I'm trying to tighten up my punish game with Marth. As a part of this, I'm trying to implement up-throw f-smash with different percents/DIs on fastfallers. I was wondering if a flowchart for this problem exists. E.g. if I up-throw Fox at 78% and they full away DI, then I have to walk forward for a tipper (I don't know if this is actually true).
If there isn't a flowchart, I'd appreciate if someone at least knew percent ranges where up-throw can combo into tipper f-smash on Fox, Falco, and C. Falcon. Also, is there any combination of percent and DI where pivoting is required to hit a tipper?
Based on my own testing, it seems to be easiest to tipper fsmash fox between 55-80% (I haven't looked much into falco/falcon yet), but some DIs are tricky even in this range.
All help/advice is appreciated.
If there isn't a flowchart, I'd appreciate if someone at least knew percent ranges where up-throw can combo into tipper f-smash on Fox, Falco, and C. Falcon. Also, is there any combination of percent and DI where pivoting is required to hit a tipper?
Based on my own testing, it seems to be easiest to tipper fsmash fox between 55-80% (I haven't looked much into falco/falcon yet), but some DIs are tricky even in this range.
All help/advice is appreciated.