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That is risky thing to do because DDD users can hit Jiggly while in her rollout with a well timed charged hammer attack (and that Down B move) if you're careless.Also, if for whatever reason he charges a move, rollout.
Thats why if he's charging a move. He can only charge smash attacks. If he's hammering, just wait and avoid so he takes damage.That is risky thing to do because DDD users can hit Jiggly while in her rollout with a well timed charged hammer attack (and that Down B move) if you're careless.
Yeah, also be away from him when he gets off the ledge. Every DDD just jumps and dairs so you will get hurt if you try to attack him coming off the ledge.Exactly what Alex said, and also watch out for his Dair. He will come down on top of you jump, and then use Dair. Dodge this and punish him with some Fairs, or an Fsmash.
Also this is a good match to make use of the DACUS.
You want to jump up immediately at the start of this battle, since he will be throwing Waddle Dees and you do not want to get hit with a spikey thing. However, a Pound approach leaves you fairly vulnerable against his F-smash and you do not want to start it if you see it charging, just wait until it is finished and fair him the second afterward (time it and come in right before the attack). His U-tilt (it can kill you in your 70’s) is his best KO option, it comes out straight after a shield and is very fast with little ending lag and low damage is needed on Jigglypuff to die. Therefore, you want to use the Wall of Pain to go in and out and punish his shield without going over him. Therefore, you should stay not too close to him but not too far. Also, try off-stage Wall of Paining him if he does not go above you immediately. If he is at or above 93 damage and he uses his B-up, rest him when he comes down, it will hit if you do it right (this is if he does not cancel it or cancels it right before hitting the ground). Rollout works great on this, because once he successfully starts the B-up, it cannot be hit through, so rollout and rest are your best options (release rollout so you will not be hit by the shockwaves, but still will hit him when he is immobile). Pound goes through his Neutral B amazingly, just remember you will go through him. Use grabs and dash attacks sparingly, use your f-tilt moderately. Avoid his bair and dair and uair, his fair can be hit through before he starts it, since it takes a while to use. Drill resting is your best KO option, but do not use an open rest (for his B-up) before 93% and drill resting with all the hits (it does 16%, do no rest if it does not say 93% when you are about to rest) before 77%. This is because otherwise he will F-smash and kill you while you are immobile.
Not as risky as you'd think. Your Rollout can be charged indefinitely, he's smashes can't. Wait for the move, then punish the endlag. It he pulls up Jet Hammer, he can charge that indefinitely, but he'll take damage. If we waddles near you, Rollout the opposite way.That is risky thing to do because DDD users can hit Jiggly while in her rollout with a well timed charged hammer attack (and that Down B move) if you're careless.
Yeah, a well timed rollout is his death wish. Trust me on this, if timed right, he cant do ****. Its safe with good timing, which I have been able to do even on bad wifi. So anyone should be able to do it.Not as risky as you'd think. Your Rollout can be charged indefinitely, he's smashes can't. Wait for the move, then punish the endlag. It he pulls up Jet Hammer, he can charge that indefinitely, but he'll take damage. If we waddles near you, Rollout the opposite way.
I mean, DeDeDe shouldn't randomly charge moves, but I've seen them do that to try and inspire fear into the opponent. I laugh at their attempts to do so.
Yeah, never hold rollout. If you do, they will toss a dee in front of you and then go behind it and charge F-smash. Your dead then.Oh yeah, Watch our for Dees / Doos if you attempt that. I kept doing it to one DeDeDe, so he tossed a Dee right in front of me. Knowing I'd have to release rollout or get hit by his approach, I had to Rollout the Dee instead. Had he been closer he probably could have killed me after the hitlag.
http://www.smashboards.com/showthread.php?t=193176I love vsing D3's. Fun matchup. not extremly hard if you can read them. I don't feel like talking about this matchup I already talked about it somewhere else.
I KNEW IT WOULD COME IN HANDY TO SOMEONE SOME DAY. But seriously, If you think your about to get punished just shield that *****, son.The first thing you need to realize about DDD is that his bair is better than yours. It's faster, does more damage, is faster, does more knockback, and is also faster. Luckily, Jigglypuff's nair is fast too, and you can throw those out to win aerial standoffs.
Otherwise don't miss rests, and remember that rest isn't going to kill until roughly infinity percent.
I'm gonna have to mess around with the roll to rest out of grab release Glick. It sounds crazy enough to work, since most DDDs would do a f-tilt or d-smash in that situation...
Yeah, it's good. It's just that the other thread died. And I belive this is the first time I've actually seen you. =O
That's one of the saddest things I've heard on this forum. Going from Jiggs to Snakeit's just that I gave up on puff lol. I main Snake now =D
That's one of the saddest things I've heard on this forums. Going from Jiggs to Snake [/color[
If you're newer to Jigglypuff check this out:Yeah, almost as sad as my grammar and failure to close the color tag in the last post. >.>
I wish I had something to contribute to this match-up, but I'm still fairly new to Jiggs, and I've yet to face a good DDD
And I take offense to that. XDHey. . . I play Jiggs and Snake. And Wario. And Falco. And Metaknight. And DK. And Captain Falcon.
I take offense to that!
Awesome, I'll make sure to read it. Considering I haven't really read anything, I think I'm doing pretty good with her. I'll probably upload videos and stuff within the next week.
If you see him backwards, get out, but frontwise, Jigglypuff *****. She has better speed if not priority which is key here. And DDD's fair is easy to avoid.What should we do in the air? His fair is somewhat laggy but its hitbox is huge. I'm not sure how Jiggly's fair does against D3's, but I think D3's reaches further and has more priority. His bair is quicker, like Thinkaman said. I'm still thinking that if the D3 player is good enough he should be able to space himself out well enough that you cant really hit him with an nair with ease. I used to main D3 and MK but I haven't played any good D3's in my area. I dunno what to say honestly, all my experience has been on Wi-Fi.
The problem is, you can't treat characters with multiple second jumps like that at all, since they can freely turn around in the air. ROB is infamous for his "blind spot" below and behind him... but no one would claim that DDD has a "blind spot" in front of him. If you approach DDD from the front in the air, he's just going to spin around and whip out that blasted bair.If you see him backwards, get out, but frontwise, Jigglypuff *****. She has better speed if not priority which is key here. And DDD's fair is easy to avoid.
Yeah, its a scary moment. The good thing is if you get two sex-kicks on him (very hard to do but if he tries to Waddle Dee you its definitely possible) and force him to B-up, then you have a chance.If a DDD is coming back to the stage facing forwards, he is trivial. The moment he realizes he can turn around though, everything changes.
Not if he doesn't have to use it, which, lets face it, he shouldn't have to.Just the fact that you can rest him out of his up b (weather he cancels it or not) makes the match up that much better for jiggz.
you can easily gimp his jumps if hes below you. Edgehog his jumps and he'll end up using it.Not if he doesn't have to use it, which, lets face it, he shouldn't have to.
Yeah, but most DDD's I play jump to get above you and then fall to the ground. I find it fairly hard to gimp him a lot.you can easily gimp his jumps if hes below you. Edgehog his jumps and he'll end up using it.