Noobicidal
Smash Master
- Joined
- Dec 27, 2008
- Messages
- 3,551
45:55 - Mario's Advantage
This thread will be used to help keep match up discussion clean and concise. I was originally against the idea of having these, but after searching through our mess of a discussion thread, I've deemed this to be the best course of action. I'll probably turn the original thread into a compendium, ask for it to be stickied, and just use that thread for deciding the next match up discussion, and it will be a place for other boards to contact us for match up discussions of their own. This series of threads will all be linked to the compendium.
With that said, this thread is dedicated to the Jigglypuff/Mario match up. Let the discussion commence!
Match Up Summary
Jigglypuff's on-stage game pales in comparison to Mario's. Using a combination of Fireballs, FLUDD, Nair, Uair, and Dair, Mario can keep us exactly where he wants to. His mid-range game is impressive, to say the least, and he does quite well in close combat. Mario's Up-Smash is his most threatening kill option against Jigglypuff, killing at nearly 90% (assuming the Up Smash has a fair charge), and also doubles as an "anti-air" attack, which can either completely shut down Jigglypuff's approach options or clank with them, aside from Pound.
Due to the sheer fact that Mario has several potent on-stage killing methods compared to us (e.g. Up-Smash, Up-Tilt, Back throw), Jigglypuff NEEDS to get Mario off-stage. A fresh Fair will kill him at 90% near the ledge, and Bair can set up gimps as soon as nearly 60%. Mario has several clever ways to get back to the ledge, but Jigglypuff's combined maneuverability and off-stage game will make Mario's recovery a living hell.Air game... I rarely ever want to fight Jigglypuffs in the air. Their control and spacing there is pretty annoying, with a bunch of aerial options and her ability to maneuver in the air (coupled with that frustrating pound). Offstage with Mario defending, might be a little tough for Jigglypuff, but recovering high helps to remedy most of what we can do. Offstage with Jigglypuff... well, if you mess up one of our creative options coming back onto the stage, I would suffice to say that we're ****ed.
Stage Picks and Bans
Jigglypuff's best stage in this match up would have to be Rainbow Cruise. RC is an air-based stage for the most part, and Jigglypuff excels nowhere better. Due to RC's inherent lack of stable ground and ledges, one wrong move on Mario's part can literally cost him a stock. Brinstar is another great stage for Jigglypuff due to its "shark-able" floor and close boundaries, which makes killing for Jigglypuff tremendously easier. If Jigglypuff chooses to attempt to kill with Rest, being in contact with the stage's vegetation doubles Rest's hitbox, making it significantly easier to land. Mario prefers stages with multiple platforms, so try and avoid stages such as Battlefield and Pokemon Stadium 1.
Final Word
Mario excels on-stage, and Jigglypuff excels off-stage. The winner of this match will be determined by the player who can manipulate their opponent most effectively, and keep them in the location of their preference. While it may be Mario's advantage, it's only slight, so with caution and patience, Jigglypuff can win this up-hill battle.
Relevant/Important Links
Mario's Frame Data - http://www.smashboards.com/showthread.php?t=219407
The Mario Match Up Thread - http://www.smashboards.com/showthread.php?t=227291
Projectile Canceling as Jigglypuff - http://www.smashboards.com/showthread.php?t=218940