Denjinpachi
Smash Journeyman
What does Kirby need to look out for in this match up aside from random tippers? What stages should I take here as well? Thanks!
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Kinda Seems like what I expected.Avoid getting grabbed before like 40% or so. I DI f-throw in at low percents but after 40% (just a guesstimate) start DI-ing away. Also, I try to stay grounded throughout this match up so as to avoid getting juggled, and so I can duck grabs for a good punish. Hammer can kill early but don't use it in nuetral.. this match up can be brutal but he struggles to kill you if you avoid tipper f-smash.
I can agree with that, but it kind of seems like due to marth's reach, that bait game has to be pretty on point. Can Kirby really combo marth with anything at all? it seems like the puff MU where you benefit from knocking him off stage, grabbing, or hitting with strong stray hits to keep him in the air.It's a good idea to play a dash dance and bait kind of game against marth. That's what helps me, anyway.