SketchHurricane
Smash Ace
This is not S-cancel vs L-cancel. This a compilation of some of the pros and cons of each side of the debate from the Brawl+ thread. A separate thread was requested to cut down on repetition of points by consolidating them. I would've made a poll, but I can't seem to find the option!
Manual L
Pros:
- speeds up the game
- buffs offensive play
- rewards technical skill
- time-tested game mechanic
Cons:
- unfairly unnecessary by some chars (see auto-canceled aerials)
- skill requirement arguably moot
- adds a foreign mechanic
Auto L
Pros:
- speeds up the game
- buffs offensive play
- prevents technical barrier
- better wi-fi performance
- less code (21 lines saved (53-32))
Cons:
- laggy chars get better for free
Notes:
Depth:
The "depth" argument is null - depth is created by options, and since one will always choose to L-cancel rather than not, there is no added option, and thus no added depth. The only real argument is whether or not L-canceling is needed as a technical barrier.
Player Separation:
The need to further separate player skill in Brawl is arguable. The success of veterans has shown us that this is unnecessary. What Brawl really needs is speed and depth, and L-cancel delivers on the speed front. This doesn't mean that further skill separation would not be beneficial if created, but the separation effect of something akin to L-canceling can be arguably moot at high level play.
Manual L
Pros:
- speeds up the game
- buffs offensive play
- rewards technical skill
- time-tested game mechanic
Cons:
- unfairly unnecessary by some chars (see auto-canceled aerials)
- skill requirement arguably moot
- adds a foreign mechanic
Auto L
Pros:
- speeds up the game
- buffs offensive play
- prevents technical barrier
- better wi-fi performance
- less code (21 lines saved (53-32))
Cons:
- laggy chars get better for free
Notes:
Depth:
The "depth" argument is null - depth is created by options, and since one will always choose to L-cancel rather than not, there is no added option, and thus no added depth. The only real argument is whether or not L-canceling is needed as a technical barrier.
Player Separation:
The need to further separate player skill in Brawl is arguable. The success of veterans has shown us that this is unnecessary. What Brawl really needs is speed and depth, and L-cancel delivers on the speed front. This doesn't mean that further skill separation would not be beneficial if created, but the separation effect of something akin to L-canceling can be arguably moot at high level play.
kupo15]Does manual l canceling separate advanced players from advanced players? How is it that Ninjalink's diddy can beat m2k's MK or Azen beating the top MK players with lucario? Or how is it that Anther can compete at a high level with Pikachu? Some stats: MK= 3 auto l canceled aerials Diddy= 2 auto l canceled aerials Lucario= 1 auto l canceled aerial Pikachu= 0 auto l canceled aerials If you take manual l canceling out of the equation said:Skill vs. Reflex:[/COLOR]
Is L-canceling in general a reflex rather than a skill?
I disagree. It might become a reflex after mastery, but mastering the timing in different situations (shot hop, full hop, whether or not it's fast-falled, ect) is where the skill comes in.It is slightly different in situations, but you don't actually think about it eventually after practicing. You see your character starting to hit the ground and subconsciously you hit L/R to L-cancel. If there is a skill involved, it is minimal and things like DI are much more demanding.