for the worst, because he combos like a fiend. A FIEND. Luigi's also love their aerials a whole lot more than their ground game, so be weary of their enormous short hop towards you. The back air has range the size of Marth's sword in Melee, and his other aerials are like priority city. Be very cautious of them. Also, if you're too close a good Luigi will just jab you and then follow it to an up-B and you're probably gonna die if he does that.

As for strategies...I don't really know anything on that for Lucario. Sorry, but I only know Luigi's playstyle, not what to do against it.

And I would probably say that this match-up is...

Match-up statistic: I would think that this is probably 50:50. It's pretty darned even against Luigi. They have a better air game and we have a better ground game. They can gimp but so can we. He's light and easy to KO but his kill moves are very, very powerful. Yea, 50:50.

Alrighty, that's all I gots on Luigi. I can help a lot more with the next few match-ups though. Woot?
 

Browny

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nope, i have to disagree on 'no solid advantages'

fsmash is unpunishable in this matchup. every character in the game either has a decent dash attack, fast projectile, aerial approach, running grab, tilt, b special, ANYTHING to punish a shielded lucario fsmash. Luigi has none of these, his only option is to retreat or eat another one thanks to its IASA frames. He has no answer to AS.

I Know weegee is great in the air, but he has no means of pressuring lucario into an aerial battle, unlike diddy, wolf, olimar etc. Luigi, like DK to me, is one of those characters i can either have a fair battle with, or choose to play extremely gay and give the enemy little to no chance to punish.

i wouldnt say its more than 65:35 (60:40 to be fair coz most lucario players are way too modest), but if were talking about playing at the highest skill level, playing gay with camping + spam is the only way to play

dont forget in this matchup, luigi has the second lowest aerial movement speed of all characters. When you think of characters who can threaten in the air, like jiggs, wario, yoshi, marth, squirtle, its no surprise they are right up there at the top.
 

Trapt497

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The ignored plumber brother in green.
Fighting just to be noticed in the world, loved by the internet.
Itsa me Luigi.

Back for another year, Luigi comes back to try to take the spot light. Just he's a a bit shy when It comes to anything large scale, you know, like saving the world and all. But even in the fetal position, he's willing to fight.

In Brawl, Luigi hasn't changed to much, he doesn't slide as much as his melee version, and true potential is hard to unlock. A good luigi however, is a beast.

The bag of tricks remains the same wicked smashes and under looked aerials. Randomness is still as persistent as ever under the green hat. The Green Missie (Side B) is his most random move. Luigi's can use this in many ways, recovery Ko'ing, or just attacking. Its mega explosion is still random, so at any given time luigi can explode and kill you.

The Up-b can kill at 60%, all luigi has to do is stand right next to you and let it rip. They will try anything to pull this off. If they miss, Luigi falls at a slow pace giving lucario the right of passage to smash. As a recovery though, it only goes vertical at a medium distance, which is a little lack luster and Gimp-able.

Jab's and Aerials are quick and decisive. Especially his aerials which are arguably better then Lucarios. They lead from and into chains that can lead to disaster.

His side-b (fireball) moves forward in the air, remaining parallel. Spam-albe and helpful for stopping BAS's and other attacks. A charged AS will just eat through the green fire and possibly hit luigi.

Its a close match up, no solid advantages on both sides. Lucario will have to move just as fast as Luigi he he plans to stay alive, and luigi will have to keep in mind of our range.
-t2
Awesome info, like this, guys.

A couple things. Luigi's missle move is stopped dead by a AS. Dead. Luigi's motion stops and he falls on the ground, just asking to get dash attacked or something. idk if AS has to be charged, idk if Luigi explodes it goes through fully charged ones, all I know is my bro has gotten luigi a lot through random and my aura spheres stop most missle attempts.

Yeah, the up-B kills. Yeah, his jabs are quick. Like people have said already on here, if we try and pick a close combat fight we're asking to get combo'd. Which is why someone suggested we keep our distance, use our lingering hitboxes to our advantage, and keep Luigi above us in the air so we can u-air him a lot.

Besides those three reasons in the last paragraph, I think Luigi has us beat. His close combat is too good. Jabs come out super fast. Jab > Jab > Up B is an obvious but destructive winner. Back throw is even better than our back throw is, though the range is about as bad. Tilts, smashes come out pretty fast and usually set up for an aerial combo. Speaking of aerials. N-air. Freaking. Has. Zero. Startup. Lag. It just hits us faster than any of our aerials can do. Then we flinch, and he keeps combo-ing us and we're like "dang, I thought our aerials were good."

Luigi is very good. Way better than his current tournament rankings. The matchup is very even. We need to space, use f-smash and whatnot. He needs to get that closeup combat goin on and combo us before we hit him.
It's Down B.

..........


;____;
Lol. Well, everyone makes mistakes, its not like he was being ignorant.
 

Trapt497

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Lol, didn't mean too sound harsh.

Sorry bout that :p
No prob. Understood. I wasn't bein harsh on you either, I thought it was kinda funny lol.

Thanks, I try to make every character review I do helpful, overall coverage and funny.
I don't do %'s (to a degree) and specifics like everyone else in the reviews.
-t2
Eh...Jeepy owns everyone in those percent rants so it doesn't really matter lol. I don't use percents either.
 

Pentaoku

Smash Apprentice
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Mar 15, 2008
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If forward smash goes un-punished in this match up...

I can only imagine what Azen does to Luigis >_>.
 

Conclusively

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Luigi likes approaching with fireballs and down+b, the tornado, which gets cancelled out by baby aura spheres I think. He has extremely fast aerials, some that are even faster than Lucarios. His range is easily beaten with the exception of his back-air. Luigis back-air does decent damage and has pretty good range. He's pretty good at juggling floaty characters in air too, but if you DI out of certain attacks like n-air at low percents and u-air, you can escape them pretty easily. He has good killing moves too. Watch out for the Forward Smash tilted upwards, it comes out extremely fast, faster than his neutral Forward Smash. Luigi can approach with a sliding downsmash by simply walking (not dashing), then doing a Down Smash. When he walks towards you, be ready for that. Also, watch out for when he stops a jab, be prepared to shield it. Luigi mains set up an Up-b with Jab - Up-B or Jab - Jab - Up-B. Up Tilts combo into each other into an Up Smash if you have bad DI at lower percents as well. Luigi is also difficult to gimp. He has three moves used for recovery, down b, side b, and up b. When edgeguarding him beware of his side b. It has a 1/8th chance of misfiring, causing over 20% damage and huge knockback if it hits.

Lucario can easily stop Luigi with Forward Smashes which outprioritize his Tornado (I think), and fully charged Aura Spheres. Baby Aura spheres get canceled out by his fireballs. Lucario has more range than Luigi in the air, except with Luigi's Bair vs Lucario's Fair. Approach with aerials, jab-jab-FP, or tilts. If you're cautious, this matchup is in Lucario's favor. He mostly outranges Luigi in the ground and on the air, and if you have decent DI, you can avoid getting juggled into an up+b for upwards forward smash. If he does a side-b on the ground, stop it with an aura sphere, and punish the huge amount of lag afterwards.

Overall, I'd place it at 60-40 Lucario, or somewhat close to that.
 

Trapt497

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so...how many people have to agree that Lucario has a slight advantage before we start a new rotation?

Just kidding. But, is there more about Luigi we have to talk about? Like, Jeepy, is there anything we missed?
 

Zero_Gamer

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60-40 or 55-45 in Lucario's favor. Luigi has a tough time against Aura Sphere and he is pretty easily juggled by Lucario, but Luigi can't easily juggle Lucario, no one can. Plus, it's pretty easy to force Luigi to approach with Aura Spheres and DTs against the Green Fire during spam offs.
 

Trapt497

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60-40 or 55-45 in Lucario's favor. Luigi has a tough time against Aura Sphere and he is pretty easily juggled by Lucario, but Luigi can't easily juggle Lucario, no one can. Plus, it's pretty easy to force Luigi to approach with Aura Spheres and DTs against the Green Fire during spam offs.
Eh, I mean, Luigi's combo's are so instantaneous, I thought he could juggle almost anybody. I mean, n-air > u-air is such a good combo. A good Luigi should be able to get an aerial off before Lucario can get an aerial off on him. Unless, as we have discussed, if Lucario is directly below him (in which case we use u-air). He can't exactly juggle Lucario because of our d-air, but he doesn't have to.

I agree with everything though. Jeepy do you agree with those odds? Very close yet slightly leaning to Lucario having an advantage?
 

Jeepy Sol

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Meh, I don't know much about Luigi; I played him in Melee but haven't touched him in Brawl. Although from the videos I've managed to watch, I'd say it's about even, maybe a wee bit in Luc's favor like you said.
 

Nines~Tempest

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This matchup is almost even, just because both are aerial beasts, but a few difficulties for Luigi:

Lucario has his Dair. 'Nuff said.

I think lucario can out prioritize the rocket? He can probably Fair combo Luigi out of recovery range, but idk.

His spam game can force approaches.

etcetc I think Conclusively got it the best :x.
 

Trapt497

Smash Ace
Joined
Apr 23, 2008
Messages
685
Location
Georgia
Nines-

Its very hard to gimp Luigi. As long as he hasn't used his second jump, he just needs to side b into a tornado, which, by the way, makes him go up so high its ridiculous.

And since we have our d-air a good Luigi would approach us in the air from the sides and beat us because most of his aerials are lagless.
 

Nines~Tempest

Smash Cadet
Joined
Apr 27, 2008
Messages
68
Location
Iowa State (US of A)
Nines-

Its very hard to gimp Luigi. As long as he hasn't used his second jump, he just needs to side b into a tornado, which, by the way, makes him go up so high its ridiculous.
Yeah, forgot about that... man, I hate that thing. What I'd give for Mario to have it back XD buffed and all.

Well, using the Dair intelligently of course <_________<; obviously just "using it" a lot would be bad.
 
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