$Lil' Gerald Is In Dat Style$
Smash Lord
NOTE: My biased statements are left of this guide as I deeply explore the buffs and nerfs of Luigi’s true move set in Super Smash Bros. Wii U and 3DS. Also, Luigi’s moveset animation and moves are the same like it was in Brawl. Let’s get crackin’.
Luigi's Competitive Gameplay
Luigi is often said to be the aggro out of the Mario Bros in Brawl. His juggling abilities slightly changed. He got amazing aerials still and a BETTER fireball game than Mario's. For those who have experiencing using Luigi in Brawl, he's almost technically the same character to me in Smash 4. Luigi does not have a high learning curve like Zero Suit Samus or Rosalina because he's a bit similar to Mario. I WILL ADD MORE ON TO THIS.
Neutral A – Punch Butt Combo
It’s the same combo as Brawl’s, the damage output is 10%. An excellent way to rack up and build damage on the opponent.
Forward Tilt – Plumber Kick
In Brawl, Luigi’s Side A tilt output was 10%. It has been nerfed to 8% in Smash 4. That also goes for upward, downward, and normal. This move is great for spacing like it was in Brawl.
Up Tilt – Overhead Hook
In Brawl, Luigi’s Up Tilt output was 9%. It has been nerfed to 6%. Also, Luigi’s Up Tilt is slightly slower in Smash 4. Luigi’s Up Tilt can be juggle starter. The thing is that Luigi players have to get used to juggling at 39% instead of 0% because the opponent will stay grounded and he/she will not fly up in the air.
Down Tilt – Heel Poke
In Brawl, Luigi’s Down Tilt output was 9%. It has been nerfed to 8%. Also, Luigi could no longer trip his opponent in Smash 4. Luigi’s Down Tilt will send his opponent upward a little instead of the opponent being stable on ground and can be possibly tripped like it was in Brawl.
Dash Attack – Jab Fury a.k.a The Luigi Windmill
Luigi’s dash attack has been improved with hitstun. Luigi now lifts his opponent in air as he windmills his opponent. It can still be punished if the opponent was blocking it.
Up Smash – Lead Headbutt
In Brawl, Luigi’s Up Smash output was 15%, fully charged at 21%. It has been nerfed to 12-14%, fully charged at 19% now. The back of Luigi’s head does 14%. Originally, Luigi’s head does 15% in Brawl. One of Luigi’s best tools for KO’ing his opponents. Despite the small nerf, Luigi can still kill, just don’t underestimate. Up Smash is great for KO’ing opponents who mistakenly airdodges or roll into you if you can read them right. One of the best options for Luigi’s KO’ing options.
Down Smash – Breakdance Kick
In Brawl, Luigi’s Down Smash output was 16%, fully charged at 22%. It has been nerfed to 14%-15%, fully charged at 19%. Luigi’s Down Smash is great tool to handle players who would to tend roll a lot or reading hard rolls. It can be used as a “GTFO” move when the Luigi wants the opposing player offstage. It could also be used to rack up some damage. I recommend anyone to use F-Smash, Up-Smash, and B-air for KO’ing options because Down Smash kills at very high percentage and it’s a struggle.
Side Smash – Karate Poke
In both Brawl and Smash 4, Luigi’s Side Smash output is 15%, fully charged at 21%. NOTE: Luigi’s Upward Side Smash and Downward Side Smash do the SAME amount of damage like the normal one in Smash 4. One of Luigi’s best KO’ing options alongside with Up Smash.
Neutral Air (N-air) – Plumber’s Foot,
Luigi performs a sex kick like he does in the previous Smash Bros. series. In Smash 4, Luigi’s N-air output is 12%. It has been slightly nerfed because in Brawl, it was 14%.
Forward Air (F-air) – Karate Chop,
Luigi performs an aerial karate chop in the air. In Smash 4, Luigi’s F-air output is 9%. It has been slightly nerfed because in Brawl, it was 10%.
Back Air (B-air) – Drop Kick,
Luigi performs a drop kick. In Smash 4, Luigi’s B-air output is 14%. The late one’s output is 8%, it’s same as it was in Brawl. It has been buffed because in Brawl, it was 12%. It’s one of the best options to space out with Luigi and one of the tools to KO an opponent off stage.
Down Air (D-air) – Drill Kick,
Luigi performs a drill kick. In Smash 4, Luigi’s D-air output is 8%. It has been nerfed because in Brawl, it was 11%. They buffed the hitbox where he can likely spike more often now. Luigi may have a good chance to possibly gimp an opponent.
Up Air (U-air) – Bicycle Kick,
Luigi performs a flip kick. In Smash 4, Luigi’s U-air output is 11%. The 2nd half does 7%. It has been nerfed because in Brawl, it does 13%. The late one also 8% in Brawl too. It is a good tool for juggling opportunities after a D-throw or D-throw.
Neutral B - Fireball
In both Brawl and Smash 4, Luigi’s fireball output is 6%. Same speed animation. Luigi’s fireball game is the same like it was in Brawl. Nothing much changed here. It potentially helps him with his approach options better way better than it does in Brawl. His fireball game should better than Mario's because Mario can't spam his fireballs fast as Luigi's in this game.
Down B – Luigi’s Cyclone
In Brawl, Luigi’s Cyclone output was 12%. It has been nerfed 9%. Luigi’s Cyclone is still great for recovery but also they nerfed that too. Back then in Brawl, Luigi does not need his 2nd jump to support with Luigi’s Cyclone to get back on stage. He would literally come back up without the support of his 2nd jump if the B button was mashed easily. Now, in Smash 4, Luigi NEEDS his 2nd jump to support his Luigi’s Cyclone when it comes to recovery. It has to follow up immediately in an instant or otherwise Luigi will suffer trying to recover, which may up in losing a stock. Traveling distance on ground is nerfed, it was longer in Brawl. Traveling distance in the air is slightly nerfed; it was also longer in Brawl. I see a buff when it comes to comboing. Luigi's Cyclone is great for comboing such as Down Throw -> F-air -> Luigi's Cyclone at early percentages. Also, Down Throw -> Luigi's Cyclone is great too. Check the Combo String list below.
Side B – Luigi’s Green Missile
Luigi will shoot himself like a missile. The misfire output is 25%, which is the same amount of damage he did in Brawl. Regular does 9-10% and charged does 21%. Also, if you run as you do a regular Side B with Luigi, the damage output is 6%. It is one of best options for Luigi to recover on stage alongside with his Luigi’s Cyclone. They somewhat nerfed his chances of getting a misfire in Smash 4 now, it’s slightly less than 12.5% chance.
Up B – Super Jump Fire Punch
In both Brawl and Smash 4, Luigi’s Super Jump Fire Punch output is 25%. His Super Jump Fire Punch is nerfed for recovery. The jump distance of the move is shorter now. In Brawl, Luigi jumps very high. His Up B seems to be more ground based in this game.
Killing Percentages per Character with Super Jump Fire Punch
Mario/Diddy/Pit/Dr. Mario/Dark Pit – 70%
Luigi/Little Mac/Sonic – 67%
Peach/Palutena/Falco – 64%
Bowser – 81%
Yoshi/Duck Hunt Duo – 71%
Rosalina – 59%
Koopalings - 79% (sometimes at 78%)
Wario/Charizard/Captain Falcon – 75%
G&W – 56%
D.K – 83%
Link/R.O.B – 74%
Zelda/Zero Suit Samus/Meta Knight – 63%
Sheik – 62%
Ganondorf/Ike/Mega Man – 76% (Ike at 76% sometimes, most likely 77%)
Toon Link/Greninja/Ness/Wii Fit Trainer – 66%
Samus/Lucario/Shulk – 73%
Marth/Avatar (Robin)/Villager/Lucina/Pac-Man – 69% (barely 68% if you’re lucky vs. Marth)
Ike – 77% (My 1st guess when I first set it to 77% lol)
Kirby – 58%
King Dedede – 87%
Fox/Pikachu – 61%
Jigglypuff - 53%
Forward Throw (F-Throw)
In both Brawl and Smash 4, Luigi’s F-throw does 9%.
Back Throw (B-Throw)
In Smash 4, Luigi’s B-throw is 10%. It was slightly nerfed because in Brawl, it was 12%. They significantly nerfed Luigi’s b-throw thus removing it away from Luigi’s KO’ing options. It is the most damaging throw though.
Down Throw (D-Throw)
In both Brawl and Smash 4, Luigi’s D-throw output is 6%. It’s a potential juggle starter. Great way to link his D-throw to Up-Smash which does 20%. 0-17%, Luigi can link it at those early percentages. (2 hit combo)
Luigi Combo/Juggle Strings (Will keep updating)
Down Throw -> Up Smash = 20% [Start at 0-16%]
Down Throw -> U-air = 17% [Start at 0-200's%]
Down Throw -> F-air = 15% [Start at 0-200's%]
Down Throw -> N-air = 12% (founded by GreenFlame)
Down Throw -> B-air = 20%
Down Throw -> F-air -> N-air = 27%
Down Throw -> F-air -> F-air = 24% (founded by Luigisama/BlueBirdE) [Start at 25-35%]
Down Throw -> F-air -> Luigi's Cyclone = 24%
Down Throw -> Luigi's Cyclone = 15% (founded by BlueBirdE)
Down Throw -> Dash -> U-Air -> B-Air (mid-high %)
Down Throw -> F-air -> N-Air -> Jab Combo (0% heavy) (possible grab?)
Down Throw -> F-Air -> U-Air (low-mid %)
Down Throw -> U-Air -> F-Air (mid %)
Down Throw -> Dash -> B-Air (high-195%)
Down Throw -> D-Air (low-mid %) (spikes)
Down Tilt -> Jab Combo (low-mid %)
Down Tilt -> Upward Forward Side A (mid %)
Up Throw -> U-Air
Up Throw -> U-Air -> B-Air (mid %)
F-Air -> F-Air -> Jab Combo (~15%) (possible grab?)
F-Air -> F-Air -> F-Tilt (~15%)
F-Air -> N-Air (low %)
Taunt (no tech) -> Up-B
U-Tilt -> Jab (low %)
U-Tilt -> Jab Combo (~25%)
U-Tilt -> Up Smash (mid %)
U-Tilt -> F-Tilt (mid %)
U-Tilt -> N-Air (low-mid %)
U-Tilt -> F-Air -> F-Air (mid %)
U-Tilt -> F-Air -> d-b (mid %)
U-Tilt -> F-Air -> U-Air (mid %)
U-Tilt -> U-Air (low-95%)
U-Tilt -> U-Air -> B-Air (mid-95%) (higher % requires a jump)
N-Air -> U-Tilt -> Up Smash (mid %)
Up Smash -> B-Air (low-mid %)
Down Smash -> F-Tilt (low %) (second hit only)
U-Air -> Jab Combo
U-Air -> F-Tilt
U-Air -> D-Tilt
*Thanks to Maitre Luigi for coming up with majority of the combos for Luigi, big help! *
Killing Moves
Down Throw -> Up-B (Percentages varies depending who are you playing against)
Up-B (Percentages varies depending who are you playing against)
Up Smash
Side Smash
N-Air
B-Air
Down Throw -> Luigi's Cyclone (Percentages varies depending who are you playing against and here's a video of it. All thanks to ThunderSt0rm) http://smashboards.com/threads/dthrow-cyclone-video.384079/
Down Smash (The back side of it)
Taunts
All of his taunts came from Brawl. They are the same in Smash 4.
Other Notes
Down Throw -> Up-B [Combo] Death Percentages: (founded by Maitre Luigi)
New data for D-Throw -> Up-B (3DS -> Wii U change):
Mario - 99% -> 93%
Luigi - 94% (*) -> 88%
Peach - 89% -> 83%
Bowser - 112% (**) -> 106% (**)
Yoshi - 99% -> 93%
Rosalina & Luma - 83% -> 78%
Koopalings - 103% -> 97%
Wario - 106% -> 100%
Mr. Game & Watch - 80% -> 75%
Donkey Kong - 117% -> 110%
Diddy Kong - 100% -> 94%
Link - 105% -> 98%
Zelda - 89% -> 84%
Sheik - 89% -> 83%
Ganondorf - 108% -> 101%
Toon Link - 93% -> 87%
Samus - 102% -> 96%
Zero-Suit Samus - 90% -> 85%
Pit - 98% -> 92%
Palutena - 90% -> 84%
Marth - 98% -> 92%
Ike - 108% -> 102%
Robin - 98% -> 92%
Kirby - 82% -> 77%
King Dedede - 124% -> 117%
Meta Knight - 89% -> 84%
Little Mac - 96% -> 91%
Fox - 88% -> 83%
Falco - 92% -> 87%
Pikachu - 87% -> 82%
Charizard - 104% -> 98%
Lucario - 102% -> 97%
Jigglypuff - 74% -> 69%
Greninja - 93% -> 87%
Duck Hunt - 100% -> 95%
R.O.B. - 106% -> 100%
Ness - 94% -> 89%
Captain Falcon - 108% -> 102%
Villager - 90% ->
Olimar/Alph - 87% -> 81%
Wii Fit Trainer - 93% -> 97%
Dr. Mario - 99% -> 93%
Dark Pit - 98% -> 92%
Lucina - 98% -> 92%
Shulk - 102% -> 96%
Pac-Man - 97% -> 91%
Mega Man - 108% -> 102%
Sonic - 97% -> 91%
Mii(s) - 98% -> 92%
Notes:
* "I cannot combo into Up-B at higher percentages." - Maitre Luigi
** "Bowser has less stun and I cannot combo into Up-B at any percent." - Maitre Luigi
Additional Notes:
Down Throw -> Up-B (strong) does 26% damage.
Down Throw -> Up-B (weak) does 7% damage.
At kill percents do a fast double jump for consistency.
Typically at 1% damage more this combo will be much easier.
My Conclusion and Final Analysis on Luigi
Luigi didn’t change as much in this game except for minor buffs and nerfs. He got more nerfs than buffs with his moves, damaging wise but yet he is still a powerhouse to be reckoned with. The nerfs would be irrelevant as if the Luigi ignores it and plays how he should be played. His offstage gotten worse due to the fact that now he was work as twice as hard to recover and opposing players can shut him down his recovery. Luigi’s approach options are better because the universal gameplay of Smash 4 eliminates majority of camping so therefore, Luigi finally has the ability to approach in on almost every character in the game.
Final Notes
If anyone can contribute anything new for Luigi, I will gladly add your name onto the list and give you for full credits for discovering it. I'm willing to correct my statements about Luigi on this guide. Pictures will be up very soon. Thank you to SmashWiki, GreenFlame, Luigisama, BlueBirdE and Maitre Luigi for providing knowledge so I can test out Luigi's damage output, learning his buffs, and nerfs. Also, I will keep updating and change a lot of stuff once the Wii U version releases.
Luigi's Competitive Gameplay
Luigi is often said to be the aggro out of the Mario Bros in Brawl. His juggling abilities slightly changed. He got amazing aerials still and a BETTER fireball game than Mario's. For those who have experiencing using Luigi in Brawl, he's almost technically the same character to me in Smash 4. Luigi does not have a high learning curve like Zero Suit Samus or Rosalina because he's a bit similar to Mario. I WILL ADD MORE ON TO THIS.
Neutral A – Punch Butt Combo
It’s the same combo as Brawl’s, the damage output is 10%. An excellent way to rack up and build damage on the opponent.
Forward Tilt – Plumber Kick
In Brawl, Luigi’s Side A tilt output was 10%. It has been nerfed to 8% in Smash 4. That also goes for upward, downward, and normal. This move is great for spacing like it was in Brawl.
Up Tilt – Overhead Hook
In Brawl, Luigi’s Up Tilt output was 9%. It has been nerfed to 6%. Also, Luigi’s Up Tilt is slightly slower in Smash 4. Luigi’s Up Tilt can be juggle starter. The thing is that Luigi players have to get used to juggling at 39% instead of 0% because the opponent will stay grounded and he/she will not fly up in the air.
Down Tilt – Heel Poke
In Brawl, Luigi’s Down Tilt output was 9%. It has been nerfed to 8%. Also, Luigi could no longer trip his opponent in Smash 4. Luigi’s Down Tilt will send his opponent upward a little instead of the opponent being stable on ground and can be possibly tripped like it was in Brawl.
Dash Attack – Jab Fury a.k.a The Luigi Windmill
Luigi’s dash attack has been improved with hitstun. Luigi now lifts his opponent in air as he windmills his opponent. It can still be punished if the opponent was blocking it.
Up Smash – Lead Headbutt
In Brawl, Luigi’s Up Smash output was 15%, fully charged at 21%. It has been nerfed to 12-14%, fully charged at 19% now. The back of Luigi’s head does 14%. Originally, Luigi’s head does 15% in Brawl. One of Luigi’s best tools for KO’ing his opponents. Despite the small nerf, Luigi can still kill, just don’t underestimate. Up Smash is great for KO’ing opponents who mistakenly airdodges or roll into you if you can read them right. One of the best options for Luigi’s KO’ing options.
Down Smash – Breakdance Kick
In Brawl, Luigi’s Down Smash output was 16%, fully charged at 22%. It has been nerfed to 14%-15%, fully charged at 19%. Luigi’s Down Smash is great tool to handle players who would to tend roll a lot or reading hard rolls. It can be used as a “GTFO” move when the Luigi wants the opposing player offstage. It could also be used to rack up some damage. I recommend anyone to use F-Smash, Up-Smash, and B-air for KO’ing options because Down Smash kills at very high percentage and it’s a struggle.
Side Smash – Karate Poke
In both Brawl and Smash 4, Luigi’s Side Smash output is 15%, fully charged at 21%. NOTE: Luigi’s Upward Side Smash and Downward Side Smash do the SAME amount of damage like the normal one in Smash 4. One of Luigi’s best KO’ing options alongside with Up Smash.
Neutral Air (N-air) – Plumber’s Foot,
Luigi performs a sex kick like he does in the previous Smash Bros. series. In Smash 4, Luigi’s N-air output is 12%. It has been slightly nerfed because in Brawl, it was 14%.
Forward Air (F-air) – Karate Chop,
Luigi performs an aerial karate chop in the air. In Smash 4, Luigi’s F-air output is 9%. It has been slightly nerfed because in Brawl, it was 10%.
Back Air (B-air) – Drop Kick,
Luigi performs a drop kick. In Smash 4, Luigi’s B-air output is 14%. The late one’s output is 8%, it’s same as it was in Brawl. It has been buffed because in Brawl, it was 12%. It’s one of the best options to space out with Luigi and one of the tools to KO an opponent off stage.
Down Air (D-air) – Drill Kick,
Luigi performs a drill kick. In Smash 4, Luigi’s D-air output is 8%. It has been nerfed because in Brawl, it was 11%. They buffed the hitbox where he can likely spike more often now. Luigi may have a good chance to possibly gimp an opponent.
Up Air (U-air) – Bicycle Kick,
Luigi performs a flip kick. In Smash 4, Luigi’s U-air output is 11%. The 2nd half does 7%. It has been nerfed because in Brawl, it does 13%. The late one also 8% in Brawl too. It is a good tool for juggling opportunities after a D-throw or D-throw.
Neutral B - Fireball
In both Brawl and Smash 4, Luigi’s fireball output is 6%. Same speed animation. Luigi’s fireball game is the same like it was in Brawl. Nothing much changed here. It potentially helps him with his approach options better way better than it does in Brawl. His fireball game should better than Mario's because Mario can't spam his fireballs fast as Luigi's in this game.
Down B – Luigi’s Cyclone
In Brawl, Luigi’s Cyclone output was 12%. It has been nerfed 9%. Luigi’s Cyclone is still great for recovery but also they nerfed that too. Back then in Brawl, Luigi does not need his 2nd jump to support with Luigi’s Cyclone to get back on stage. He would literally come back up without the support of his 2nd jump if the B button was mashed easily. Now, in Smash 4, Luigi NEEDS his 2nd jump to support his Luigi’s Cyclone when it comes to recovery. It has to follow up immediately in an instant or otherwise Luigi will suffer trying to recover, which may up in losing a stock. Traveling distance on ground is nerfed, it was longer in Brawl. Traveling distance in the air is slightly nerfed; it was also longer in Brawl. I see a buff when it comes to comboing. Luigi's Cyclone is great for comboing such as Down Throw -> F-air -> Luigi's Cyclone at early percentages. Also, Down Throw -> Luigi's Cyclone is great too. Check the Combo String list below.
Side B – Luigi’s Green Missile
Luigi will shoot himself like a missile. The misfire output is 25%, which is the same amount of damage he did in Brawl. Regular does 9-10% and charged does 21%. Also, if you run as you do a regular Side B with Luigi, the damage output is 6%. It is one of best options for Luigi to recover on stage alongside with his Luigi’s Cyclone. They somewhat nerfed his chances of getting a misfire in Smash 4 now, it’s slightly less than 12.5% chance.
Up B – Super Jump Fire Punch
In both Brawl and Smash 4, Luigi’s Super Jump Fire Punch output is 25%. His Super Jump Fire Punch is nerfed for recovery. The jump distance of the move is shorter now. In Brawl, Luigi jumps very high. His Up B seems to be more ground based in this game.
Killing Percentages per Character with Super Jump Fire Punch
Mario/Diddy/Pit/Dr. Mario/Dark Pit – 70%
Luigi/Little Mac/Sonic – 67%
Peach/Palutena/Falco – 64%
Bowser – 81%
Yoshi/Duck Hunt Duo – 71%
Rosalina – 59%
Koopalings - 79% (sometimes at 78%)
Wario/Charizard/Captain Falcon – 75%
G&W – 56%
D.K – 83%
Link/R.O.B – 74%
Zelda/Zero Suit Samus/Meta Knight – 63%
Sheik – 62%
Ganondorf/Ike/Mega Man – 76% (Ike at 76% sometimes, most likely 77%)
Toon Link/Greninja/Ness/Wii Fit Trainer – 66%
Samus/Lucario/Shulk – 73%
Marth/Avatar (Robin)/Villager/Lucina/Pac-Man – 69% (barely 68% if you’re lucky vs. Marth)
Ike – 77% (My 1st guess when I first set it to 77% lol)
Kirby – 58%
King Dedede – 87%
Fox/Pikachu – 61%
Jigglypuff - 53%
Forward Throw (F-Throw)
In both Brawl and Smash 4, Luigi’s F-throw does 9%.
Back Throw (B-Throw)
In Smash 4, Luigi’s B-throw is 10%. It was slightly nerfed because in Brawl, it was 12%. They significantly nerfed Luigi’s b-throw thus removing it away from Luigi’s KO’ing options. It is the most damaging throw though.
Down Throw (D-Throw)
In both Brawl and Smash 4, Luigi’s D-throw output is 6%. It’s a potential juggle starter. Great way to link his D-throw to Up-Smash which does 20%. 0-17%, Luigi can link it at those early percentages. (2 hit combo)
Luigi Combo/Juggle Strings (Will keep updating)
Down Throw -> Up Smash = 20% [Start at 0-16%]
Down Throw -> U-air = 17% [Start at 0-200's%]
Down Throw -> F-air = 15% [Start at 0-200's%]
Down Throw -> N-air = 12% (founded by GreenFlame)
Down Throw -> B-air = 20%
Down Throw -> F-air -> N-air = 27%
Down Throw -> F-air -> F-air = 24% (founded by Luigisama/BlueBirdE) [Start at 25-35%]
Down Throw -> F-air -> Luigi's Cyclone = 24%
Down Throw -> Luigi's Cyclone = 15% (founded by BlueBirdE)
Down Throw -> Dash -> U-Air -> B-Air (mid-high %)
Down Throw -> F-air -> N-Air -> Jab Combo (0% heavy) (possible grab?)
Down Throw -> F-Air -> U-Air (low-mid %)
Down Throw -> U-Air -> F-Air (mid %)
Down Throw -> Dash -> B-Air (high-195%)
Down Throw -> D-Air (low-mid %) (spikes)
Down Tilt -> Jab Combo (low-mid %)
Down Tilt -> Upward Forward Side A (mid %)
Up Throw -> U-Air
Up Throw -> U-Air -> B-Air (mid %)
F-Air -> F-Air -> Jab Combo (~15%) (possible grab?)
F-Air -> F-Air -> F-Tilt (~15%)
F-Air -> N-Air (low %)
Taunt (no tech) -> Up-B
U-Tilt -> Jab (low %)
U-Tilt -> Jab Combo (~25%)
U-Tilt -> Up Smash (mid %)
U-Tilt -> F-Tilt (mid %)
U-Tilt -> N-Air (low-mid %)
U-Tilt -> F-Air -> F-Air (mid %)
U-Tilt -> F-Air -> d-b (mid %)
U-Tilt -> F-Air -> U-Air (mid %)
U-Tilt -> U-Air (low-95%)
U-Tilt -> U-Air -> B-Air (mid-95%) (higher % requires a jump)
N-Air -> U-Tilt -> Up Smash (mid %)
Up Smash -> B-Air (low-mid %)
Down Smash -> F-Tilt (low %) (second hit only)
U-Air -> Jab Combo
U-Air -> F-Tilt
U-Air -> D-Tilt
*Thanks to Maitre Luigi for coming up with majority of the combos for Luigi, big help! *
Killing Moves
Down Throw -> Up-B (Percentages varies depending who are you playing against)
Up-B (Percentages varies depending who are you playing against)
Up Smash
Side Smash
N-Air
B-Air
Down Throw -> Luigi's Cyclone (Percentages varies depending who are you playing against and here's a video of it. All thanks to ThunderSt0rm) http://smashboards.com/threads/dthrow-cyclone-video.384079/
Down Smash (The back side of it)
Taunts
All of his taunts came from Brawl. They are the same in Smash 4.
Other Notes
Down Throw -> Up-B [Combo] Death Percentages: (founded by Maitre Luigi)
New data for D-Throw -> Up-B (3DS -> Wii U change):
Mario - 99% -> 93%
Luigi - 94% (*) -> 88%
Peach - 89% -> 83%
Bowser - 112% (**) -> 106% (**)
Yoshi - 99% -> 93%
Rosalina & Luma - 83% -> 78%
Koopalings - 103% -> 97%
Wario - 106% -> 100%
Mr. Game & Watch - 80% -> 75%
Donkey Kong - 117% -> 110%
Diddy Kong - 100% -> 94%
Link - 105% -> 98%
Zelda - 89% -> 84%
Sheik - 89% -> 83%
Ganondorf - 108% -> 101%
Toon Link - 93% -> 87%
Samus - 102% -> 96%
Zero-Suit Samus - 90% -> 85%
Pit - 98% -> 92%
Palutena - 90% -> 84%
Marth - 98% -> 92%
Ike - 108% -> 102%
Robin - 98% -> 92%
Kirby - 82% -> 77%
King Dedede - 124% -> 117%
Meta Knight - 89% -> 84%
Little Mac - 96% -> 91%
Fox - 88% -> 83%
Falco - 92% -> 87%
Pikachu - 87% -> 82%
Charizard - 104% -> 98%
Lucario - 102% -> 97%
Jigglypuff - 74% -> 69%
Greninja - 93% -> 87%
Duck Hunt - 100% -> 95%
R.O.B. - 106% -> 100%
Ness - 94% -> 89%
Captain Falcon - 108% -> 102%
Villager - 90% ->
Olimar/Alph - 87% -> 81%
Wii Fit Trainer - 93% -> 97%
Dr. Mario - 99% -> 93%
Dark Pit - 98% -> 92%
Lucina - 98% -> 92%
Shulk - 102% -> 96%
Pac-Man - 97% -> 91%
Mega Man - 108% -> 102%
Sonic - 97% -> 91%
Mii(s) - 98% -> 92%
Notes:
* "I cannot combo into Up-B at higher percentages." - Maitre Luigi
** "Bowser has less stun and I cannot combo into Up-B at any percent." - Maitre Luigi
Additional Notes:
Down Throw -> Up-B (strong) does 26% damage.
Down Throw -> Up-B (weak) does 7% damage.
At kill percents do a fast double jump for consistency.
Typically at 1% damage more this combo will be much easier.
My Conclusion and Final Analysis on Luigi
Luigi didn’t change as much in this game except for minor buffs and nerfs. He got more nerfs than buffs with his moves, damaging wise but yet he is still a powerhouse to be reckoned with. The nerfs would be irrelevant as if the Luigi ignores it and plays how he should be played. His offstage gotten worse due to the fact that now he was work as twice as hard to recover and opposing players can shut him down his recovery. Luigi’s approach options are better because the universal gameplay of Smash 4 eliminates majority of camping so therefore, Luigi finally has the ability to approach in on almost every character in the game.
Final Notes
If anyone can contribute anything new for Luigi, I will gladly add your name onto the list and give you for full credits for discovering it. I'm willing to correct my statements about Luigi on this guide. Pictures will be up very soon. Thank you to SmashWiki, GreenFlame, Luigisama, BlueBirdE and Maitre Luigi for providing knowledge so I can test out Luigi's damage output, learning his buffs, and nerfs. Also, I will keep updating and change a lot of stuff once the Wii U version releases.
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