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Marth Project M 3.6 Frame Data
This thread has been requested in these boards a bit recently. So I teamed up with @ KuroganeHammer and we proudly present Marth's Project M Frame Data. Please note that all animations run at 1/3 game speed (20 fps).
There is a lot of information in this post, so to make it easier to navigate, I have placed the data into groups as follows:
Terms Used [TRM]
Normal Moves [MOV]
Aerial Moves [AIR]
Special Moves [SPC]
Grabs [GRB]
Dodges and Rolls [DGD]
Get up Moves [GUP]
Ledge Moves [LDG]
Techs [TCH]
Normal Moves [MOV]
Aerial Moves [AIR]
Special Moves [SPC]
Grabs [GRB]
Dodges and Rolls [DGD]
Get up Moves [GUP]
Ledge Moves [LDG]
Techs [TCH]
If you wish to go to a specific section, search for the three letter section code.
Finally, if there are any requests for extra data, please note them here and we'll try to find it.
Terms Used[TRM]
This is a list of terms used below and an explanation of what they mean.
Hitbox Active: Frames during which the attack's hitboxes are active.
FAF (First Actionable Frame): First frame on which you can perform another move. This will be the animation's end or the IASA frame if the move has one.
Base Damage: Base damage values for each hit.
Angle: Angle at which the opponent will be knocked away.
Sakurai Angle: A special knockback angle. The actual direction of the angle varies depending on whether the opponent is grounded as well as the strength of the knockback. For more information, see http://www.ssbwiki.com/Sakurai_angle
BKB: Base knockback of the move.
KBG: Knockback growth of the move. This number affects how quickly knockback will increase relative to the opponent's damage.
WKB: Weight Knockback, used instead of BKB for fixed knockback hitboxes. Such a hitbox is usually denoted with a '*'.
Block Advantage: Ground moves only. Frame difference between Marth's FAF and the opponent's when the move hits the opponent's shield. Counted from first hit frame per damage value. Add +7 to find the normal shield drop advantage.
Landing Lag: Aerials only. Number of frames Marth lags when he hits the ground during the move.
Autocancel: Aerials only. Frames during which Marth can land without the aerial move's landing lag. (He will instead suffer normal jump landing lag.)
Intangibility: Frames during which Marth will take no damage.
Clang: Whether the hitbox can clang with other moves. Since most of Marth's moves can clang, it will only be mentioned if the move cannot clang.
FAF (First Actionable Frame): First frame on which you can perform another move. This will be the animation's end or the IASA frame if the move has one.
Base Damage: Base damage values for each hit.
Angle: Angle at which the opponent will be knocked away.
Sakurai Angle: A special knockback angle. The actual direction of the angle varies depending on whether the opponent is grounded as well as the strength of the knockback. For more information, see http://www.ssbwiki.com/Sakurai_angle
BKB: Base knockback of the move.
KBG: Knockback growth of the move. This number affects how quickly knockback will increase relative to the opponent's damage.
WKB: Weight Knockback, used instead of BKB for fixed knockback hitboxes. Such a hitbox is usually denoted with a '*'.
Block Advantage: Ground moves only. Frame difference between Marth's FAF and the opponent's when the move hits the opponent's shield. Counted from first hit frame per damage value. Add +7 to find the normal shield drop advantage.
Landing Lag: Aerials only. Number of frames Marth lags when he hits the ground during the move.
Autocancel: Aerials only. Frames during which Marth can land without the aerial move's landing lag. (He will instead suffer normal jump landing lag.)
Intangibility: Frames during which Marth will take no damage.
Clang: Whether the hitbox can clang with other moves. Since most of Marth's moves can clang, it will only be mentioned if the move cannot clang.
Normal Moves [MOV]
Jab 1
Link to Jab 2: 20
FAF: 26
Block Advantage: -18
Sourspots
Sweetspot (Tip)
Damage: 4
BKB: 20
KBG: 50
Angle: Sakurai Angle
BKB: 20
KBG: 50
Angle: Sakurai Angle
Sweetspot (Tip)
Damage: 6
BKB: 30
KBG: 60
Angle: Sakurai Angle
BKB: 30
KBG: 60
Angle: Sakurai Angle
Jab 2
Link to Jab 1: 20
FAF: 26
Block Advantage: -17
Sourspots
Sweetspot (Tip)
Damage: 4
BKB: 20
KBG: 50
Angle: Sakurai Angle
BKB: 20
KBG: 50
Angle: Sakurai Angle
Sweetspot (Tip)
Damage: 6
BKB: 30
KBG: 60
Angle: Sakurai Angle
BKB: 30
KBG: 60
Angle: Sakurai Angle
Dash Attack
FAF: 41
Block Advantage: -22
Arm Sourspots
Sword Sourspots
Sword Sweetspot
Damage: 9
BKB: 35
KBG: 60
Angle: Sakurai Angle
BKB: 35
KBG: 60
Angle: Sakurai Angle
Sword Sourspots
Damage: 11
BKB: 70
KBG: 55
Angle: 110
BKB: 70
KBG: 55
Angle: 110
Sword Sweetspot
Damage: 12
BKB: 70
KBG: 55
Angle: 110
BKB: 70
KBG: 55
Angle: 110
F Tilt
FAF: 36
Block Advantage: -22
Sourspots
Sweetspot (Tip)
Damage: 9
BKB: 30
KBG: 70
Angle: Sakurai Angle
BKB: 30
KBG: 70
Angle: Sakurai Angle
Sweetspot (Tip)
Damage: 13
BKB: 60
KBG: 70
Angle: Sakurai Angle
BKB: 60
KBG: 70
Angle: Sakurai Angle
U Tilt
FAF: 32
Block Advantage: -19
First Set of Hitboxes
Second Set of Hitboxes
Shoulder
Damage: 8
BKB: 40
KBG: 116
Angle: Sakurai Angle
BKB: 40
KBG: 116
Angle: Sakurai Angle
Arm
Damage: 9
BKB: 40
KBG: 118
Angle: Sakurai Angle
BKB: 40
KBG: 118
Angle: Sakurai Angle
Sword Sourspot
Damage: 9
BKB: 40
KBG: 120
Angle: 110
BKB: 40
KBG: 120
Angle: 110
Sword Sweetspot (Tip)
Damage: 12
BKB: 50
KBG: 100
Angle: 110
BKB: 50
KBG: 100
Angle: 110
Second Set of Hitboxes
Shoulder
Damage: 9
BKB: 30
KBG: 116
Angle: Sakurai Angle
BKB: 30
KBG: 116
Angle: Sakurai Angle
Arm
Damage: 9
BKB: 30
KBG: 118
Angle: Sakurai Angle
BKB: 30
KBG: 118
Angle: Sakurai Angle
Sword Sourspot
Damage: 10
BKB: 40
KBG: 120
Angle: 85
BKB: 40
KBG: 120
Angle: 85
Sword Sweetspot (Tip)
Damage: 13
BKB: 50
KBG: 100
Angle: 85
BKB: 50
KBG: 100
Angle: 85
D Tilt
FAF: 20 (Note that D tilt has a special FAF that does not allow a cancel into shield)
Block Advantage: -6
Shoulder Sourspots
Arm Sourspots
Sword Sourspots
Sweetspot (Tip)
Damage: 8
BKB: 20
KBG: 40
Angle: 30
BKB: 20
KBG: 40
Angle: 30
Arm Sourspots
Damage: 8
BKB: 25
KBG: 40
Angle: 30
BKB: 25
KBG: 40
Angle: 30
Sword Sourspots
Damage: 9
BKB: 40
KBG: 40
Angle: 30
BKB: 40
KBG: 40
Angle: 30
Sweetspot (Tip)
Damage: 10
BKB: 50
KBG: 40
Angle: 30
BKB: 50
KBG: 40
Angle: 30
F Smash
Hitbox Active: 8-11
FAF: 46
Block Advantage: -29
Sourspots
Sweetspot (Tip)
Damage: 14
BKB: 60
KBG: 70
Angle: Sakurai Angle
BKB: 60
KBG: 70
Angle: Sakurai Angle
Sweetspot (Tip)
Damage: 20
BKB: 80
KBG: 70
Angle: Sakurai Angle
BKB: 80
KBG: 70
Angle: Sakurai Angle
U Smash
Hitbox Active: 9-13
FAF: 42
Block Advantage: -27
Foot Sourspots*
Sword Sourspot
Sword Sweetspot (Tip)
Damage: 8
WKB: 100
KBG: 100
Angle: 75
Does not Clang
WKB: 100
KBG: 100
Angle: 75
Does not Clang
Sword Sourspot
Damage:15
BKB: 30
KBG: 80
Angle: 90
BKB: 30
KBG: 80
Angle: 90
Sword Sweetspot (Tip)
Damage: 18
BKB: 60
KBG: 80
Angle: 90
BKB: 60
KBG: 80
Angle: 90
D Smash
Hitbox Active: 2-4, 17-19
FAF: 59
Block Advantage: -50, -35
First Set of Hitboxes
Second Set of Hitboxes
Hip
Damage: 11
BKB: 16
KBG: 100
Angle: Sakurai Angle
BKB: 16
KBG: 100
Angle: Sakurai Angle
Arm
Damage: 11
BKB: 20
KBG: 100
Angle: Sakurai Angle
BKB: 20
KBG: 100
Angle: Sakurai Angle
Sword Sourspot
Damage: 11
BKB: 70
KBG: 72
Angle: 75
BKB: 70
KBG: 72
Angle: 75
Sword Sweetspot (Tip)
Damage: 16
BKB: 70
KBG: 100
Angle: 70
BKB: 70
KBG: 100
Angle: 70
Second Set of Hitboxes
Shoulder
Damage: 11
BKB: 15
KBG: 100
Angle: Sakurai Angle
BKB: 15
KBG: 100
Angle: Sakurai Angle
Arm
Damage: 11
BKB: 30
KBG: 100
Angle: Sakurai Angle
BKB: 30
KBG: 100
Angle: Sakurai Angle
Sword Sourspot
Damage: 11
BKB: 70
KBG: 72
Angle: 75
BKB: 70
KBG: 72
Angle: 75
Sword Sweetspot (Tip)
Damage: 16
BKB:70
KBG: 100
Angle: 75
BKB:70
KBG: 100
Angle: 75
Aerial Moves [AIR]
Nair
FAF: 50
Autocancel: 1-5, 25-49
Landing Lag (Normal/L Cancelled): 15/7
First Set of Hitboxes
Second Set of Hitboxes
Shoulder, Arm and Sword
Damage: 4
BKB: 30
KBG: 40
Angle: 100
BKB: 30
KBG: 40
Angle: 100
Hip
Damage: 4
BKB: 30
KBG: 40
Angle: 90
BKB: 30
KBG: 40
Angle: 90
Second Set of Hitboxes
All
Damage: 10
BKB: 50
KBG: 80
Angle: Sakurai Angle
BKB: 50
KBG: 80
Angle: Sakurai Angle
Fair
FAF: 29
Autocancel: 27-29
Landing Lag (Normal / L Cancelled): 15/7
Arm and Shoulder
Sword Sourspot
Sword Sweetspot (Tip)
Damage: 9
BKB: 20
KBG: 70
Angle: Sakurai Angle
BKB: 20
KBG: 70
Angle: Sakurai Angle
Sword Sourspot
Damage:10
BKB: 30
KBG: 70
Angle: Sakurai Angle
BKB: 30
KBG: 70
Angle: Sakurai Angle
Sword Sweetspot (Tip)
Damage: 13
BKB: 42
KBG: 70
Angle: 67
BKB: 42
KBG: 70
Angle: 67
Bair
FAF: 35
Autocancel: 1-5, 32-34
Turnaround: 32
Landing Lag (Normal / L Cancelled): 24/12
Shoulder
Arm
Sword Sourspot
Sword Sweetspot (Tip)
Damage: 9
BKB: 10
KBG: 70
Angle: Sakurai Angle
BKB: 10
KBG: 70
Angle: Sakurai Angle
Arm
Damage: 9
BKB: 25
KBG: 70
Angle: Sakurai Angle
BKB: 25
KBG: 70
Angle: Sakurai Angle
Sword Sourspot
Damage:10
BKB: 30
KBG: 70
Angle: Sakurai Angle
BKB: 30
KBG: 70
Angle: Sakurai Angle
Sword Sweetspot (Tip)
Damage: 13
BKB: 30
KBG: 70
Angle: Sakurai Angle
BKB: 30
KBG: 70
Angle: Sakurai Angle
Uair
FAF: 44
Autocancel: 1-4, 27-43
Landing Lag (Normal / L Cancelled): 15/7
Shoulder
Arm
Sword Sourspot
Sword Sweetspot (Tip)
Damage: 9
BKB: 18
KBG: 70
Angle: 80
BKB: 18
KBG: 70
Angle: 80
Arm
Damage: 9
BKB: 20
KBG: 70
Angle: 80
BKB: 20
KBG: 70
Angle: 80
Sword Sourspot
Damage:10
BKB: 30
KBG: 70
Angle: 80
BKB: 30
KBG: 70
Angle: 80
Sword Sweetspot (Tip)
Damage: 13
BKB: 40
KBG: 70
Angle90
BKB: 40
KBG: 70
Angle90
Dair
FAF: 60
Autocancel: 1-4, 49-59
Landing Lag (Normal / L Cancelled): 25/12
Shoulder
Arm
Sword Sourspot
Sword Sweetspot (Tip)
Damage: 9
BKB: 20
KBG: 70
Angle: Sakurai Angle
BKB: 20
KBG: 70
Angle: Sakurai Angle
Arm
Damage: 9
BKB: 30
KBG: 70
Angle: Sakurai Angle
BKB: 30
KBG: 70
Angle: Sakurai Angle
Sword Sourspot
Damage:10
BKB: 40
KBG: 70
Angle: 80
BKB: 40
KBG: 70
Angle: 80
Sword Sweetspot (Tip)
Damage: 10
BKB: 40
KBG: 70
Angle: 650 (290% Spike)
BKB: 40
KBG: 70
Angle: 650 (290% Spike)
Special Moves [SPC]
Neutral B
Note that for certain attributes, there are four values. This is because Neutral B charges in 4 stages (uncharged -> stage 1 -> stage 2 -> Fully charged). The numbers correspond to the value in each state.
Hitbox Active: 5-10
FAF: 33
Block Advantage: -22 / -20 / -17 / -13
Hip
Arm
Sword Sourspot
Sword Sweetspot
Damage: 8 / 13 / 18 / 28
BKB: 34 / 34 / 34 / 34
KBG: 100 / 100 / 100 / 100
Shield Damage: 30 / 30 / 30 / 60
Angle: Sakurai Angle
Does not Clang
BKB: 34 / 34 / 34 / 34
KBG: 100 / 100 / 100 / 100
Shield Damage: 30 / 30 / 30 / 60
Angle: Sakurai Angle
Does not Clang
Arm
Damage: 8 / 13 / 18 / 28
BKB: 30 / 30 / 30 / 30
KBG: 100 / 100 / 100 / 100
Shield Damage: 30 / 30 / 30 / 60
Angle: Sakurai Angle
Does not Clang
BKB: 30 / 30 / 30 / 30
KBG: 100 / 100 / 100 / 100
Shield Damage: 30 / 30 / 30 / 60
Angle: Sakurai Angle
Does not Clang
Sword Sourspot
Damage: 8 / 13 / 18 / 28
BKB: 30 / 30 / 30 / 30
KBG: 100 / 100 / 100 / 100
Shield Damage: 38 / 38 / 38 / 60
Angle: Sakurai Angle
Does not Clang
BKB: 30 / 30 / 30 / 30
KBG: 100 / 100 / 100 / 100
Shield Damage: 38 / 38 / 38 / 60
Angle: Sakurai Angle
Does not Clang
Sword Sweetspot
Damage: 8 / 13 / 18 / 28
BKB: 40 / 40 / 40 / 40
KBG: 100 / 100 / 100 / 100
Shield Damage: 38 / 38 / 38 / 60
Angle: Sakurai Angle
Does not Clang
BKB: 40 / 40 / 40 / 40
KBG: 100 / 100 / 100 / 100
Shield Damage: 38 / 38 / 38 / 60
Angle: Sakurai Angle
Does not Clang
Side B (First Hit).
FAF: 30
Link to next Side B: 7-26
Block Advantage: -20
Shoulder
Arm
Sword Sourspot
Sword Sweetspot
Damage: 4
BKB: 55
KBG: 25
Angle: 76
Does not Clang
BKB: 55
KBG: 25
Angle: 76
Does not Clang
Arm
Damage: 4
BKB: 55
KBG: 25
Angle: 80
Does not Clang
BKB: 55
KBG: 25
Angle: 80
Does not Clang
Sword Sourspot
Damage: 4
BKB: 55
KBG: 25
Angle: 85
Does not Clang
BKB: 55
KBG: 25
Angle: 85
Does not Clang
Sword Sweetspot
Damage: 4
BKB: 55
KBG: 25
Angle: 96
Does not Clang
BKB: 55
KBG: 25
Angle: 96
Does not Clang
Side B (Up-2)
FAF: 40
Link to next Side B: 15-31
Block Advantage: -25
Shoulder
Arm
Sword Sourspot
Sword Sweetspot
Damage: 5
BKB: 85
KBG: 40
Angle: 79
Does not Clang
BKB: 85
KBG: 40
Angle: 79
Does not Clang
Arm
Damage: 5
BKB: 70
KBG: 40
Angle: 85
Does not Clang
BKB: 70
KBG: 40
Angle: 85
Does not Clang
Sword Sourspot
Damage: 5
BKB: 30
KBG: 40
Angle: 90
Does not Clang
BKB: 30
KBG: 40
Angle: 90
Does not Clang
Sword Sweetspot
Damage: 5
BKB: 60
KBG: 40
Angle: 90
Does not Clang
BKB: 60
KBG: 40
Angle: 90
Does not Clang
Side B (Down-2)
FAF: 40
Link to next Side B: 15-32
Block Advantage: -23
Shoulder
Arm
Sword Sourspot
Sword Sweetspot
Damage: 5
BKB: 16
KBG: 100
Angle: 50
Shield Damage: 1
Does not Clang
BKB: 16
KBG: 100
Angle: 50
Shield Damage: 1
Does not Clang
Arm
Damage: 5
BKB: 16
KBG: 100
Angle: 70
Shield Damage: 1
Does not Clang
BKB: 16
KBG: 100
Angle: 70
Shield Damage: 1
Does not Clang
Sword Sourspot
Damage: 5
BKB: 16
KBG: 100
Angle: 105
Shield Damage: 1
Does not Clang
BKB: 16
KBG: 100
Angle: 105
Shield Damage: 1
Does not Clang
Sword Sweetspot
Damage: 5
BKB: 16
KBG: 100
Angle: 80
Shield Damage: 1
Does not Clang
BKB: 16
KBG: 100
Angle: 80
Shield Damage: 1
Does not Clang
Side B (Up-3)
FAF: 47
Link to next Side B: 16-37
Block Advantage: -30
All
Damage: 5
BKB: 16
KBG: 68
Angle: 80
Shield Damage: 1
Does not Clang
BKB: 16
KBG: 68
Angle: 80
Shield Damage: 1
Does not Clang
Side B (Side-3)
FAF: 47
Link to next Side B: 14-36
Block Advantage: -30
All*
Damage: 9
WKB: 0
KBG: 176
Angle: Sakurai Angle
Shield Damage: 1
WKB: 0
KBG: 176
Angle: Sakurai Angle
Shield Damage: 1
Side B (Down-3)
FAF: 43
Link to next Side B: 17-24
Block Advantage: -22
All
Damage: 11
BKB: 50
KBG: 107
Angle: 270
Shield Damage: 1
Does not Clang
BKB: 50
KBG: 107
Angle: 270
Shield Damage: 1
Does not Clang
Side B (Up-4)
FAF: 51
Block Advantage: -24
All
Damage: 9
BKB: 40
KBG: 141
Angle: 80
Shield Damage: 1
Does not Clang
BKB: 40
KBG: 141
Angle: 80
Shield Damage: 1
Does not Clang
Side B (Side-4)
FAF: 51
Block Advantage: -21
All
Damage: 13
BKB: 15
KBG: 128
Angle: Sakurai Angle
Shield Damage: 2
Does not Clang
BKB: 15
KBG: 128
Angle: Sakurai Angle
Shield Damage: 2
Does not Clang
Side B (Down-4)
FAF: 61
Block Advantage: -21
First 4 sets of Hitboxes
Final Set of Hitboxes
Arm & Shoulder
Damage: 3
BKB: 2
KBG: 40
Angle: 80
Shield Damage: 1
Does not Clang
Damage: 3
BKB: 2
KBG: 40
Angle: 80
Does not Clang
Sword HitboxesBKB: 2
KBG: 40
Angle: 80
Does not Clang
Damage: 3
BKB: 2
KBG: 40
Angle: 80
Shield Damage: 1
Does not Clang
Final Set of Hitboxes
Arm & Shoulder
Damage: 3
BKB: 20
KBG: 175
Angle: Sakurai Angle
Shield Damage: 1
Does not Clang
Damage: 3
BKB: 20
KBG: 175
Angle: Sakurai Angle
Does not Clang
Sword HitboxesBKB: 20
KBG: 175
Angle: Sakurai Angle
Does not Clang
Damage: 3
BKB: 20
KBG: 175
Angle: Sakurai Angle
Shield Damage: 1
Does not Clang
Up B
Intangible: 5
FAF: 40
Ledge grab allowable from: 12
Landing Lag: 34
First set of Hitboxes
Final Set of Hitboxes
Hip & Sword Sourspot
Damage: 13
BKB: 80
KBG: 70
Angle: 70
Does not Clang
Damage: 10
BKB: 60
KBG: 70
Angle: 74
Does not Clang
Sword Sweetspot (Tip)BKB: 60
KBG: 70
Angle: 74
Does not Clang
Damage: 13
BKB: 80
KBG: 70
Angle: 70
Does not Clang
Final Set of Hitboxes
Hip
Damage: 7
BKB: 20
KBG: 90
Angle: Sakurai Angle
Does not Clang
Damage: 6
BKB: 20
KBG: 90
Angle: 74
Does not Clang
Sword SourspotBKB: 20
KBG: 90
Angle: 74
Does not Clang
Damage: 7
BKB: 20
KBG: 90
Angle: 74
Does not Clang
Sword Sweetspot (Tip)BKB: 20
KBG: 90
Angle: 74
Does not Clang
Damage: 7
BKB: 20
KBG: 90
Angle: Sakurai Angle
Does not Clang
Down B (Waiting Part)
Counterable Frames: 5-29
Intangible: 5-6
Down B (Attacking Part)
FAF: 37
Intangibile: 1-8
Block Advantage: -13
ALL
Damage: 7
BKB: 90
KBG: 35
Angle: Sakurai Angle
Does not Clang
BKB: 90
KBG: 35
Angle: Sakurai Angle
Does not Clang
Grabs [GRB]
Standing Grab
FAF: 31
Dash Grab
FAF: 40
Pivot Grab
FAF: 36
Pummel
FAF: 27
All*
Damage: 3
WKB: 30
KBG: 100
Angle: 80
Does not Clang
WKB: 30
KBG: 100
Angle: 80
Does not Clang
Dodges and Rolls [DGD]
Spot Dodge
FAF: 28
Intangible: 2-18
Forward Roll
FAF: 32
Intangible: 4-19
Backward Roll
FAF: 32
Intangible: 4-19
Get Up Moves [GUP]
Stand (Stomach and Back)
Intangible: 1-21
FAF: 30
Roll Forward (Stomach)
Intangible: 1-19
FAF: 36
Roll Forward (Back)
Intangible: 6-19
FAF: 36
Roll Backward (Stomach)
Intangible: 1-19
FAF: 36
Roll Backward (Back)
Intangible: 1-19
FAF: 36
Get Up Attack (Stomach)
Intangible: 1-28
FAF: 50
Block Advantage: -20
All
Damage: 6
Shield Damage: 1
BKB: 80
KBG: 50
Clang: False
Shield Damage: 1
BKB: 80
KBG: 50
Clang: False
Get Up Attack (Back)
Intangible: 1-31
FAF: 55
Block Advantage: -20
All
Damage: 6
Shield Damage: 1
BKB: 80
KBG: 50
Clang: False
Shield Damage: 1
BKB: 80
KBG: 50
Clang: False
Ledge Moves [LDG]
Ledge Attack (<100%)
Intangible: 1-20
FAF: 55
Block Advantage: -25
Ledge Occupancy: 1-42
Arm
All Sword Hitboxes
Damage: 6
Shield Damage: 1
BKB: 70
Knockback Growth: 50
Angle: Sakurai Angle
Shield Damage: 1
BKB: 70
Knockback Growth: 50
Angle: Sakurai Angle
All Sword Hitboxes
Damage: 8
Shield Damage: 1
Base Knockback: 70
Knockback Growth: 50
Angle: Sakurai Angle
Shield Damage: 1
Base Knockback: 70
Knockback Growth: 50
Angle: Sakurai Angle
Ledge Attack (100%+)
Intangible: 1-34
FAF: 69
Block Advantage: -18
Ledge Occupancy: 1-50
Arm
All Sword Hitboxes
Damage: 6
Shield Damage: 1
BKB: 70
Knockback Growth: 50
Angle: Sakurai Angle
Shield Damage: 1
BKB: 70
Knockback Growth: 50
Angle: Sakurai Angle
All Sword Hitboxes
Damage: 8
Shield Damage: 1
Base Knockback: 70
Knockback Growth: 50
Angle: Sakurai Angle
Shield Damage: 1
Base Knockback: 70
Knockback Growth: 50
Angle: Sakurai Angle
Stand (<100%)
Intangible: 1-30
FAF: 33
Ledge Occupancy: 1-32
Stand (100%+)
Intangible: 1-55
FAF: 59
Ledge Occupancy: 1-44
Ledge Roll (<100%)
Intangibile: 1-38
FAF: 50
Ledge Occupancy: 1-40
Ledge Roll (100%+)
Intangibile: 1-56
FAF: 79
Ledge Occupancy: 1-54
Techs[TCH]
Standing Tech
Intangible: 1-20
FAF: 27
Techroll (Forward and Back)
Intangible: 1-20
FAF: 41
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