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Fujean - A2 is the only person I've ever heard say he's worse (and now Coolwhip). They look at things that Mario lost such as jab cancelling and a nerfed cape stall and call it a nerf. However, instead of looking at Mario from a vacuum, they can look at the game and see that Mario's moves connect more, mechanics help him with recovering and not losing to grab armor, and you can still cape stall just fine. I do it.
But I guess instead of agreeing with you, I'll ask the antagonist himself. @
A2ZOMG
I want these questions answered.
- If Mario is better in Brawl than in Smash 4, why is he low tier in brawl?
- Where on the tier list do you see Mario? Give a range (eg. 1-10, 15-25, 35-40)
- How much Mario have you played? I honestly felt like he was gonna be better from the 3DS demo simply because the
- How did Ally win a Canadian national if the character's so bad? Are you trying to tell me that he's so good he just completely outskills M2K, Nakat, and DKWill?
I don't get how everyone except the people on this board realize Mario is so much better.
There are very easy answers to all your questions. Also you claim Mario's moves "connect more" which is simply a blanket claim, and is contradictory to evidence (unless all you go for is D-throw Up-B/U-smash). I observe Mario's strings are still either blockable, or can be jumped out of, rather, because Mario doesn't get people to mid percents as quickly in this game, it's more common for him to run into that problem than in Brawl.
1. He's low tier in Brawl because the top tier in Brawl is BROKEN and Mario can't fight a lot of the characters there. Actually realistically, he's underrated in Brawl, but that doesn't matter anyway when he's not really a threat to the most common tournament characters.
2. Mario matchupwise I believe is a bottom 10 character. There's maybe 5 or so lower end matchups that Mario might arguably win 55/45. Most things beat him about 45/55, and I believe he has 4/6s against Diddy, Sheik, Pikachu, Donkey Kong, Falco, and Duck Hunt. And potentially a 3/7 against Marth (not that anyone plays him in tournament). Mostly he sorta can beat his 4/6 matchups in this game, unlike in Brawl where either he had more 35/65s or 3/7s against popular tournament characters.
3. Mario is my 2nd most played character after Ganondorf in this game. Not that it matters given I don't have real time for tournaments, but I don't have a hard time playing him online. I play him similarly to how I do in Brawl, focused on D-air shield pressure, spaced B-airs, the occasional spaced F-smash, and I watch my opponent's percentage very carefully before starting any U-tilt strings, because they're very inconsistent unless your opponent has some prior damage. The one thing I do differently in this game is I use more U-smash for damage purposes rather than saving it for KOs, because in the face of universal damage nerfs, Mario's U-smash doing 14-15% fresh is actually pretty massive. In a game where the majority of throw combos do about 13-17% for most characters, Mario getting about 20% from D-throw U-smash around mid percents is probably the most underrated thing he can do.
4. Ally almost LOST to Will, but Will threw at the very last game charging F-smash against Shulk (note: Ally was FORCED to go Shulk against Will because his Mario got bodied). Ally is probably slightly better than NAKAT, but NAKAT also threw and basically handed free U-smash kills to Mario in situations where he could have landed on a platform or gone for the ledge. And M2K is nowhere near the same level as Ally and lost because he's legitimately not that amazing.
Just watch the matches yourself. Ally doesn't do anything with Mario besides prove his spacing is ridiculously good and that sometimes he gets amazing F-smash reads, and that people don't realize that his reaction time is good enough that you're not supposed to just mindlessly charge in towards Mario's head when Mario's U-smash is basically the same from Brawl (note: it was still an amazing move in Brawl).