WARIO
DIFFICULTY: EVEN - 50:50*
CHAINGRAB: YES (Normal CG and Ledge Infinite)
*VERY stage dependent.
DIFFICULTY: EVEN - 50:50*
CHAINGRAB: YES (Normal CG and Ledge Infinite)
*VERY stage dependent.
Wario is a very unusual character addition to the Brawl line up, combining a plethora of contradictions. He is a heavy weight, yet very mobile in the air, "possessing the third-fastest lateral air movement (behind Yoshi and Jigglypuff) with a solid set of aerials to go with it." Not only that, but this character has odd lag patterns; most of his attacks either have start up lag, the forward tilt for example, or ending lag, the back air. This character is the epitome of hit and run, being able to weave in and out fast enough through the air to poke and prod as he pleases, making match up unfamiliarity a burden on he who is not prepared. First, lets look at the advantages and disadvantages at both ends of the spectrum.
Wario's Main Advantages
Insane Aerial Mobility - This makes grabbing, one of King DeDeDe's best attributes, almost useless, if not incredibly hard to land. Not only that, but attempting to rush down a Wario who is air camping is incredibly hard. Don't ever take a Wario to a stage where he can just run away the whole match, DeDeDe likes small, congested stages in this fight.
Heavy Weight - This is mostly overshadowed by the fact that we have grab releases that set up for the kill, but that's easier said then done. If you can't manage to land the grab, Wario has the potential to live well into the 100% percentile, dying at around 104% to a fresh up tilt. Lethal percentages are subject to change as I believe Wario has an advanced technique called Bike Braking, which is similar to Game and Watch's Bucket Braking. For those of you who are uninformed as to what purpose this serves, it has the ability to halt aerial momentum, allowing Wario to live even longer then he should, only if sent out horizontally, not vertically. Regardless, this can drag out matches until the last remaining seconds.
Shield Pressure Ability - Properly spaced down aerials eat DeDeDe's enormous shield alive. They also have the ability to avoid shield grabs which is super annoying as our character loves it when we press the Z button.
Plethora of Kill Moves - Forward Smash, up air, smart fart, full waft, foward tilt... Wario is certainly not lacking in this department. If DeDeDe is ever put into a position where he must use his Up B, it's free damage for Wario, if not a kill.
Master of Punishment - Do you shield more than usual? Do you like spot dodging a lot? Wario has answers to all of these mistakes, being able to bite through shields, and spot dodges. From what I understand, each time Wario hits you against the floor of the stage, it counts as one of the nine attacks needed to refresh his arsenal. You'll need to be able to fix bad habits mid round if you hope to come out the victor of this match.
King DeDeDe's Main Advantages
Grab Release Shenanigan's - As with most other characters in the game, we also have the ability to kill Wario from a grab release. To my knowledge, you have two viable kill options from a jump break, the up tilt and up smash. Jump breaks only occur if Wario mashes the jump button from a grab, you dash grab him and it connects, or his feet are not touching the ground, i.e. Wario is hanging over the ledge. Bike Braking stops more so his horizontal momentum then anything, so any percentage after 110% should mean death for the anti-mario.
Aerial Dominance - A properly spaced back air will stuff all of Wario's aerial attacks. Rarely will you they clank, and even more so will you lose in this fight.
Gimpability - If you manage to knock Wario off of his bike, he's as good as dead since the Up B isn't that great. A smart fart or full waft will save him, but if that options unavailable, that's the lose of a stock for him.
Weight - DeDeDe will win in a war of attrition. We start dying in the 115%-120% to fresh forward smashes near the ledge and moderately high in the sky to up airs. With good DI, it's possible to live well into the 140s.
Ground Dominance - Forward tilt is a great spacing tool, along with down tilt, and since a grab puts Wario in a horrible position as well as in kill set ups, don't expect to see him grounded much. You more so have to worry about the aerial aspect of this match. Beware for air dodge to grab, bite, etc. Wario players are constantly invulnerable to damage and attacks if they hit that L/R button at the right time.
In the final analysis, this match up consists heavily on the stage being played on. On Norfair, a campy Wario will win. On FD, this match is in our favor. I don't know how to number this match up, it's weird.
All you need to do is get the fat fatty behind the short fatty and have the fat fatty grab him into a sit-off. Then grab release the short fatty into a DIABETIC HEADBUTT! =3