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Making a challenge.

Blaziken789

Smash Cadet
Joined
Jan 31, 2010
Messages
45
Location
In the infinite space
OK folks, so I decided to make a challenge for all of you. It's an event match, number 10, the original fighters. I'm going to replace the characters with the following IN ORDER. Sorry, just had to make it look more understanding. :p

Anyways, moving on, there's a total of eight characters, right? Well, here's what's gonna appear in order: (with the credit of the people who made it)

Kari the Lucario - leafbarrett
Angel Yoshi - untouch
Killable Giga Bowser (OMG R U SERIOUS!?!? Yes I am.) - Eldrian
Hyper Sonic - WaveKusinagi
Onslaught Ganondorf - WaveKusinagi & KingJigglypuff
MAX Onslaught Falcon - WaveKusinagi, leafbarrett & KuroBit
Super Phoenix Mario - Chaos1
BETA (probably a beta at the moment) Major Toon Link - Fort3zer0

Starts from easiest to OH MY GOD I WANNA SHOOT MYSELF. OK? OK. :)

Anyways, here's what I was thinking for difficulties.

If choosing easy:

-Character selection is your choice. Try not to use the characters you're fighting. Listed above.
-Enemies pretty much walk around nothing to do. Occasional attacking.

If choosing normal (here's where it gets frustrating! :D)

-Character selection should be Nana all by herself! :D Yes, I'm cruel.
-Enemies will attempt to attack you, but won't always hit.

If choosing hard:

-Character selection should be a blue alloy. But if it's impossible to beat, use a cheat to aid you.
-Enemies will show you no mercy.

Start on easy and work your way up. You may post a YouTube video on it. Make sure everyone can see what difficulty you're selecting and choose characters appropriately.

The codes you should be using are the file replacement code and the character replacement code.

The only problem is that I cannot find a way to replace the characters. I know there's that cheat where it replaces player 1, 2, 3, and 4, but I'm sure you wouldn't want to fight only 2 people 4 times. And I can't get the costume/replacement code by spunit262 (i think that's the name) to work. So any suggestions would be nice.

As for the files, here's a link to download them all (megaupload): http://www.megaupload.com/?d=Y55UGZCZ

It's file size is pretty big (approx. 16.7 MB) so make sure you have enough space in your SD card for that. It is also a .zip file, so if you can't open it, have someone else open it for you and send it to you in another way.

The source I used for the PSA characters: http://www.smashboards.com/showthread.php?t=247073

Well that's pretty much it. If you found a way to replace the characters in event matches, post away! And thanks for your time. Hope you can post a video of kicking some butt!

Peace out.

PS: Make sure to get a good battle theme song! :p


EDIT: Once I get information on how to get event characters replaced, I shall post up a .gct file with the necessary codes.
 

Serrix

Smash Journeyman
Joined
Mar 7, 2010
Messages
224
Location
Johto Region
You know... this would be a great idea. Just wrong place for it... D: But still a great idea, I must say. We've never touched this section of Brawl, I think.
 

Blaziken789

Smash Cadet
Joined
Jan 31, 2010
Messages
45
Location
In the infinite space
You know... this would be a great idea. Just wrong place for it... D: But still a great idea, I must say. We've never touched this section of Brawl, I think.
I know, I'm STILL not used to the site organization yet. :( But thanks!

And thank you GeminiCrossFade, I can't wait for Toad's release! :D
 

GeminiCrossFade

Smash Ace
Joined
Mar 16, 2010
Messages
811
I know, I'm STILL not used to the site organization yet. :( But thanks!

And thank you GeminiCrossFade, I can't wait for Toad's release! :D
While you wait there is a Beta at the Minions Revenge page along with other great projects
such as Waddle Doo and Wheelie. happy smashing ^^
 

Eternal Yoshi

I've covered ban wars, you know
Joined
Mar 3, 2007
Messages
5,450
Location
Playing different games
NNID
EternalYoshi
3DS FC
3394-4459-7089
I learned how a certain event match file works but sadly, modding it gives off no response.

Even with Riivolution and dolphin, it doesn't seem to change anything, even when I filled the file with zerobyte!

I got vexed considering it is reference in the event match rel.
I can output my notes on that file if you want.
 

Blaziken789

Smash Cadet
Joined
Jan 31, 2010
Messages
45
Location
In the infinite space
I learned how a certain event match file works but sadly, modding it gives off no response.

Even with Riivolution and dolphin, it doesn't seem to change anything, even when I filled the file with zerobyte!

I got vexed considering it is reference in the event match rel.
I can output my notes on that file if you want.
Fire away. Anything would help me now.
 

Eternal Yoshi

I've covered ban wars, you know
Joined
Mar 3, 2007
Messages
5,450
Location
Playing different games
NNID
EternalYoshi
3DS FC
3394-4459-7089
Code:
sq_event_data.dat notes

header:
0x00-03 = size
0x04-07 = end of file data?
0x0c-0f = number of files
header size = 48 bytes

10 bytes of ff appear to seperate the files.

event files:
All event files:
0x0c-0f = Music ID!!!
(refer to Music List used for Ocarina codes)
0x10-13 = rule functtion???? 
ff ff ff ff for event matches with no time limit
00 78 00 3c for many matches.
00 b4 00 5a for event match 10,20,34,39
00 14 00 0f for event match 16
00 78 00 5a for event match 21
00 0a 00 0f for event match 24

For event matches 1,2,3,4,5,6,8,9
0x18 = Player 1 Character ID
0x50 = Player 2 Character ID
0x88 = Player 3 Character ID
0xc0 = player 4 Character ID
0x1c - 0x1f = Player 1 floating point for scaling
0x54 - 0x57 = Player 2 floating point for scaling 
0x8c - 0x8f = Player 3 floating point for scaling (The Diddys in Event Match 7 had this value at 3F 19 99 9A, which is 0.6 times their normal size.)
0xc4 - 0xc7 = Player 4 floating point for scaling (DK in Event Match 9 had this value at 40 04 00 00 which would be 3 times his size)
0x92 = number of players????
(3e is in the 4th slot for matches with only 3 players almost as if it's the ID for none)

Format for event match 7(11 uses this format too)
0x18 = Player 1 character ID(DK)
0x50 = 1st Character ID(all of them are Diddys)
0x88 = 2nd Character ID
0xc0 = 3rd Character ID
0xf8 = 4th character ID
0x130 = 5th character ID

Format for event match 10 
0x18 = Player 1 ID
0x50 = 1st Character ID(Mario)
0x88 = 2nd Character ID(DK)
0xc0 = 3rd Character ID(Link)
0xf8 = 4th character ID(Samus)
0x130 = 5th character ID(Yoshi)
0x168 = 6th character ID(Kirby)
0x1a0 = 7th character ID(Fox)
0x1d8 = 8th character ID(Pikachu)

Format for event match 20
0x18 = Player 1 ID
0x50 = 1st Character ID(Wario)
0x88 = 2nd character ID(MK)
0xc0 = 3rd character ID(Pit)
0xf8 = 4th character ID(Zamus)
0x130 = 5th character ID(Olimar)
0x168 = 6th character ID(Lucas)
0x1A0 = 7th character ID(Diddy)
0x1D8 = 8th character ID(Pokemon Trainer)

Format for event match 29
ox18 = Player 1 ID
0x50 = 1st Character ID(Luigi)
0x88 = 2nd character ID(Falcon)
0xc0 = 3rd character ID(Ness)
0xf8 = 4th character ID(Jigglypuff)
(Could 3e at 0x130, 168, 1a0, and 1D8 be the ID for none?)

Format for event match 34
0x18 = Player 1 ID
0x50 = 1st Character ID(Bowser)
0x88 = 2nd character ID(Peach)
0xc0 = 3rd character ID(Zelda)
0xf8 = 4th character ID(Ice Climbers)
0x130 = 5th character ID(Marth)
0x168 = 6th character ID(Mr. Game & Watch)
0x1A0 = 7th character ID(Falco)
0x1D8 = 8th character ID(Ganondorf)

Format for event match 39
0x18 = Player 1 ID 3e(Choose your character?)
0x50 = 1st Character ID(King Dedede)
0x88 = 2nd character ID(Ike)
0xc0 = 3rd character ID(Lucario)
0xf8 = 4th character ID(ROB)
0x130 = 5th character ID(Toon Link)
0x168 = 6th character ID(Snake)
0x1A0 = 7th character ID(Sonic)
0x1D8 = 8th character ID(Wolf)

A pattern? Char ID's every 38 bytes???
For these matches, yes.

Notes on event Match info
Event Match 1, counts up for record. 1 stock for all. Delfino Plaza
Event Match 2 (1:00), 1 stock for Fox, unlimited for MK and Sheik. Corneria(Melee)
Event Match 3 counts up for record, but has a conditional time limit. 1 stock for Kirby, 2 for MK. Halberd
Event Match 4 counts up for record, 1 stock for Pit, 3 for Wario. Skyworld
Event Match 5 counts up for record, 3 stocks for all. Pokemon Stadium 2
Event Match 6 no visible time limit, but has a conditional time limit. 1 stock for Bowser, unlimited for Marios. Mushroomy Kingdom.
Event Match 7 counts up for record, 1 stock for all. 15 tiny Diddys. Mario Circuit.
Event Match 8 counts up for record. 2 stock for Pika, 1 for everyone else. Pokemon Stadium
Event Match 9 counts up for record, 1 stock for all. Starts with 2 Diddys and Ike. At third Level, Giant DK appears about 1:14:50.
Event Match 10 counts up for record. 2 stock for player, 1 stock for everyone else. Final Destination
Event Match 11 counts up for record, 1 stock for all. Rainbow Cruise
Event Match 12 1 stock for Yoshi, unlimited for Pika and Kirby, Yoshi's Island
Event Match 13 2 stocks for Kirby, unlimited for the Warios. Halberd 
Event Match 14 1 stock for Olimar, unlimited for Pika and PT. Distant Planet
Event Match 15 1 stock for All. Player 4 is giant and metal. Everyone else is slightly smaller. Smashville
Event Match 16 2 stocks for All 3. Frigate Orpheon 
Event Match 17 1 stock for Zelda, unlimited for both IC pairs.
Event Match 18 200 HP for both Links. Bridge of Eldin
Event Match 19 2 stocks for all 3. Mario Bros
Event Match 20 2 stocks for player. 1 for everyone else. In order: Wario,MK,Pit,Zamus,Olimar,Lucas,Diddy,PT. Battlefield
Event Match 21 2 stocks for both. Onett
Event Match 22 2 stocks for all, Diddy,DK,Sheik,Lucario. Diddy is easy to send offscreen, DK is giant.
Event Match 23 2 stocks for Samus, unlimited for both Fox and Falcon. All start at 300%. Norfair
Event Match 24 1 stock for Falcon, unlimited for ROBs. Port Town.
Event Match 25 1 stock for all. Lucario starts at 182%. Spear Pillar.
Event Match 26 (2:14) 1 stock for all. Olimars are tiny. Smashville. K.K. Slider in the BG. 
Event Match 27 1 stock for all. ROB is small. Bowser, Charizard, and DK are large. New Pork City
Event Match 28 1 stock for all. Hanenbow
Event Match 29 2 stocks for player, 1 for everyone else. Yoshi's Island(Melee)
Event Match 30 2 stocks for player 1 Sonic, 1 for everyone else. 15 Sonics. Green Hill Zone
Event Match 31 1 stock for Marth and Zelda. 2 stocks for both Ganondorfs. Zelda is very strong. Will transform when the stage is at third level. Castle Siege
Event Match 32 2 stocks for all. Will ocassonally Black out. Brinstar
Event Match 33 2 stocks for Ganondorf, 1 stocks for Link, Zelda, and Pit. Hyrule Temple
Event Match 34 2 stocks for player 1, 1 for everyone else. In order: Bowser,Peach,Zelda,Ice Climbers,Marth,G&W,Falco,Ganondorf. Pokemon Stadium(Melee)
Event Match 35 1 stock for all. Players 2,3,and 4 are completely black. Flat Zone 2 
Event Match 36 2 stocks for Snake, 1 for everyone else. Shadow Moses Island
Event Match 37 2 stocks for Toon Link. unlimited for both Yoshis. Pirate Ship
Event Match 38 2 stocks for Wolf, 1 for Fox and Falco. Lylat Cruise
Event Match 39 2 stocks for player 1, 1 for everyone else. In order: D3,Lucario,Ike,ROB,Toon Link,Snake,Sonic,Wolf. Skyworld
Event Match 40 2 stocks for player 1, 1 for everyone else. Final Destination
Event Match 41 2 stocks for all. Giant Mario is stronger and lighter than he should be. Final Destination


0x39b8 = End of 1 player event match data


Co-op

Event Match 1
Event Match 2
Event Match 3
Event Match 4
Event Match 5
Event Match 6
Event Match 7
Event Match 8
Event Match 9
Event Match 10
Event Match 11
Event Match 12
Event Match 13
Event Match 14
Event Match 15
Event Match 16
Event Match 17
Event Match 18
Event Match 19
Event Match 20
Event Match 21




Tail:

0x6f20 = filenames


dat size = 7,336 (hex bytes)
I didn't finish the co-op matches, but this should give you an idea of the pattern of this file.
Good Luck.

Edit: Almost forgot.

snd_bgm_for_event has music IDs such as the ones that the music modifer use. Once again, no response from the game.

Also, sc_sel_event_en.pac is where the menu texture is and where you can change the title and pic the event matches use. This file actually responds.
 

Mr.Chuy

Chuy
Joined
Dec 29, 2009
Messages
1,817
Location
Somewhere in Texas
I believe that if you added a line if riilvolution telling it to load the .dat file i believe it might actually work
but good job figuring out the values of everything though
 

Blaziken789

Smash Cadet
Joined
Jan 31, 2010
Messages
45
Location
In the infinite space
Cool!

Code:
sq_event_data.dat notes

header:
0x00-03 = size
0x04-07 = end of file data?
0x0c-0f = number of files
header size = 48 bytes

10 bytes of ff appear to seperate the files.

event files:
All event files:
0x0c-0f = Music ID!!!
(refer to Music List used for Ocarina codes)
0x10-13 = rule functtion???? 
ff ff ff ff for event matches with no time limit
00 78 00 3c for many matches.
00 b4 00 5a for event match 10,20,34,39
00 14 00 0f for event match 16
00 78 00 5a for event match 21
00 0a 00 0f for event match 24

For event matches 1,2,3,4,5,6,8,9
0x18 = Player 1 Character ID
0x50 = Player 2 Character ID
0x88 = Player 3 Character ID
0xc0 = player 4 Character ID
0x1c - 0x1f = Player 1 floating point for scaling
0x54 - 0x57 = Player 2 floating point for scaling 
0x8c - 0x8f = Player 3 floating point for scaling (The Diddys in Event Match 7 had this value at 3F 19 99 9A, which is 0.6 times their normal size.)
0xc4 - 0xc7 = Player 4 floating point for scaling (DK in Event Match 9 had this value at 40 04 00 00 which would be 3 times his size)
0x92 = number of players????
(3e is in the 4th slot for matches with only 3 players almost as if it's the ID for none)

Format for event match 7(11 uses this format too)
0x18 = Player 1 character ID(DK)
0x50 = 1st Character ID(all of them are Diddys)
0x88 = 2nd Character ID
0xc0 = 3rd Character ID
0xf8 = 4th character ID
0x130 = 5th character ID

Format for event match 10 
0x18 = Player 1 ID
0x50 = 1st Character ID(Mario)
0x88 = 2nd Character ID(DK)
0xc0 = 3rd Character ID(Link)
0xf8 = 4th character ID(Samus)
0x130 = 5th character ID(Yoshi)
0x168 = 6th character ID(Kirby)
0x1a0 = 7th character ID(Fox)
0x1d8 = 8th character ID(Pikachu)

Format for event match 20
0x18 = Player 1 ID
0x50 = 1st Character ID(Wario)
0x88 = 2nd character ID(MK)
0xc0 = 3rd character ID(Pit)
0xf8 = 4th character ID(Zamus)
0x130 = 5th character ID(Olimar)
0x168 = 6th character ID(Lucas)
0x1A0 = 7th character ID(Diddy)
0x1D8 = 8th character ID(Pokemon Trainer)

Format for event match 29
ox18 = Player 1 ID
0x50 = 1st Character ID(Luigi)
0x88 = 2nd character ID(Falcon)
0xc0 = 3rd character ID(Ness)
0xf8 = 4th character ID(Jigglypuff)
(Could 3e at 0x130, 168, 1a0, and 1D8 be the ID for none?)

Format for event match 34
0x18 = Player 1 ID
0x50 = 1st Character ID(Bowser)
0x88 = 2nd character ID(Peach)
0xc0 = 3rd character ID(Zelda)
0xf8 = 4th character ID(Ice Climbers)
0x130 = 5th character ID(Marth)
0x168 = 6th character ID(Mr. Game & Watch)
0x1A0 = 7th character ID(Falco)
0x1D8 = 8th character ID(Ganondorf)

Format for event match 39
0x18 = Player 1 ID 3e(Choose your character?)
0x50 = 1st Character ID(King Dedede)
0x88 = 2nd character ID(Ike)
0xc0 = 3rd character ID(Lucario)
0xf8 = 4th character ID(ROB)
0x130 = 5th character ID(Toon Link)
0x168 = 6th character ID(Snake)
0x1A0 = 7th character ID(Sonic)
0x1D8 = 8th character ID(Wolf)

A pattern? Char ID's every 38 bytes???
For these matches, yes.

Notes on event Match info
Event Match 1, counts up for record. 1 stock for all. Delfino Plaza
Event Match 2 (1:00), 1 stock for Fox, unlimited for MK and Sheik. Corneria(Melee)
Event Match 3 counts up for record, but has a conditional time limit. 1 stock for Kirby, 2 for MK. Halberd
Event Match 4 counts up for record, 1 stock for Pit, 3 for Wario. Skyworld
Event Match 5 counts up for record, 3 stocks for all. Pokemon Stadium 2
Event Match 6 no visible time limit, but has a conditional time limit. 1 stock for Bowser, unlimited for Marios. Mushroomy Kingdom.
Event Match 7 counts up for record, 1 stock for all. 15 tiny Diddys. Mario Circuit.
Event Match 8 counts up for record. 2 stock for Pika, 1 for everyone else. Pokemon Stadium
Event Match 9 counts up for record, 1 stock for all. Starts with 2 Diddys and Ike. At third Level, Giant DK appears about 1:14:50.
Event Match 10 counts up for record. 2 stock for player, 1 stock for everyone else. Final Destination
Event Match 11 counts up for record, 1 stock for all. Rainbow Cruise
Event Match 12 1 stock for Yoshi, unlimited for Pika and Kirby, Yoshi's Island
Event Match 13 2 stocks for Kirby, unlimited for the Warios. Halberd 
Event Match 14 1 stock for Olimar, unlimited for Pika and PT. Distant Planet
Event Match 15 1 stock for All. Player 4 is giant and metal. Everyone else is slightly smaller. Smashville
Event Match 16 2 stocks for All 3. Frigate Orpheon 
Event Match 17 1 stock for Zelda, unlimited for both IC pairs.
Event Match 18 200 HP for both Links. Bridge of Eldin
Event Match 19 2 stocks for all 3. Mario Bros
Event Match 20 2 stocks for player. 1 for everyone else. In order: Wario,MK,Pit,Zamus,Olimar,Lucas,Diddy,PT. Battlefield
Event Match 21 2 stocks for both. Onett
Event Match 22 2 stocks for all, Diddy,DK,Sheik,Lucario. Diddy is easy to send offscreen, DK is giant.
Event Match 23 2 stocks for Samus, unlimited for both Fox and Falcon. All start at 300%. Norfair
Event Match 24 1 stock for Falcon, unlimited for ROBs. Port Town.
Event Match 25 1 stock for all. Lucario starts at 182%. Spear Pillar.
Event Match 26 (2:14) 1 stock for all. Olimars are tiny. Smashville. K.K. Slider in the BG. 
Event Match 27 1 stock for all. ROB is small. Bowser, Charizard, and DK are large. New Pork City
Event Match 28 1 stock for all. Hanenbow
Event Match 29 2 stocks for player, 1 for everyone else. Yoshi's Island(Melee)
Event Match 30 2 stocks for player 1 Sonic, 1 for everyone else. 15 Sonics. Green Hill Zone
Event Match 31 1 stock for Marth and Zelda. 2 stocks for both Ganondorfs. Zelda is very strong. Will transform when the stage is at third level. Castle Siege
Event Match 32 2 stocks for all. Will ocassonally Black out. Brinstar
Event Match 33 2 stocks for Ganondorf, 1 stocks for Link, Zelda, and Pit. Hyrule Temple
Event Match 34 2 stocks for player 1, 1 for everyone else. In order: Bowser,Peach,Zelda,Ice Climbers,Marth,G&W,Falco,Ganondorf. Pokemon Stadium(Melee)
Event Match 35 1 stock for all. Players 2,3,and 4 are completely black. Flat Zone 2 
Event Match 36 2 stocks for Snake, 1 for everyone else. Shadow Moses Island
Event Match 37 2 stocks for Toon Link. unlimited for both Yoshis. Pirate Ship
Event Match 38 2 stocks for Wolf, 1 for Fox and Falco. Lylat Cruise
Event Match 39 2 stocks for player 1, 1 for everyone else. In order: D3,Lucario,Ike,ROB,Toon Link,Snake,Sonic,Wolf. Skyworld
Event Match 40 2 stocks for player 1, 1 for everyone else. Final Destination
Event Match 41 2 stocks for all. Giant Mario is stronger and lighter than he should be. Final Destination


0x39b8 = End of 1 player event match data


Co-op

Event Match 1
Event Match 2
Event Match 3
Event Match 4
Event Match 5
Event Match 6
Event Match 7
Event Match 8
Event Match 9
Event Match 10
Event Match 11
Event Match 12
Event Match 13
Event Match 14
Event Match 15
Event Match 16
Event Match 17
Event Match 18
Event Match 19
Event Match 20
Event Match 21




Tail:

0x6f20 = filenames


dat size = 7,336 (hex bytes)
I didn't finish the co-op matches, but this should give you an idea of the pattern of this file.
Good Luck.

Edit: Almost forgot.

snd_bgm_for_event has music IDs such as the ones that the music modifer use. Once again, no response from the game.

Also, sc_sel_event_en.pac is where the menu texture is and where you can change the title and pic the event matches use. This file actually responds.
These could come in handy actually, but I totally suck with hex usage. (Probably because I have no idea how they work but...) I think there was a guide where I had to make a few files on my SD card... something like this:

/private/wii/app/rsbe/pf/game/sq_event_data.dat

I don't understand how to use the stupid .dat file, but I'm sure I can't make any, so I need help. Can someone make a .dat file for event 10 for me please? I really suck at these things... :(

Format for event match 10
0x18 = Player 1 ID
0x50 = 1st Character ID(Mario)
0x88 = 2nd Character ID(DK)
0xc0 = 3rd Character ID(Link)
0xf8 = 4th character ID(Samus)
0x130 = 5th character ID(Yoshi)
0x168 = 6th character ID(Kirby)
0x1a0 = 7th character ID(Fox)
0x1d8 = 8th character ID(Pikachu)

Here's what I need:

Stage = itself
Characters:

Mario = Lucario
DK = Yoshi
Link = Giga Bowser
Samus = Sonic
Yoshi = Ganondorf (blue if possible)
Kirby = Captain Falcon (black if possible)
Fox = Mario (black if possible)
Pikachu = Toon Link (red if possible)

Those are for character ID's in the order they should appear normally.
As for the music, it should be Tabuu's theme. (the true final battle. :p)
Y07 - The Subspace Emissary - Final Battle

I don't know how to work out the header... so I'll need someone to do that... I know it's the thing where you select your event, but I need help for that. You can choose the title, picture, and description as long as it relates to my challenge. The picture might be tricky though, so you may use the Smash Ball picture like in event 21 of co-op.

Event Match 10 counts up for record. 2 stock for player, 1 stock for everyone else. Final Destination (as what I have read in the notes)

0x39b8 = End of 1 player event match data

Thanks to whoever can make this for me. As soon as it is made, I will test it out. :)

EDIT: Put Eternal Yoshi's notes on where "snd_bgm_for_event has music IDs such as the ones that the music modifer use. Once again, no response from the game and sc_sel_event_en.pac is where the menu texture is and where you can change the title and pic the event matches use. This file actually responds" into consideration IF the music will not change.
 

Eternal Yoshi

I've covered ban wars, you know
Joined
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Messages
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EternalYoshi
3DS FC
3394-4459-7089
I still can't seem to get the files to respond. If only there was a way to make that rel file load what files you wanted....
 

Eternal Yoshi

I've covered ban wars, you know
Joined
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Messages
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Location
Playing different games
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EternalYoshi
3DS FC
3394-4459-7089
I spotted names such as

All the models used in the menu
(i.e. MenEventBg_TopN)

ScSelevent
sqEvent
muEventTask
muMenu
gfScene
gfTask
mo_menu.cpp


muEventTbl_1P
muEventTbl_2P
are in sc_sel_event.pac in the MiscData[60] file.
Modding this with zerobyte froze the game when I tried to enter the event match menu.
 

Eternal Yoshi

I've covered ban wars, you know
Joined
Mar 3, 2007
Messages
5,450
Location
Playing different games
NNID
EternalYoshi
3DS FC
3394-4459-7089
.....I wish there was a way for dolphin to show ALL files that are being reference/loaded in it's log file.
That would make this a lot easier.
 

Mr.Chuy

Chuy
Joined
Dec 29, 2009
Messages
1,817
Location
Somewhere in Texas
Meant to suggest this to you for a while now
try adding this line when using riivolution
Code:
<file external="/private/wii/app/RSBE/shared/game/sq_event_data.dat" disc="/game/sq_event_data.dat"/>
Based off of Hozu's xml
Also i think it might be a good idea to make a separate thread on this so it'll get more attention
 

Blaziken789

Smash Cadet
Joined
Jan 31, 2010
Messages
45
Location
In the infinite space
As soon as event character replacement is done, I'll add the .gct file you may use for my challenge. Also, it might be a good idea to include anything necessary to get the characters to work.
 

leafbarrett

Smash Lord
Joined
Jun 8, 2009
Messages
1,388
Location
USA
Kari the Lucario - leafbarrett
MAX Onslaught Falcon - WaveKusinagi, leafbarrett & KuroBit
Super Phoenix Mario - Chaos1
BETA (probably a beta at the moment) Major Toon Link - Fort3zer0

Starts from easiest to OH MY GOD I WANNA SHOOT MYSELF. OK? OK. :)
Kari? :D
...MAX Onslaught Falcon? D: And there are others PAST him?!?!?!? Oh god, keep them away from me! They want to feast on my soul!
 

Kaye Cruiser

Waveshocker Sigma
Joined
Aug 11, 2009
Messages
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NNID
KayeCruiser
Switch FC
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There's something wrong with you if you think any of those are harder than MAX Onslaught. XD

Then again, I've already beaten everything on the list. MAX Onslaught included. So it's no wonder I think that. -.o

In an unrelated note, I found out that CPU Hyper Sonic can beat all of these, as well as Barbadorf Ganontia 0.9, Goddess Zelda, Demonic Bowser, Dark Emperor Ganon, and SAVAGE Wolf (MAX Onslaught equivalent for Wolf), despite the fact that he's supposed to be weaker than them. o_o'

Even I myself, while able to beat all the others, still have an EXTREMELY hard time against Hyper Sonic. O_o'
 
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