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Make Your Move 4

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emergency

Smash Journeyman
Joined
Dec 7, 2008
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251
Location
Junahu's Box
The mascot of silence, the receptionist of rabbits, and the representation of blank faces...

Pleinair joins the fray

About
Pleinair ( プレネール, Purenēru) is a fictional character who has made appearances in several games in Nippon Ichi's tactical role-playing game series. She is something of a mascot character for the artist and character designer of these games, Takehito Harada. Due to her appearances in video games being little more than cameos, not much is known of Pleinair outside of her physical appearance. She is typically portrayed as a petite, blue-haired girl with red eyes, wearing a red ribbon, a white dress, white stockings, and sometimes glasses. She is often accompanied by a stuffed rabbit named "Usagi-san" and a stuffed shark named "Same-san."

Quoted from Wikipedia's article on Takehito Harada.

This video below will help picture some of the moves I have listed here. (Pleinair is the blue hair girl in the beginning.)

http://www.youtube.com/watch?v=zew9VsObT5g

First Attack - End of Days - Final Smash
Second Attack - Usagi Whip - Forward Air
Thrid Attack - Pleinair Flare - Down Smash

Stats and General Profile

Idle Stance
She will hover on the stage, holding Usagi in one hand. Her expression is blank, in a serious way.
Walk - 4/10
She drops down from her hover and takes a nice and easy stroll in her desired direction.
Run - 6/10
She will remain hovering and dash at the opponent.
Traction - 7/10
Pleinair has small troubles when it comes to getting to where she wants to go and turning around.

Crouch - Yes
She will bend down on one knee and kneel, staring ahead of her coldly.
Crawl - None
She does not want to get down on the ground and crawl in the dirt.

Roll - 6/10
She will quickly evade her opponent and move evasivly around them in her desired direction.
Spot Dodge - 6/10
Pleinair will execute a small twirl into the outer realm, glaring at her opponent.
Air Dodge - 6/10
Pleinair will attempt to blend in with the background, and leave the fray for a split second.

Balence Stance
Pleinair will look over the edge, waving her arms in circles while trying to balence herself.
Dizzy Stance
Pleinair will hug Usagi and wobbling around trying to regain her thoughts.
Edge Grabbing Stance
She will hang from the edge with one hand and holding Usagi in the other, struggling to hold on.
Sleep Stance
Pleinair will lie down onto the floor, using Usagi as her pillow.
Tripping Stance
Pleinair will do a small flip forward and land of her bottom. Usagi is upsidedown on the ground next to her.
Freefall Stance
Pleinair will hang upside down staring blankly.
Flinch Stance
Pleinair bends forward as if someone had punched her in the stomach. With her arms and legs in front of her.
Swimming Stance
Pleinair will calmly float in the water
Drowning Stance
Pleinair shall flail around with her last bits of energy, and sinks...

Tech
Pleinair quickly taps the floor with her hands and switches herself upright.
Wall Tech
Pleinair leans against the wall cushioning her impact .
Roof Tech
Pleinair holds both of her hands above her hands to absorb the shock.
Rolling Tech
Pleinair instinctly tucks her head and pushes her body to roll herself safely.

Height - 6/10
She is just a tad shorter Luigi
Weight - 5/10
She is about the weight of Mario.
First Jump - 6/10
Pleinair will spring up about her height.
Second Jump - 5/10
Pleinair will do a flip and jump just a bit shorter than her first jump.
Fall Speed - 4/10
She is supposed to drop fast but due to her mysetrious hover ability, her fall speed is reduced.

Power - 6/10
Pleinair has a variety of moves and they do average amounts of dmage.
Attack Speed - 6/10
Pleinair's attacks come out decently quick.
Priority - 6/10
Most of her attacks clash with other attacks.
Disjointed - 7/10
Even though most of her attacks are average at best, they have disjointed range.
Range - 9/10
Pleinair has many projectiles at her disposal, and they can practically go anywhere.

Hover - None
She may have properites of hovering in her idle stance and run, but she cannot muster enough power to float in midair.
Glide - None
Pleinair has no permanent wings to glide with.
Wall Jump - None
With all of her muscles she cannot push off walls very well.
Wall Cling - None
Her delicate little arms do not allow her the ability to hang on walls.
Tether - Yes
Her tether is Usagi tied to a rope. Pleinair throws Usagi forward and hangs from the ledge, with her tied on by a lifeline.


Pleinair's Ally Information
From Left to Right. Same, Pleinair, and Usagi
And the Prinny!

Usagi: This is Pleinair's favorite rabbit. She has him everywhere she goes. She can also create them from nothing. Usagi is a bunny with the height of Kirby and a width of half of Kirby. When irritated he will explode. When on the field, he will be AI controlled to move throughout the stage and these option may occur.

  • [*]Usagi can clamp onto a foe and deal 2% of damage per second. After 5 seconds or being knocked off, Usagi will wander the stage once again.
    [*]Usagi can be inflicted damage, which he will then store until he is thrown or attacked with.
    [*]Usagi can only hold up to 36% damage, before blowing up.
    [*]Usagi can by picked up and thrown from the field like a normal item.
    [*]Usagi can be reflected but the possession of Usagi cannot be changed unless picked up.
    There can only be 2 Usagis touching the floor at anytime.
    [*]If Pleinair picks up Usagi, he will then be the weapon of any attack that involves Usagi (Except Down Smash, Same Cannon, and Jabs).

Sâme: This is Pleinair's shark, the one that is always eating other creatures, and is a animal made weapon. He is Peach's height, horizontally, and is Kirby's height, vertically. Same holds strange hitboxes, and a tipper.

  • [*]Sâme has reflector properties on the upper half of his body
    [*]His head is disjointed and has tipper abilities
    [*]He can also eat projectiles and spew them back out through the Cannon.
    [*]When used in the Armor UtilityWing , he cannot be used in any attack while idle during this attack.


Prinny: These peglegged penguins are the slaves who atone for their sins, in the Netherworld. They have a tendency to say 'dood'! Be careful though, Handle your Prinny with care! Do not throw, or they will explode!


  • [*]Can only be pulled out from the Usagi Drop
    [*]If thrown at an opponent, he will deal 26% damage with emmence knockback
    [*]He cannot wander the field.
    [*]He can be related to a Bom-bomb, in explosion hitbox.

Specials

Sâme Cannon -Neutral Special
Pleinair will lean forward and pull from her sleeve Sâme, who will crank his mouth open and Pleinair will pull on his dorsal fin tigger and fire Usagi from Sâme's mouth instantly. During the animation of the cannon being fired Pleinair will recieve super armor and all opponents around the cannon will be damaged (6%). The ending knockback is little so being mobile after a shot is made eaiser. When the cannon is not in use, it automatically charges up until the next shot is fired, which may alter the results of how Usagi is fired.
  • At 0 seconds, he will throw up a liquid called Sâme-Spit. Foes may slip on this. If Usagi drenches himself in this spit, he will no longer be able to be picked up and will add 2% of damage for collateral damage. 3% for slipping
  • At 1 second, he will shoot 1 Usagi, in a complete straight path. Small knockback. 5% per hit.
  • At 5 seconds, he will shoot 2 Usagis, in a V shape form. Small knockback. 4% per hit.
  • At 10 seconds, he will shoot 3 Usagis, in a \|/ shape. Average knockback. 9% per hit.
  • At 20 seconds, he will shoot 7(!) Usagis, in a random wave. Small knockback. 4% per hit.


Imperial Armor Wing Utility - Up Special

Pleinair's small wings will slowly enlarge, creating large sparkling wings. At the same time, she will throw Same in any direction she choses, 2 Battlefield platforms away, who will then become a makeshift platform. She will also gain 3 additional jumps (plus her second jump, having 4 jumps total), to get either onto Same or back on the stage. Foes beware, Same is not a platform for you to get on, if you get in his way...He'll chomp you for 10% damage, pushing you back in the same direction you came from. Same disappears after 4 seconds.

Usagi Drop - Down Special
Pleinair will grab into space, and pull from another dimension Usagi and will be into her hands as an item (average startup). When thrown Usagi will deal 7% for the impact, and be latched onto the foe for an additional 3%. Upon latching , the opponent will be weighted down, as well as being slowed down. When materializing from the 4th Dimension, there is a small possibility of pulling out a Prinny. Which may inflict 26% damage with ginormous knockback on impact.

End of Days - Final Smash
Pleinair's wings open up and she will jump to the top of the stage, as she hovers above everything, an aura generates around her body and several Usagi appear in a line beside her. After a exhale from Pleinair, several cannons shall extract from Usagi and her wings and it will rain lasers for 10 seconds, doing 4% each laser. This is where you jam the A button as fast as you can. Doing so will fire the lasers. Each laser is the size of a blaster shot from Fox or Falco, but it is really long.


Smashes

Forward Smash - Reversal Surprise
Pleinair will store a blue flare in her hands, and will be channeled into Usagi. Then after a forward thrust with her arms, the energy in Usagi will rip him open, resulting in the stuffing, springs, and weapons to stretch out in front of Pleinair knocking foes diagonally with (16%-22%) When the springs and other junk reach it's lingering peak point, it will quickly retract backwards and back into Usagi, knocking foes behind Pleinair with (15 - 21%). The attack gives a recoil, giving some cooltime lag. (This attack can only hit you once, depending on where you are when this attack is used.)


Up Smash - Usagi Missles
Pleinair will point toward the sky, and 3 rabbit ears will surface from the ground and launch straight up, about the distance of 3/4ths of a Battlefield platform. Foes will be launched upwards when in contact with the missle. (14%). The rabbits are spaced about a Game and Watch apart. When this move is charged, the more charged means the more missles will be produced. At a maximum of 5.


Down Smash - Pleinair Flare
Pleinair shall clap her hands, and an aura will enrobe her body. The energy will then release and create a wave of white flares with the face of Usagi. The range of the initial blast is 1/4th the size of Luigi's Final Smash, sending foes in various directions depending on where they touched the bubble (15% - 21%). The Shockwave will deal out 11% damage to foes that are touching the ground right next to the attack bubble. The Aftershock just pushes foes back, like Toon Link's Down Aerial.

Tilts

Forward Tilt - Rush Wreck
Pleinair will bend down grasps Same, and while she is staring forward, she puts him into a vertical position, and then rushes forward using Same as a battering ram, running into foes (7%). Tapping the A button will result Pleinair to stop and swing him upwards. (7%).


Up Tilt - Usagi Fly Trap
Pleinair will slightly look up, while creating another Usagi in the hand that her orginal one is not. She will grip both of them and slam both of the Usagis above her head, sending foes diagonally with 5% per Usagi.


Down Tilt - SlideSwipe
Pleinair slides to the ground and executes a lightning fast sweep with her legs and Same across the floor, covering the ground in front and in back of her. Being hit by Pleinair's legs will make foes trip and recieve 7% damage. Being hit by Same causes the foe to be stunned (ZZS Stun) and sent flying up with (11%).

Aerials


Neutral Air - Mass Imbalence

Pleinair creates several Usagis and throws all of them around her. After release the Usagis will make a small detonation, the size of Kirby. Sending foes upwards with (13%). But in that set of 6, one of them is a dud, which will set down into stage.


Foward Air - Usagi Whip
Pleinair quickly swipes Usagi forward conver the space above her head to the tips of her toes. But, after she accumulates a certain amount of damage, Pleinair will pull out more Usagi, to add to the chain. Extending her reach. Foward knockback and 14% damage.
  • At 0-30% : 1 Usagi
    [*]At 31-75% : 2 Usagi
    [*]At 60-100% : 3 Usagi
    [*]At 101-150% : 4 Usagi
    [*]At 150%+ : 4 Usagi and exploding after-effect ( 3% + Increased Knockback )

Up Air - Aerial Jaw' ing
Pleinair leans back and reaches into the air who then throws Same upwards. He will then take a bite on anything that is directly above her. (16%). In this move, Same holds 3 hitboxes, which have their own properties for knockback.
  • Same's Teeth, Meteor Smash
    [*]Same's Body, Upwards
    [*]Pleinair, Sideways



Down Air - Same Smasher
Plenair tugs out Same, who will then be flipped to look downwards, immediately after his eyes will shine red and he will fire a beam of energy (width of Pika's height), straight down extending all the way down, causing foes to go downwards (14%) at a relatively average-high knockback . Through the execution of being fired, the recoil will shift Pleinair and Same upwards with some lag.

Back Air - Feather Sparkz
Pleinair's Armor wings will flash blue and shed a white arua. Then shards of glass will quickly emerge from her wings and thrust at any foe behind her.(7%) . Which is also followed by an explosion that creates a wave of diamond crystals ranging like ROB's Fsmash without the disjointed hit box.(10%).

Jabs and Dash Attack

Jab Cambo - Companion Crasher
Pleinair does a fast 3 hit combo with Usagi and Same. She first starts off by swinging Usagi downwards (2%), then swinging him upwards (3%), Usagi will then switch places with Same, who will be swung downwards finishing the strike (4%) knocking foes forward and the last hit.

Dash Attack - Iconic Release

Pleinair bends down, holding Usagi behind her. Then she will dash quickly doing a handstand, then pushing with her arms, lunging her forwards doing several flips. During the flip animation, Usagi will be revolving around Pleinair as she spins rapidly. She will then land in the same stance as she started (6%).

Situational Attacks

Ledge Attack > 100%
Pleinair will execute two slashes with Usagi as she gets up from the ledge (6%).

Ledge Attack < 100%
Pleinair throws Same onto the field, as she slowly gets back onto the stage. While Same guards her for a brief moment (6%).

Get Up Attack
A group of Usagi will come and gather at Pleinair's lying body, and pick her up and throw her back into a upwards position. Pleinair pats one of them and all of them scatter damaging foes from hurting her at the time (8%).

Grabs

Grab
The initial grab is Pleinair throwing Usagi at the opponent, and when he is successful he will drag the foe back to her.

Pummel - Ribbon Wrangler

Pleinair's outfit ribbons will wrap around the helpless opponent and strangle them as the curtain of red buries the foes in it's threads. (1%), inflicting poision which gives 1% damage per second for the whole throw animation.

Forward Throw - Flare Pulse

Pleinair shreds the opponent's neck (or body) into her hands, as she pumps energy through their body. In result, the energy will create a flash explosion of bright light. Which will send the foe flying forward with a large set of knockback. (7%)

Back Throw - Backfire

Pleinair slowly sets Same down, while she loads the foe into the mouth of Same. Then goes to pick him up, and mistakenly has him facing in the wrong direction and fires the foe backwards, sending them straight across. (10%)

Up Throw - Same Mortar

Pleinair kicks up Same into a vertical position and the foe gets swallowed by Same. Who will then chew for a few moments, and spit them straight up (12%). The foe is launched into the air covered SameSpit.

Down Throw - throwDown!

Pleinair leaps in the air and throws the foe down, and transforms Usagi into a sword. She will then slam right into the enemy stabbing the sword into the foe, sending them diagonally (12%).

Special Mechanic Attack

S.M.A (A+B)- Creature Demolition
Pleinair will pull out a staff, with the head of a small Usagi on it. She will then wave it once. As a result, all Usagi, Same or Prinny that are active will simultaneously explode. Giving off 13% damage to all foes in a Motion Sensor Bomb radius.

Extras



Events

Event #69 - Mass Production
Destroy all excess rabbits, before they dominate the world!
Character - Pleinair
Play Against - 20 Usagis
Reward - Kimono Alternative Costume


Event #70 - Baal Redemption
Baal is back! and he brought friends.
Character - Pleinair / Hero Prinny (Ally)
Play Against - Baal and Prinny Baal

Reward - DemonHall Mirror Stage



Alternative Costumes


Red, Blue, Green, Yellow, Kimono, and Dark.


Snake CodeC


Snake: Hey, Colonel. There is this girl sort of just glaring at me, it's creepy.


Colonel: I believe you are looking at Pleinair.

Snake: Sounds...french.

Colonel: She is no ordinary foe. She manipulates rabbits to utilize range.

Snake: Bunnies, eh? Wolves, foxes, mice, birds, irregular falcons? That isn't really something surprising.


Colonel: You haven't seen nothing yet, Snake.

More Extras to Come!

I'll come and reupdate this.
 

KingK.Rool

Smash Lord
Joined
Nov 26, 2005
Messages
1,810
Looks very neat, and very well presented, emergency. Good job.

Electroplankton certainly looks very unique. I'll probably end up reviewing it, so you can expect more comments then.

Kholdstare: Oh... but of course. The Wiz. Indeed. I never go back on my word! :bee:
 

Jimnymebob

Smash Champion
Joined
Sep 26, 2008
Messages
2,020
NNID
Jimnymebob
It seems okay emergency :).

You've actually attempted to balance the different types of shots, so well done.

In other news- I am finally able to get on here properly for a week or so, so I'll get the next chapter of my SM up sometime soon.
 

Kholdstare

Nightmare Weaver
Joined
Oct 10, 2008
Messages
1,440
Looks very neat, and very well presented, emergency. Good job.

Electroplankton certainly looks very unique. I'll probably end up reviewing it, so you can expect more comments then.

Kholdstare: Oh... but of course. The Wiz. Indeed. I never go back on my word! :bee:
I know ;) You're a pretty cool guy.

Cool Electroplankton moveset, Akiak.
 

Tanookie

Smash Journeyman
Joined
Nov 17, 2008
Messages
436
Location
*sends Sundance a leather harness on Dragon Apprec
*Comes out of hiding*

I've been lurking far too much. And the worst part is...I've made no progress on Estelle! *Cries*

Er, anyways...great movesets, everyone, and...I promise to start showing up more? I hope no one forgets me by the time this contest is over, otherwise that'd be really bad.

@ Spade: Loving Aeon's FS. I like how you took Maria's actual Judgment quote. I look forward to see which others you do.
See? I paid attention and didn't call you Spayed!!
 

Jimnymebob

Smash Champion
Joined
Sep 26, 2008
Messages
2,020
NNID
Jimnymebob
Rising attacks are what you do if you press an attack button when you are knocked to the ground. You will attack as you stand up.
 

Frf

Smash Apprentice
Joined
May 11, 2008
Messages
83
Location
Memphis, TN
I'd be happy to beta-read Blipper for you once you finish him, to check for any balance issues.
That'd be great! :0 I'll send you the moveset after I'm done with it.
Not too much left on it, just a few more moves and damage percentages.

Ah man, should've edited this into my last post....>.>
 

Salvo Fenris

Smash Apprentice
Joined
Oct 17, 2008
Messages
87
Location
Kentucky
As for moveset news, espect Odysseus either later tonight or sometime tomorrow...depends on when I finish his aerials and garbs =.=;
Hated that book... so... much... the notes we had to take made it worse.

Putting no bias on your moveset, of course.


In other news, Jenna is under slow progress, and I'm considering making Darth Revan my first and finishing up Jenna afterwards. We'll see.
 

Salvo Fenris

Smash Apprentice
Joined
Oct 17, 2008
Messages
87
Location
Kentucky
Oh, there was no doubt that one was going in there. It's her theme, after all. (Cycle) Beam might not play as much of a role as you'd like, but it's there. Like I said, it's kinda slow-going, and I might do Darth Revan before I finish her. Please don't get your hopes up too high though- first moveset and all. <__<
 

Tanookie

Smash Journeyman
Joined
Nov 17, 2008
Messages
436
Location
*sends Sundance a leather harness on Dragon Apprec
In other news, Jenna is under slow progress, and I'm considering making Darth Revan my first and finishing up Jenna afterwards. We'll see.
So you decided to do Jenna? Nice! I'm looking forward to it. BTW, I'm the guy doing Mia, as Spade so kindly told you whenever you introduced yourself. I was going to suggest you do Sheba or Ivan since wind-based characters haven't really been widely used. But Jenna's good too; I always liked her, especially in the second game.

Mia's still a better healer, though. >_<

EDIT: I found this cool remix of Jenna's Theme that would be really cool in there. ;)
 

Salvo Fenris

Smash Apprentice
Joined
Oct 17, 2008
Messages
87
Location
Kentucky
Yeah, I remember you posting that you'd be doing Mia (Been lurking for a while).

You didn't exactly get much time to like her in the first. She's probably my favorite character personality-wise, though Isaac is the god of the game... "Hey' let's take the positive attributes of everyone else and lump them into one character!"

Mia is without a doubt the better healer; Jenna's more of an attacker (mine has more attack than Garret at the same level). Mia with the Clear Bracelet and Pure Circlet= ridiculous healer... (both boost water power.) She can almost fully heal everyone from their yellow numbers....

Yeah, we'll see how I do with her, I hope I can do her justice... and that was an unintended pun that will only make sense if you paid attention to classes.
 

Tanookie

Smash Journeyman
Joined
Nov 17, 2008
Messages
436
Location
*sends Sundance a leather harness on Dragon Apprec
Yeah, I remember you posting that you'd be doing Mia (Been lurking for a while).

You didn't exactly get much time to like her in the first. She's probably my favorite character personality-wise, though Isaac is the god of the game... "Hey' let's take the positive attributes of everyone else and lump them into one character!"

Mia is without a doubt the better healer; Jenna's more of an attacker (mine has more attack than Garret at the same level). Mia with the Clear Bracelet and Pure Circlet= ridiculous healer... (both boos water power.) She can almost fully heal everyone from their yellow numbers....

Yeah, we'll see how I do with her, I hope I can do her justice... and that was an unintended pun that will only make sense if you paid attention to classes.
Haha, I acutally did get that pun! Awesome.
 

SparkZ

Smash Cadet
Joined
Nov 4, 2007
Messages
59
Location
Me like CHOCOLATE!
Here are chemistry Man's standard attacks. Enjoy the preview!


A. Beaker Bash. 4%. No Knockback. Can’t Kill. Tiny Range. Very little lag for start and end.

Chemistry Man swings a beaker forward. It shatters on the opponent’s head, looking very funny in slow-mo. When it connects, he says “Darn! Now I have to pay for that!”

Uses: Use this to interrupt an opponent.


Dash A. Clumsy Cataclysm. 16%. 5% to self. 30 degree knockback. 90 degree knockback to self. Kills at 93%. Kills self at 148%. Large range. Above average lag starting, and ending.

While Chemistry Man is running forward, he trips and lands on his face, crushing the beakers inside his coat. After a tiny pause, all of the spilt chemicals react with each other, blowing up in a large explosion right under Chemistry Man, hurting yourself. When you use it, he says “Oh shi..”KABOOOM!

Uses: This is one of Chemistry Man’s few KO moves, but it has repercussions to yourself, making it risky. Use this with caution, and make sure that you land it!


Lying Down A. Lecture. 0%. Sleep for as long as the lecture. Medium Range. Low lag for start and end.

As he gets up, Chemistry Man starts a very boring lecture, which causes nearby opponents to fall asleep. It lasts for 3 seconds, and you and your opponent regain control at the same time, so use a fast move afterwards. He occasionally uses a hand gesture to make a point, but it is still boring. He is actually speaking in Simlish for this, but he is speaking in a dull boring monotone like your English teacher.

Uses: Use this whenever you are lying down, as it provides a safe get-up from tripping, and even if they dodge it, they will still fall asleep due to the long-lasting hitbox. When they get up, you should use Beaker Bash to hit them first.


Ledge A. Chemistry Man is not particularly fit, so he can’t pull himself up from the ledge to climb, jump, or attack up. To get back, you have to drop down and use his Dair.
 

Akiak

Smash Ace
Joined
Jul 28, 2007
Messages
820
Location
In my secret laboratory.
I'm happy everyone liked Electroplankton.

I'd be happy to have you review it K.Rool. :)


Sparkz I'm liking Chemistry Man. Maybe some more detail in the Standard Attack.
 

dancingfrogman

Smash Ace
Joined
Jan 3, 2008
Messages
862
Location
United Kingdom, Birmingham
Switch FC
3133 8842 3910
Another preview of AOSTH/YTP Robotnik, I've really enjoyed and proud with myself how i've made some of his tilts, however though, i'm having my doubts with his smashes, thinking they won't meet the awesomeness of his tilts:

AOSTH Robotniks D-tilt said:
Down Tilt: Crude and Sludge



Animation:A big red switch (just smaller than Robotnik) appears from nowhere in front of Robotnik, and Robotnik pulls it back! A panel on the floor then opens up. If you use this on a floating platform, the opponent will fall through the platform, covered in brown sludge or whatever it is (this has no effect on gameplay). If this is used on a non-passable platform, the opponent will get stuck in the panel (doesn’t get the sticky stuff). This pretty much has the same effects as the pit-hole item. If you get hit before you pull the switch, the panel stays, but the switch disappears! And when you use this again, the panel will open which was left.

Properties:This has good range when you first do it. This has quite a bit of start-up and ending lag. This does 7% and always sticks the opponent into/through the floor. Opponents wiggle the control stick to get out of this, and it’s more easier the less percentage they have.

Uses:This has similar uses to his down-b, but they are more useful in different situations, I.E, You would use this at higher percentages, an you would uses his down-b at early percentages. In team matches (friendly fire on), you can make a panel appear, and let your team mate hit you with 1 jab, and you can control the stage much more effectively, and can produce good mindgames from it.
 

goldwyvern

Smash Ace
Joined
Nov 25, 2008
Messages
519
Location
Holy keys locked in the jet, Batman!
AOSTH/YTP robotnik is looking great, frogman. might i suggest some move ideas?

when he says "i didn't forget to pull that lever!" and his head turns into a train whistle
the robot sonic
"robotnik, robotnik, yea yea yea! robotnik, robotnik, rah rah rah!"
"oh, it's from the show!"
"how thoughtful of me to offer you t-t-t-tea"
 

Kholdstare

Nightmare Weaver
Joined
Oct 10, 2008
Messages
1,440

Ness, Ness, Ness, Ness, Ness, Ness, Ness, Ness, Ness, Ness, Ness, Ness...

Size: Infinite
Weight: ?????
Power: Over 9000
Jumps: None
Speed (Walk): None
Speed (Run): None
Traction: None
Speed (Attack): Instant
Speed (Falling): None
Range: The entire screen.
Crouch: None
Crawl: No
Wall-Kick: No
Wall-Cling: No
Glide: No

...friends...

Neutral Special -
You cannot grasp the true form of Giygas' attack! (666% damage)

Side Special - You cannot grasp the true form of Giygas' attack! (666% damage)

Up Special - You cannot grasp the true form of Giygas' attack! (666% damage)

Down Special - You cannot grasp the true form of Giygas' attack! (666% damage)

I'm h...a...p...p...y...

Standard Combo - You cannot grasp the true form of Giygas' attack! (666% damage)

Forward Tilt - You cannot grasp the true form of Giygas' attack! (666% damage)

Up Tilt - You cannot grasp the true form of Giygas' attack! (666% damage)

Down Tilt - You cannot grasp the true form of Giygas' attack! (666% damage)

It's not right... not right... not right...

Side Smash - You cannot grasp the true form of Giygas' attack! (666% damage)

Up Smash - You cannot grasp the true form of Giygas' attack! (666% damage)

Down Smash - You cannot grasp the true form of Giygas' attack! (666% damage)

I feel g...o...o...d...

Neutral Air - You cannot grasp the true form of Giygas' attack! (666% damage)

Forward Air - You cannot grasp the true form of Giygas' attack! (666% damage)

Backward Air - You cannot grasp the true form of Giygas' attack! (666% damage)

Up Air - You cannot grasp the true form of Giygas' attack! (666% damage)

Down Air - You cannot grasp the true form of Giygas' attack! (666% damage)

Ness!
Ness!
...go...b...a...c...k....

Final Smash - You cannot grasp the true form of Giygas' attack! (OHKO)
 

Salvo Fenris

Smash Apprentice
Joined
Oct 17, 2008
Messages
87
Location
Kentucky
Over-represented series is over-represented. Some slightly more obscure/unrepresented (but good) series would be great to see some rep for.

I'd also like to see someone with a medieval-type weapon that's NOT a sword. Haar made me happy. If I thought I could do it, I'd try to make a lance character... but I don't think I could do it. (I think I just made a challenge.... anyone?)
 
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