Sure. go on ahead.
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U'll get it when the thread gets a little more input. Though the rating may differ since I'm adjusting the rating in terms of how good that team is based on other Link teams.I'm waiting for the rating for Luigi/Link team. Btw I'ma give the Luigi/Olimar team a 9. I guess we should discuss Peach.
Mostly the neutral stages, Pictochat and Delfino.U'll get it when the thread gets a little more input. Though the rating may differ since I'm adjusting the rating in terms of how good that team is based on other Link teams.
Also what do you think about Stage picks in terms of Link + Luigi?
The main issue with this team is that they can't help each other's recoveries. Both of them do pretty porly vs MK as well (but not terrible). Luigi can help with the Falco/Diddy's of teams and Link can help Luigi approach as said with projectiles. In general they play off of each others' weaknesses.
Link can force an approach, Luigi kills like a madman.
+ Both characters are terrific at DI
+ Link can help Luigi approach/ "combo"
+ Luigi helps with the Falco/Diddy/D3 matchups, a LOT.
+ Both characters do well vs MK when they can force MK to approach, teams force MK to approach in general.
+- It isn't a common team, people won't have experience vs it
- Recovery.
- Is it the best Link teammate, probably not
- It is one low tier, one mid-high tier, no tierwhoring for money,
Out of 10, I give it a 7.5 Lean more towards a 7 if the opponents have actually faced a good link team, more towards and 8 if they have not.
Some things in common with most thoughts is that Luigi will be doing most of the fighting while Link will be supporting. Luigi can just tear people apart when he gets close, however he may have some trouble getting up close. This is where Link comes in with his projectiles to either help Luigi approach, or force the other team to approach. Either way helping Luigi greatly in his effort to get in close.Ok, imo, I think this team is not good cuz you ain't guys have trouble when u guys fight up-close? Link and Luigi's recoveries are very predictable, easy to edgeguard Link's recovery, eh I hate to say that. Link can get juggled easily by a lot of characters. Luigi and Link is very gud @ DI, Link should be the tank stock of the team. Link helps out Luigi in approaching while Luigi helps Link in close range combat. The best stages for this team is mostly neutrals cuz Link totally needs his space to zair and use his projectiles. Link has a lot of trouble w/ his match-ups in doubles cuz they can take advantage of pressuring him, juggling him, and edgeguarding him which gives him no option to do anything @ all. Luigi and Link can't support each other. I give this team a 3.5/10
Though it is true that Luigi will have no means of helping Link recover as none of his aerials will actually send Link straight up, aside from Nair. Though it would probably put Luigi in a bad spot with its long duration. Link can help Luigi recover, though usually it wont be all that helpful, especially if he interferes at the wrong time and actually makes Luigi's recovery worse. All in all bombs is the only really help.
Though as a team, i do think they have some potential in general. If Link can work in jab locks or arrow locks as much as possible and then Luigi can just run around and fire punch everyone to death at a relatively early percent. Though the same could be done with a grab by pretty much anyone. But this way there is a little more mobility as well as the ability to just have Link do something as well.
With all that being said. I think Luigi could be decent. Definitely better then Link, Ganon, and Sheik. He may be around the same range as Toon Link without as much projectile interference and Luigi has better off stage gimping potential then TL. I would rate this as an average team, roughly 4-5.[/QOUTE]
A possible combo being Luigi's Nair>Link's Dair. But overall, it seems like Link has to try his best to throw people off balance enough that Luigi can sneak in some Fire punches for some early kills.
Stage Pick wise:
Luigi Mains opinion: Though it is weird that he based it all on Link which is really not what we needed... Anyway.
Seems like Large stages, anything to push Link's survival ability as a stock tank and to make use of his camping capabilities. Also giving Luigi some space do work when needed. Though idk if i agree with BF as many Links seem to have trouble there. But if it was me i would go with BF just since Luigi could probably take advantage of it and Link could stay below the platforms to protect him from aerial assaults. BF also has the low platforms that can allow the Utilt into shielded opponents into Jab lock if they aren't careful.Mostly the neutral stages, Pictochat and Delfino.
FD - This is where Link can try to dominate his opponents w/ his zair and spacing, it's the best pick for Link. It's good to bring opponents who does not have projectile.
BF - Link players can abuse up-smash or DAC and up-air below platforms. I need more input on BF for Link.
YI - This stage can be a problem b/c of the platform and shy guys. Link seems good on this stage due to his DI and surviving ability. Link survives more on YI than FD b/c of large blastzones.
I'll talk about Pictochat, Delfino, and SV a lil later on.
Once again overall average team for Link. Luigi fight all around but also handles off stage, Link support with projectiles, forces approaches, and helps Luigi land some killing blows. Link should look for any sort of jab/arrow lock opportunities to allow Luigi the early kills he likes. With some work this team should be pretty good.
A little lacking in discussion. Though being a doubles thread, any discussion is good.
Though also for your side for a possibility for further discussion. Heres a nice little summary of what Link can do in doubles in general, if this board wants to take a deeper look.
Range attacks are more about recovery aid (for you and your partner, bombs always launch up), stopping offstage recovering opponents, and confusion/distractions. Not damage like 1 vs 1s projectiles are too slow. Bombs and boomerang can seriously destroy spacing. Arrows fly far when charged or SH/jumped.
Direct uncharged arrow and bomb spacing:
(Distance of) 1 quickdraw, 2 SH arrow, 3 jumped arrow, 4 weak bomb toss, 5 Forwards thrown bomb, 6 SH/jumped Forwards thrown bomb.
Really good contributions so far. Keep it up!
Doubles is probably my favorite thing to do. It's a shame that Link isn't the greatest team partner, not only that I'm not much of a team player.
I use to place pretty well with my doubles team: "The Hyrule Kings Of Swing" = Scabe (Link) + Silfa (DK).
But ever since a tournament where we got dominated by MK's and didn't win a single match, we've been thinking over what to do with our team.
Anyways I'll start of with just talking about Link.
Pros:
Cons:
- Good at living to high percents provided that he doesn't get gimped.
- He's got some reliable kill moves that kill around 120
- Projectiles are good for damage racking.
- Slow and somewhat a big character
- Projectiles get in the way and hit your ally
- Bad recovery
- Low tier character with many bad matchup
Overall Link doesn't look too bad as a team partner. He's got some decent stats, his biggest weakness are that he can't carry a team to victory and that he has large interference issues.
I think that Link would work best with a characters who any characer who can carry and punish:
Marth, Lucario
But in general look for Punishers, Assist and characters with good defensive support (to help his recovery) and try to avoid characters that have any interference issues since Link is already a big interference issue:
MK (Carry/Assist)
Wario (Tank/Punish)
Kirby (Punish)
Game and Watch (Punish)
Ike (Punish)
Luigi (Punish)
Bowser (Tank requires baby sitting though/Punish)
Jigglypuff! <3 (Punish/assist)
Carry:
Link isn't a character you can to rely on as it's main source of achieving victory. He has many bad matchups.
Stock Tank:
Link regularly lives above 150+ with his amazing momentum cancel. If only his recovery wasn't so bad, its easily gimped which takes away alot of this living potential.
Punisher:
His best kill move is Dair, it has great vertical knockback and kills early at around 100%, find ways to use this move in teams.
Apart from Dair, he's got many other decent kill moves such as Fsmashes, Dsmash, Up B, second hit of fair and others like Ftilt, Uptilt, Up air,
DPS:
His projectiles are good for dealing slow chip damage. Bombs are good for combos such as Full Hop > Bomb Throw Down > Fair/Nair.
Decent Offensive Support:
I don't really know what this means but I'll take a guess. Zair would be a great support when your partner is fighting the opponent while your on the other side of the opponent.
Dealing with Link's Large interference:
It's a big learning curve teaming with Link since he's got projectiles flying everywhere. Your partner will have to learn how to get around your projectile spam, and you will have to spam in a way that is easy for your partner to deal with.
Give yourself some limitations such as:
General Tips:
- Don't spam in the direction of your partner.
- Full hop and throw bombs down
Link Tips:
- Keep an eye on the whole screen and watch every character is.
- A team that works together will do much better than a team that does 1v1.
- If the oppurtinity arrives where you can 2v1 an opponent always take it.
- Play to your character strengths
Combos:
- Up B out of shield could be a good way to clear some space for Link.
Videos:
- Find ways to land Link's Dair, the higher and less DI'd the throw is the easier it is to land his Dair.
- Find team combos with Link's full hop bomb throw down. Think of the possibilities!
- Link's down throw may have a good set up to an aerial hit from your team mate. This is only a guess coz usually it's easily DI'd. Most of his throws are easily DI'd. Just experiment what you can do with them.
Scabe
Link + DK: http://www.youtube.com/watch?v=5E1xgWLFkLE
Link + ROB: http://www.youtube.com/watch?v=5rWMdRqQFBo
Kirin + WIll: http://www.youtube.com/watch?v=Ba02LQZBRcM
ive tried it in tournaments, doesn't work at all. No good team combos and they don't work well together.Wat about marth and luigi
you must fight bad marths on a daily basis good sir.I guess we'll discuss Marth, lemme update, Marth shouldn't be that bad on teams, I bet the reason why y'all said Marth is not good on teams cuz he's pretty much overrated and get ***** cuz of the same fair > side smash and other predictable shiz, a lot of those marths needs help to rly space correctly.
i'm assuming you do fight bad marths on a daily basis, because, why would a marth always do a fair to side smash? LOL. i'm guessing good marth doesn't space and doesnt mix it up.I bet the reason why y'all said Marth is not good on teams cuz he's pretty much overrated and get ***** cuz of the same fair > side smash and other predictable shiz, a lot of those marths needs help to rly space correctly ]
MarthI've played many Marth players on AIB, lot of them are not good, but I found one that is good w/ his spacing and know when to land a hit, Raytay. He's on ladders.
baby cakes its been a year already how can u forgetGerlad marth does very good against snake in teams >.>
the only team that outright rapse marth is double mk
idk about marth / luigi, me nd hippiedude need to teams :3