phi1ny3
Not the Mama
Utilt is great! It's makes a rainbow arc (who doesn't like pyro rainbows?), has very low cooldown lag for the type of tilt it is and doesn't afraid of offensive options.
This needs bumping.
This needs bumping.
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Pivot grab has crazzzzzzzzzzzy range, I have this one time when I chain like 2 of them because a marth airdodged into the ground.All I can say is that Lucario has a deceptively good pivot grab. Proof?
Here:
http://www.youtube.com/watch?v=Ca2Izt_a0pU#t=5m55s
That's like almost melee marth range lolol.
lol nope. Ive tried to but I never know when to use it so instead of taking unnecessary damage for messing it up I just tend to not use it at all.wai- so you were never practicing it like it said on AiB?
It depends on the character you're facing, actually. In all honesty, the way Lucario's grab works isn't actually all that bad. The two real problems imo is that his standing grab range is JUST enough to be unable to grab out of certain moves, and that his dash grab still too short and too laggy. In reality, the fact that he has near perfect traction (not sure about icy surfaces though. I should test that.) is enough to make him able to shieldgrab most misspaced kill or disrupting moves like most characters, such as Wario's Fsmash, while the vertical height lets him actually grab quite a few things that most characters can't reach as easily, such as misspaced Dairs from Peach, or even low priority dairs, such as Sonic's Dair, which is really cool. I'm actually unsure how many people can safely grab above them like Lucario, but I don't expect that number to be high. This is actually a pretty cool thing if you think about it from this angle. On a lesser note, I'm sure people are often caught by surprise when you grab them from the weird angles that Lucario does.What are you talking about, grabbing people with his ears is totally better than not being able to grab people 3" from him.
Finally, something on the Lucario boards I agree with.I do plan to try to work pivot grab into my game more, but i think the main reason its not great is simply our poor movement speed.... it just doesnt surprise anyone. I think the defensive version probably has the most potential.