My main two questions concerning Mario are these:
1. How should Mario's D-Air be used? When I short-hop it, rarely do most of the hits connect, and its range is tiny. When should it be really used?
2. What's the best way to approach as Mario (for this example, let's say against a Meta Knight)? Turning around to use short hopped B-Airs can be really cumbersome at times, and at low percents it deals very little knockback, allowing the opponent an easy grab. N-Air is useful when unexpected, but when I use it too much it gets me shield-grabbed or spot dodged. Fireballs help, but...
1. How should Mario's D-Air be used? When I short-hop it, rarely do most of the hits connect, and its range is tiny. When should it be really used?
2. What's the best way to approach as Mario (for this example, let's say against a Meta Knight)? Turning around to use short hopped B-Airs can be really cumbersome at times, and at low percents it deals very little knockback, allowing the opponent an easy grab. N-Air is useful when unexpected, but when I use it too much it gets me shield-grabbed or spot dodged. Fireballs help, but...