kennypu
Smash Journeyman
Hey guys
I was thinking about the 90% combo, and it sure is a great combo, but obviously we all can see it would be very hard to pull off in a real-intense match. I created this thread to provide ways in which we can approach this problem, so that we can use the combo freely and easily in a real match.
To start off, they are still quite weak and less effective, but a few way to approach an enemy.
The ones here, rely on the dtilt's trip property. I still have to test, but in metaknights case, if the dtilt does not trip the opponent, the utilt right after will not hit. I'm not sure with the other characters, but I'm guessing this is only for really small characters. You can see me doing it here:
http://www.youtube.com/watch?v=rJGIlagAFsg
as you can, by using the dtilt and tripping the opponent, it can easily lead into the utilt.
next is for people with bigger start ups. this one is done on snake, I've tested it on bowser as well. I doubt this is a true combo, but it is a possible way of approaching. basicly it requires a full hit fair, into a dtilt then utilt. if you are close enough, the dtilt and utilt will not hit(with the exception of bigger characters, the utilt hits for bowser). You can see it here:
http://www.youtube.com/watch?v=LDViOQU9q3E ( I make a lot of mistakes in this one)
EDIT: also notice that at times, the last frame of the fair trips the opponent. if this happens, the dtilt after is unnecessary.
These are pretty much based on luck, but they are still useful and noteworthy. I'll test and see if there may be other ways of approaching. Currently for heavier characters, I'm thinking of a way of using pk fire->utilt->combo. If you guys can think of other ways, that would be nice too.
UPDATE:
I don't know if this is true, but for snake,meta, and rob, the 90% combo is not a true combo. snake can use a variety of moves, and rob can uair soon as he gets utilted. So don't over spam this combo, use it only as a surprise.
I was thinking about the 90% combo, and it sure is a great combo, but obviously we all can see it would be very hard to pull off in a real-intense match. I created this thread to provide ways in which we can approach this problem, so that we can use the combo freely and easily in a real match.
To start off, they are still quite weak and less effective, but a few way to approach an enemy.
The ones here, rely on the dtilt's trip property. I still have to test, but in metaknights case, if the dtilt does not trip the opponent, the utilt right after will not hit. I'm not sure with the other characters, but I'm guessing this is only for really small characters. You can see me doing it here:
http://www.youtube.com/watch?v=rJGIlagAFsg
as you can, by using the dtilt and tripping the opponent, it can easily lead into the utilt.
next is for people with bigger start ups. this one is done on snake, I've tested it on bowser as well. I doubt this is a true combo, but it is a possible way of approaching. basicly it requires a full hit fair, into a dtilt then utilt. if you are close enough, the dtilt and utilt will not hit(with the exception of bigger characters, the utilt hits for bowser). You can see it here:
http://www.youtube.com/watch?v=LDViOQU9q3E ( I make a lot of mistakes in this one)
EDIT: also notice that at times, the last frame of the fair trips the opponent. if this happens, the dtilt after is unnecessary.
These are pretty much based on luck, but they are still useful and noteworthy. I'll test and see if there may be other ways of approaching. Currently for heavier characters, I'm thinking of a way of using pk fire->utilt->combo. If you guys can think of other ways, that would be nice too.
UPDATE:
I don't know if this is true, but for snake,meta, and rob, the 90% combo is not a true combo. snake can use a variety of moves, and rob can uair soon as he gets utilted. So don't over spam this combo, use it only as a surprise.