Discuss Mario's custom moves.
Standard
Fast Fireball: Shoots more quickly, but the fire is smaller, only travels horizontally, and deals even less knockback.
Fire Orb: It is larger, moves more slowly, and hits opponents multiple times.
Side
Shocking Cape: Has an electric effect.
Gust Cape: Blows opponent away after swinging.
Up
Super Jump: Does less damage, but has more recovery distance.
Explosive Punch: Deals fire damage and explosive damage.
Down
Scalding F.L.U.D.D.: Rapidly deals fire damage and keep enemies held in place.
High-Pressure F.L.U.D.D: Larger, stronger water is fired.
Standard
Fast Fireball: Shoots more quickly, but the fire is smaller, only travels horizontally, and deals even less knockback.
Fire Orb: It is larger, moves more slowly, and hits opponents multiple times.
Side
Shocking Cape: Has an electric effect.
Gust Cape: Blows opponent away after swinging.
Up
Super Jump: Does less damage, but has more recovery distance.
Explosive Punch: Deals fire damage and explosive damage.
Down
Scalding F.L.U.D.D.: Rapidly deals fire damage and keep enemies held in place.
High-Pressure F.L.U.D.D: Larger, stronger water is fired.
Last edited: