It was probably a phantom Rest. I know the feeling, those ****ers are annoying. Next time, short hop it, it remedies that problem.
Though I know to short hop it now, I've been testing it a bit more. Straight up: if I walk at a stationary Jigglypuff, my momentum will push her beyond just the bodily contact. We have to physically merge to make a grounded rest work. Like, eyeball to eyeball merge. It wasn't just phantom: I figured out how close you have to be to make the "glancing sparks of near hitbox touch" appear. I didn't even know those sparks did appear when it came to rest!
What actually probably happened is that in all rests, you have to ACTUALLY OVERLAP with the opponent, this is the reason why resting in the air is easier, because while on the ground you push the opponent away when you walk up, making it pretty much impossible in certain circumstances. The reason it seems different on jiggs is that with other characters you can rest their arms or legs, jiggs is just a ball.
My mistake was assuming that, when descriptions of it (I think in former trophies) noted an energy emanating from her body, that at the very least the attack hitbox was more or less what we physically see as her character model. Not her hurtbox, persay, but at least what would be her sprite in other games. Lesson learned.
the hitbox is inside your body. it was much smaller in melee, be grateful based sakurai doesn't hate jiggs THAT much… i mean besides the whole dying when her shield breaks thing… why do you hate us sakurai? anyways, don't use rollout it's bad.
Yeah, I get it now... about 80-90% of her model hits with the attack. I remembered it sucking hard in Brawl, being almost impossible to use when I did try it, to the point where I ignored the existence of Jigglypuff in that game. Though Melee Jigs has some craziness with her rest; if it was bigger then, she'd probably be considered the best character, as opposed to being in just the top 5.
I find the fact that everyone in the game but her seems to have good throws more igredious than the shield thing. Except for against a Marth, I don't think I've had or even seen a shield broken since Smash 4 came out, even while I Pound and Dair to actively pressure people's shields.
And I certainly know never to use Rollout in the Air (it was the enemy Jigglypuff who kept trying it, and kept getting gimped for his efforts), if only because it's TOTES PREDICTABUU, I actually like pulling it out in For Glory. Good way to tell immediately if the enemy being fought is a newb: Watch them hold down the shield, then get surprised when they've been rolled into 3 times and knocked off stage for it. Either dodge it all 3 rolls, attack it with a move that will hit it as it comes, or jump the damn thing. Otherwise you are a newb, and I'm going to hit you with 15 Pounds in a row just because I know I can troll you and still win the match.
No seriously, 13-15 pounds in a row; this has been a thing that happened. It's like the
Shoryuken of Jigglypuff.