[FBC] Papa Mink
Smash Legend
Guys, you know the drill.
This is what i've had pre written. It may be out dated.
I'll check later.
This makes me really sad to say, but I believe that the Ganon-Jiggly matchup is a 50/50. *sigh*. He’s a heavyweight and can kill at early percents. For god’s sake, jab can kill us. His heavy weight makes him easy to juggle in the air, which makes it easy to set up rest when high in the air, and it makes it easy to gimp. As we all know, Ganon’s recovery is without a doubt one of the sorriest things in this game. However, his shield game isn’t good, his grab range is worse and he can be set up for easy kills with a simple back throw. I wish I could I say that the match was more in our favor, but due to the power and difficulty to kill from land, it’s a 50:50.
Approaching Ganondorf can be difficult as well. Since his jab and Ftilt outrange our aerials we have to play either smart shield game or go from above. However if Ganon sees us coming from above he can easily SH Uair, so be careful for that. I have found that Rising Pound (since you become out of grab range) or Dair sets you up for more attacks from there. Jab is really good as a spacer (for ganon) so be careful of shield dashing and being spaced more and get shield ****ed.
Remember. GANON HAS NO WAY OF APPROACHING. THERE IS NO SAFE WAY TO APPROACH. MAKE HIM COME TO YOU.
–Jab is a combo breaker-
Jab has a lot of power and comes out pretty fast. It can serve as a combo breaker to most chaingrabs and even has kill potential. Though, we don’t have chain grabs obviously but I was merely using that as an example. The range on jab is comparable to our approaching aerials, which makes it hard for us to SH aerial him without waiting for a shielded attack. Best thing to do, when hit by it, give yourself some space and decide how to you want to approach him. See *Summary* for approaching information.
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Warlock Punch – duck it please. If not, it will kill at 20% with no DI
Ftilt – 100%
Fsmash – kills around 70% without DI
Utilt – 40%
Fair – 90-95% from halfway high.
Uair – kills at 80% offstage
Dair – 70% without DI. (grounded)
Usmash – 85%
2. From center final D, Fair kills at 130%
3. Rest will kill at 76%
4. Fsmash will kill at 112%
5. Usmash will kill at 130%
6. Rolllout will kill at 85%
1. It is so easy to kill Ganon off the edge. Just wait for him to approach you, and punish with a gimp. It’s so easy to kill ganon that’s not even funny. How many nairs does it take to kill Ganon? 1 to take away his jump, and one to stop his up+B. Then grab the edge. Done.
2. Ganon always to approach you, and if he tries to charge a smash attack, the cooling lag is so bad that you can punish with a rollout or a rest. Though, for most smash attacks rollout is probably the optimal choice, so you don’t get punished too hard for missing rest.
3. You can duck warlock punch :D
This is what i've had pre written. It may be out dated.
I'll check later.
Neutral
---Summary---
**Low Tier
**Low Tier
This makes me really sad to say, but I believe that the Ganon-Jiggly matchup is a 50/50. *sigh*. He’s a heavyweight and can kill at early percents. For god’s sake, jab can kill us. His heavy weight makes him easy to juggle in the air, which makes it easy to set up rest when high in the air, and it makes it easy to gimp. As we all know, Ganon’s recovery is without a doubt one of the sorriest things in this game. However, his shield game isn’t good, his grab range is worse and he can be set up for easy kills with a simple back throw. I wish I could I say that the match was more in our favor, but due to the power and difficulty to kill from land, it’s a 50:50.
Approaching Ganondorf can be difficult as well. Since his jab and Ftilt outrange our aerials we have to play either smart shield game or go from above. However if Ganon sees us coming from above he can easily SH Uair, so be careful for that. I have found that Rising Pound (since you become out of grab range) or Dair sets you up for more attacks from there. Jab is really good as a spacer (for ganon) so be careful of shield dashing and being spaced more and get shield ****ed.
Remember. GANON HAS NO WAY OF APPROACHING. THERE IS NO SAFE WAY TO APPROACH. MAKE HIM COME TO YOU.
---Moves To Watch Out For---
Jab
–Jab is a combo breaker-
Jab has a lot of power and comes out pretty fast. It can serve as a combo breaker to most chaingrabs and even has kill potential. Though, we don’t have chain grabs obviously but I was merely using that as an example. The range on jab is comparable to our approaching aerials, which makes it hard for us to SH aerial him without waiting for a shielded attack. Best thing to do, when hit by it, give yourself some space and decide how to you want to approach him. See *Summary* for approaching information.
Fsmash
Fsmash comes out pretty slow compared to most moves in the game, however it has crazy kill potential. It’ll kill mad early, yet another reason why it’s 50:50. I mean, if you see him charging a smash attack, the thought in your head should be “Well, I’m not going over there to even try to interfere… that’ll kill me pretty hard… I should charge a roll. Or go above him and punish the cooling lag with rest.” Because those are good options.Ftilt
Yet another good spacing/kill move from Ganondorf. There’s a small handful of attacks you should expect from ganondorf when youre standing infront of him: Jab, Ftilt, Down B, Side B. And maybe Fsmash if he feels lucky. If you can powershield it you might be able to follow up with a grab or dash attack as a good option. By forcing Ganondorf to approach you, you should see his options unfold. If you see him creeping his way over to you, expect a Ftilt, if youre approaching on the ground… you deserve it. When you see him set up, Get above him and do some Dairs. Kick him off the edge.
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Ganon’s Aerials
Bair
The back air will kill, but it has little range and bad ending lag.
Uair
This is probably one of Ganon’s better moves. It has good kill potential, comes out moderately fast, can be short hopped effectively, and has pretty good range. Air dodge it works, spacing and using Nair or pound is effective as well.
Fair
I look at it as a volleyball serve. You can definitely see it coming from a mile away, so just bait it, and punish. Even airdodge. The move has so much starting lag it’s crazy, and if he tries to SH it, the landing lag is terrible, so punish with something hard hitting, or getting him off the edge. Throw him.
Dair
This move, will kill you offstage at 0% (if you’ve used more than 2 jumps) without a doubt. This hits so hard it’s disgusting. It does approx 23% and can auto cancel on the ground. One of the more common moves you’ll see a ganondorf using. I’m not sure how many ganon’s you’ll see on your path to victory. But be aware that when you are spaced well, and you know an Uair wont hit him just get to the side of him and approach from there. 23% spike back to the stage isn’t worth it.
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The back air will kill, but it has little range and bad ending lag.
Uair
This is probably one of Ganon’s better moves. It has good kill potential, comes out moderately fast, can be short hopped effectively, and has pretty good range. Air dodge it works, spacing and using Nair or pound is effective as well.
Fair
I look at it as a volleyball serve. You can definitely see it coming from a mile away, so just bait it, and punish. Even airdodge. The move has so much starting lag it’s crazy, and if he tries to SH it, the landing lag is terrible, so punish with something hard hitting, or getting him off the edge. Throw him.
Dair
This move, will kill you offstage at 0% (if you’ve used more than 2 jumps) without a doubt. This hits so hard it’s disgusting. It does approx 23% and can auto cancel on the ground. One of the more common moves you’ll see a ganondorf using. I’m not sure how many ganon’s you’ll see on your path to victory. But be aware that when you are spaced well, and you know an Uair wont hit him just get to the side of him and approach from there. 23% spike back to the stage isn’t worth it.
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Down-B
This is one of the few approaches or punishments ganon might use for a missed aerial. Just know you can Nair… or shield grab this attack and you should be fine. However, if he tried to do this attack in the air, the opening frames can spike you pretty hard… Though, you should see it coming. In the air, approach ganon from.. well… any angle. If he does a double jump to get above you, you know this attack or Dair is coming. Keep in mind ganon’s will use the extra startup frames to try to get you spot dodge, this will and can kill you.Side B
This attack is one of ganons few.. suicide and combo moves. If he manages to ground Side B you, he can set up for a jab, Dtilt or ftilt if you don’t get out of the way. He can also read which way you are going to roll and follow up with another side B. The best thing to do is do a get up attack , or just stand up. If Ganon thinks youre going to do a get up attack he might shield and you can immediately do a grab.
Now, if he does this attack in the air and it lands, it’s an automatic death when off the edge. And a suicide for ganondorf. You can bait this attack by jumping out and coaxing Ganon to do an attack and making his recovery options even worse. If he uses Side B and isn’t near the edge, he’s auto dead. Though, gimping is equally as easy if he’s close to the edge. Nair, Fair. He wont get back.
Now, if he does this attack in the air and it lands, it’s an automatic death when off the edge. And a suicide for ganondorf. You can bait this attack by jumping out and coaxing Ganon to do an attack and making his recovery options even worse. If he uses Side B and isn’t near the edge, he’s auto dead. Though, gimping is equally as easy if he’s close to the edge. Nair, Fair. He wont get back.
Moves that kill:
Warlock Punch – duck it please. If not, it will kill at 20% with no DI
Ftilt – 100%
Fsmash – kills around 70% without DI
Utilt – 40%
Fair – 90-95% from halfway high.
Uair – kills at 80% offstage
Dair – 70% without DI. (grounded)
Usmash – 85%
Moves to kill with:
1. Utilt kills at 139%2. From center final D, Fair kills at 130%
3. Rest will kill at 76%
4. Fsmash will kill at 112%
5. Usmash will kill at 130%
6. Rolllout will kill at 85%
---Jigglypuff’s Advatages---
1. It is so easy to kill Ganon off the edge. Just wait for him to approach you, and punish with a gimp. It’s so easy to kill ganon that’s not even funny. How many nairs does it take to kill Ganon? 1 to take away his jump, and one to stop his up+B. Then grab the edge. Done.
2. Ganon always to approach you, and if he tries to charge a smash attack, the cooling lag is so bad that you can punish with a rollout or a rest. Though, for most smash attacks rollout is probably the optimal choice, so you don’t get punished too hard for missing rest.
3. You can duck warlock punch :D