Hey guys, it's a me. Might have accidentally discovered a whacky tech again lol.
I was playing in training mode on FOD and went off stage for an edge guard on the left side. Went to recover with up-b and all of a sudden I did a wall jump OUT of the up-b before grabbing the ledge. I did some research and couldn't find any mention of Samus having that kind of tech and the closest thing I could think of is Mario's up-b wall jump cancel thing: https://www.youtube.com/watch?v=jtLC_cYFKTs
OR a doraki instant wall jump: https://www.reddit.com/r/smashbros/comments/29uvlv/doraki_instant_walljump
However I don't think it was the latter as I didn't grab ledge before the wall jump happened and I actually saw the up-b particle effect follow me for the first half of the wall jump and kind of slowly dissipate (looked pretty awesome!). I was riding up the left side of the stage and might have flicked the stick back to the left when it happened.
There's a small chance this was a 20XX bug as I wasn't playing on vanilla but I don't think it would effect the game's physics like that. And I'm positive it wasn't accidental save state shenanigans because I don't hold the controller in a way that I can hit the d-pad by mistake. *edit* I was playing on the 2nd most recent version, 3.05 I think? The one before 4.05 with the crazy cpu's.
I've tried replicating it but I'm not even sure what inputs I did to make it happen so after 15 minutes or so of randomly pressing buttons I'm turning this over to the lab monsters again. Since my last accidental discovery turned up some interesting results I'm hoping this might do the same. And if Samus DOES have an up-b wall jump I feel like that might actually have some impact on gameplay, as opposed to the pseudo-platform cancel tech I am taking partial credit for lol
Cheers
*EDIT* listing off whatever details I can remember to make researching this easier:
- Wall jump happened around 1/2-3/4 of the way through up-b
- Was low enough at the start to not be able to land on stage, high enough to grab ledge
- Started up-b on the left side of FOD, roughly one character width away from the wall
- Held right after startup to hug the wall on the way up and might have flicked control stick to the left
- Wall jump looked like it happened at roughly the same timing you would need for a wall-jump from normal jump, and right after I may have flicked left
- Was facing stage
- Was playing with wall jump recovery beforehand, might have unknowingly "stored" a wall jump like for doraki instant wall jump. Fairly certain I entered free-fall before the up-b though so that might not be relevant?
- Had hit a CPU off stage and the CPU was relatively close to me trying to recover when the wall jump happened. I doubt that would matter but included it anyway
- Screw attack particle effect persisted during the first half of the wall jump animation, surrounding the character model before fading away at roughly the same time it would had the wall jump not occurred.
- Playing in Training Mode on the 2nd most recent 20XX version, the one before the crazy CPU's (which is 3.02 I believe?)
I was playing in training mode on FOD and went off stage for an edge guard on the left side. Went to recover with up-b and all of a sudden I did a wall jump OUT of the up-b before grabbing the ledge. I did some research and couldn't find any mention of Samus having that kind of tech and the closest thing I could think of is Mario's up-b wall jump cancel thing: https://www.youtube.com/watch?v=jtLC_cYFKTs
OR a doraki instant wall jump: https://www.reddit.com/r/smashbros/comments/29uvlv/doraki_instant_walljump
However I don't think it was the latter as I didn't grab ledge before the wall jump happened and I actually saw the up-b particle effect follow me for the first half of the wall jump and kind of slowly dissipate (looked pretty awesome!). I was riding up the left side of the stage and might have flicked the stick back to the left when it happened.
There's a small chance this was a 20XX bug as I wasn't playing on vanilla but I don't think it would effect the game's physics like that. And I'm positive it wasn't accidental save state shenanigans because I don't hold the controller in a way that I can hit the d-pad by mistake. *edit* I was playing on the 2nd most recent version, 3.05 I think? The one before 4.05 with the crazy cpu's.
I've tried replicating it but I'm not even sure what inputs I did to make it happen so after 15 minutes or so of randomly pressing buttons I'm turning this over to the lab monsters again. Since my last accidental discovery turned up some interesting results I'm hoping this might do the same. And if Samus DOES have an up-b wall jump I feel like that might actually have some impact on gameplay, as opposed to the pseudo-platform cancel tech I am taking partial credit for lol
Cheers
*EDIT* listing off whatever details I can remember to make researching this easier:
- Wall jump happened around 1/2-3/4 of the way through up-b
- Was low enough at the start to not be able to land on stage, high enough to grab ledge
- Started up-b on the left side of FOD, roughly one character width away from the wall
- Held right after startup to hug the wall on the way up and might have flicked control stick to the left
- Wall jump looked like it happened at roughly the same timing you would need for a wall-jump from normal jump, and right after I may have flicked left
- Was facing stage
- Was playing with wall jump recovery beforehand, might have unknowingly "stored" a wall jump like for doraki instant wall jump. Fairly certain I entered free-fall before the up-b though so that might not be relevant?
- Had hit a CPU off stage and the CPU was relatively close to me trying to recover when the wall jump happened. I doubt that would matter but included it anyway
- Screw attack particle effect persisted during the first half of the wall jump animation, surrounding the character model before fading away at roughly the same time it would had the wall jump not occurred.
- Playing in Training Mode on the 2nd most recent 20XX version, the one before the crazy CPU's (which is 3.02 I believe?)
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