Famous
Smash Champion
That was the best move in the game...It spiked in 64..
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Yeah...you're definitely missing something...I must be missing something, because in my Mario experience D-Air has been one of the more useless moves in his arsenal. From what I've seen, rarely do all the hits land unless they're at very low percentages, it has next to no priority, and it's his second most laggy attack in his arsenal, next to the F-Air. Almost ALWAYS do I get grabbed or smashed out of it because of its long recovery.
You can still dj after it, then again you probably can't if your too slow =[The recovery lag from it is what I was referring to, not it's Start-Up time. ^^;;;
Hmm... That's an interesting statement. I may "think" it's laggy because I'm a B-Air addict and compared to that it does have a slightly longer recovery. As for the no priority, if my opponent isn't afraid I've me, I'm constantly hit completely out of the attack. If they throw ANY sort of attack at me their's always outprioritises my D-Air.Yeah...you're definitely missing something...
Try and use it a little more flexibly. Don't run into someone like MK or Marth with this attack because they'll usually just eat through it. It's one of those moves that don't have a purpose until you've found it. I dunno where you got the laggy and no priority bit from tho. It has quite a bit of priority actually.
Matt07 is quite active in these move/stage/character discussion threads. Quite the guy.I used information out of this thread too come up with the summary, credit goes to the original posters.
Holy, I never knew this move had so many advantages...this move is crazy good.
Pros:
+Hard to shield grab the move due to the 'long lasting' hitbox.
+Punishes spot dodges, and roll 'spammers.'
+A good move to seperate the Ice Climbers.
+Good for baiting (You can move back and forth during the move, very slightly.)
+It auto cancels into a d-smash.
+Combo's well into other air attacks.
+If you D-air over items, you pick them up (Diddy's Banana Peel)
+Good priority.
+Zero startup and ending lag.
+Short-hop D-air doesn't autocancel. It finished up in the air.
+Aerial with a ground hitbox.
+Decent Out of Shield option with less risk than Super Jump Punch.
+D-air also goes through projectiles like Mario's Fireballs and Pikachu's Thunder Jolt.
+The last hit goes through Meta Knight's Tornado.
+Down throw to D-air works wonders on people that airdodge after the throw.
+D-air can eat shields alive.
Cons
-Lack of range.
-D-air lacks a general purpose besides an alternative to aerial approaching.
-It doesn't have enough KO potential.
-It's knockback properties doesn't allow gimping.
Iit can only be used for combos at low percentages.
Vids or it didn't happen, LOL.I hear Bair -> Bair make the universe turn inside out