DIDDY KONG
DIFFICULTY: EVEN - 45:55
CHAINGRAB: YES (Normal CG Only, Watch For Bananas)
DIFFICULTY: EVEN - 45:55
CHAINGRAB: YES (Normal CG Only, Watch For Bananas)
This matchup is annoying for the king and I have experience on both sides, at least enough to help anyone.
Pros: You **** him offstage. You're heavy, and difficult to KO for diddy. You have far better range. Your grabs are very valuable and can stop him in his tracks. You're utilt kills him at 100ish, Fsmash at ridiculously dumb percents. Inhale is good but situational.
Cons: He's agile, and difficult to hit. You get ***** onstage by bananas. You cannot simply hop over everything, because the peanut gun and fair will take care of that. Hard to land the KO finisher. No glide toss (massive disadvantage.) Fat, easily combo'd. Damage racks up FAST on you. You get pressured like hell and it can get to your head.
His recovery: This is where d3 has the biggest advantage, d3 ***** diddy's up b with any aerial. If you can predict when he's going to side B to recover, then you can aerial it (he can use his side b again, so keep hitting him until he is forced to use his up b.) Your up b meteor spike ***** his rocket barrels, you spike him, and the barrels hit you and keep you to survive. Keep this in mind, because the meteor spike can come in handy if you're both recovering offstage.
Onstage: Onstage, I'm sorry but you're going to be playing very carefully and slow. Diddy ***** d3 alot because the bananas are so difficult for d3 to get around since he's fat as hell and he doesn't have a glide toss (I don't think he does, even if he does its garbage). Chaingrab him. Without the chaingrab, this matchup would be ridiculously difficult but you can even it out with this simple thing. Chaingrab him offstage at any opportunity you possibly have. Suppose there is a banana in the way of your chaingrab, just throw him backwards and pick it up.
If he dash attacks into your shield, his dash attack is lagless so he can even grab you or upsmash you if you dare to shield grab him. So shield grab very carefully after the last kick of his dash attack. Now, you will be dealing with his glide tossing alot, he will follow a glide toss with grabs, dash attacks most commonly, Fsmashes, dsmash, and anything else really. If you shield the glide tossed banana roll backwards, since you will be pressured like hell he will probably grab you if you're shielding.
Diddy cannot kill you from afar, and if he wants to camp you with his peanut gun (which is viable because you can't approach him very easily) then camp waddle dees and airdodge pick up the peanuts. Instead of picking the bananas up with your dash attack or pressing A while walking, full hop dair picks them up right off the ground safely without the expense of being punished by tripping. Ftilt is very good onstage because of its range especially if he doesn't have a banana in his hand. You have to grab him alot if he's in his crazy naner mode to get him away so you can pick up the bananas. Inhale can stop him from following up a far away glide toss and can dispose of some bananas far away but if you use it wrong, you will be severely punished. When he's on the ledge, use the full hop dair just a bit more to stop him from getting back up.
Offstage: **** his recovery, bair is the best choice I think because of its long-lasting hitbox (kindof) and if he tries to side B the weaker hit may hit him. He can get back on the stage from even a full WoP so if he's getting back to the ledge and aiming his rocket barrels towards it, use an nair to interupt it so he falls down and then edgehog again.
DI'ing his fsmash: You will most likely get fsmashed from a successfully landed glide toss from up close so keep it in mind that if you are very observant you can DI it. You hold towards him you're caught in it close to his body, and if you're far away, DI up and away. This makes it not able to kill you if successfully DI'd and negates some of the damage.
Good stages: Lylat cruise is good because the stage can gimp his recovery alone by it moving haha. Rainbow cruise (don't need to explain this, just watch out for the spikes), smashville is okay because it's hard for him to combo you into oblivion, and he has less room to camp and space himself away from you. Yoshi's island is great, that platform interfers with his bananas.
Bad stages: Fd, he combos you like crazy on here and it's difficult to get in close. Battlefield is okay, but it can be harder to avoid the bananas.
That's all I got really, just watch out for his dsmash it's the best option to kill you. This matchup is very difficult but if you know how to handle it I'd say it's almost even but diddy still has the advantage you just really have to get him
offstage.
Good diddy vs d3 videos:
http://www.youtube.com/watch?v=GkJ5z_IOkeE
http://www.youtube.com/watch?v=4shH1TL4LmY
http://www.youtube.com/watch?v=Po2tmufbFDw
http://www.youtube.com/watch?v=1KGHnPIlE8A
http://www.youtube.com/watch?v=99TPAANzHio
http://www.youtube.com/watch?v=TB5YsngjA6c
Learn to z-grab / running (release stick) z-grab the nanas and airdodge with the initial frames to pick then up when you land. Throw them off the stage or smash upthrow if you're to far awayfrom the edge. Throwing them at him normally isn't a good choice unless you're setting up a trap. When he has a nana your options are very limited. Don't ftilt/dtilt unless its gaurenteed to hit. Stay in the air (with your back towards him) when he has a nana. Zgrab when he throws it at you, bair when he tries to challenge you with his aerials. Waddle dees/doos can get punished so don't spam them unless its safe. Just keep your cool, he doesn't build damage up as fast as you may think, but tripping all the time is demoralising. He has mad shield pressure and fsmash has pretty good shield breaking potential so watch out. Planking is viable (to restore your shield and such). His best option is arching the peanuts but that doesn't work if you time you drops/ledgegrabs right. He won't chase you offstage most of the time but watch out for a suprise fair it will kill early near the side blastlines (and nothing pisses me off more than dying at mid/low percentages against a diddy). The bananas limit your options so bad, I've played matches where 90% of my moves where bair/dthrow/grab. His killing options are the most telegraphed in the game so there's no excuse not to have perfect DI. Just remember that the nanas go through pretty much everything so make every move count.
Okay, so, I found something groundbreaking against diddy kong. Run up and full hop dair bannans that are on the ground. It's broken because you cover your *** with your hammer, you pick up the bannana, you move while your doing it, and it auto cancels